Author Topic: ctf_Greaves 1.2  (Read 1471 times)

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Offline As de Espada

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ctf_Greaves 1.2
« on: December 07, 2008, 06:47:32 pm »
ctf_Greaves

By As de Espada
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-New version- (1.2)
bigger than kampf, this map has spawns low, and it's really green/yellow
fully waypointed


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Screenshots:



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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: December 14, 2008, 07:36:43 pm by As de Espada »
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Offline Biggles

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Re: ctf_Greaves
« Reply #1 on: December 08, 2008, 02:34:18 am »
I like the looks and scenery but the middle route should be higher so you dont have to jump and use so much jet just to come up, ceep it not too high and not too low.

Offline chakapoko maker

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Re: ctf_Greaves
« Reply #2 on: December 08, 2008, 07:17:18 am »
The only buttes collide col should be other scenery so that the col differs from others visually. Not waypointed and I can't say about the gameplay, layout looks balanced especially about the top route that can allow palyers to steal the flag.

Offline Suowarrior

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Re: ctf_Greaves
« Reply #3 on: December 08, 2008, 08:11:33 am »
I would never recommend using only bullet collide polys... Another thing I don't recommend is spawns lower than flag... Anyway I believe those issues make too much bad for gameplay that this would be bad map.

This is pretty good looking map, better than your other works lately. I like the colors and scenery is fine, I didn't saw ur tree there?. From gameplay view, I like the top route the most, it's the slowest way but I guess it will be on use anyway at least for flagger.

Offline As de Espada

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Re: ctf_Greaves
« Reply #4 on: December 08, 2008, 11:16:43 am »
I like the looks and scenery but the middle route should be higher so you dont have to jump and use so much jet just to come up, ceep it not too high and not too low.
that's the point of it, using your jets ^^

The only buttes collide col should be other scenery so that the col differs from others visually. (...)
hummm the ones that don't colider are darker and transparent, but I'll see what I can do

@Suowarrior:
really? colliders are best than obc? hummm... I'll change that
the spawns lower the flag, together with the top route, it's the main difference between this map and others
that tree is reserved to As de Espada and erMel maps, erMel didn't help me with this map.

thank you all for feedback
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Suowarrior

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Re: ctf_Greaves
« Reply #5 on: December 08, 2008, 11:34:25 am »
really? colliders are best than obc?

Well I wouldn't use "collider walls" either. They both pretty much suck. If I should choose which one is better in this case, it would be bullet collide polys, colliders would be ugly as hell. Bullet collide polys or nothing, but don't change it yet. I guess we'll be testing this, so I reply when Im sure...

Offline Biggles

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Re: ctf_Greaves
« Reply #6 on: December 08, 2008, 02:08:57 pm »
I like the looks and scenery but the middle route should be higher so you dont have to jump and use so much jet just to come up, ceep it not too high and not too low.
that's the point of it, using your jets ^^

Like i said before I mean that you should make it higher up or move the flag place lower down, its confusing for gameplay, running into wall.

Offline zakath

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Re: ctf_Greaves
« Reply #7 on: December 09, 2008, 03:42:22 pm »
just played it and the bullet colliders really disturbs the gameflow imho also when attacking mid
you run out of jet as the mid path isn't "high" enough as biggles pointed out which stalls the game a bit.
« Last Edit: December 09, 2008, 03:54:43 pm by zakath »

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Offline As de Espada

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Re: ctf_Greaves
« Reply #8 on: December 10, 2008, 02:33:40 pm »
v 1.1:
* all the lower of the map was higher a bit
* removed those ugly colliders on the base, adn added a single collider on the ground
* some grass added
* a health kit was add in the bottom mid
* supports for the bridge

thanks to betatesting team for the help
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline As de Espada

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Re: ctf_Greaves 1.1
« Reply #9 on: December 14, 2008, 07:36:04 pm »
v 1.2:
* waypoints added
* some lianas were set to middle
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade