Author Topic: Double, Triple, Multi... Kills  (Read 556 times)

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Offline Vyka

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Double, Triple, Multi... Kills
« on: December 13, 2008, 08:27:24 am »
How to check when player gains double, triple, multi or more kills?

Offline Gizd

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Re: Double, Triple, Multi... Kills
« Reply #1 on: December 13, 2008, 09:52:47 am »
Code: [Select]
OnPlayerKill
  inc(Combo[Killer].H, 1);
  Combo[Killer].T:= 4;
   case Combo[Killer].H of
      2: WriteConsole(0,'Double kill!',color);
      3: WriteConsole(0,'Triple kill!',color);
      4: WriteConsole(0,'Multi kill!',color);
      5: WriteConsole(0,'Multi kill + 1!',color);
   end;

AppOnIdle
  for i:= 1 to 32 do if Combo[i].T > 0 then begin
    dec(Combo[i].T, 1);
  end else if Combo[i].H > 0 then Combo[i].H:= 0;

Offline Vyka

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Re: Double, Triple, Multi... Kills
« Reply #2 on: December 13, 2008, 10:10:51 am »
thank you : ), someone can close topic.