OnPlayerKill
inc(Combo[Killer].H, 1);
Combo[Killer].T:= 4;
case Combo[Killer].H of
2: WriteConsole(0,'Double kill!',color);
3: WriteConsole(0,'Triple kill!',color);
4: WriteConsole(0,'Multi kill!',color);
5: WriteConsole(0,'Multi kill + 1!',color);
end;
AppOnIdle
for i:= 1 to 32 do if Combo[i].T > 0 then begin
dec(Combo[i].T, 1);
end else if Combo[i].H > 0 then Combo[i].H:= 0;