Author Topic: ctf_Cathc  (Read 3824 times)

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Offline Biggles

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ctf_Cathc
« on: December 14, 2008, 02:20:11 pm »


Got any suggestions please post them
« Last Edit: December 15, 2008, 02:49:53 am by Biggles »

Offline As de Espada

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Re: ctf_Cathc
« Reply #1 on: December 14, 2008, 05:36:43 pm »
you could put some glows, kinda veoto or htf_erbium style, but colorfull ones ^^
those spawns are kinda spawnkilling friendly
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Offline Biggles

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Re: ctf_Cathc
« Reply #2 on: December 15, 2008, 02:48:53 am »
you could put some glows, kinda veoto or htf_erbium style, but colorfull ones ^^
those spawns are kinda spawnkilling friendly

Doesn't sound totally stupid about these glows but the spawnkilling, I'll just put some colliders

btw I'm trying to make some polyart, not too much though, Just so it doesnt look so straight.

Tell me something about the layout

Thanks for the suggestions this time As de Espada
« Last Edit: December 15, 2008, 03:58:12 am by Biggles »

DarkCrusade

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Re: ctf_Cathc
« Reply #3 on: December 15, 2008, 10:54:38 am »
I would suggest to close the Spawnplace of Alpha with Colliders for not soooo much Spawnkilling, waiting for your Medikit-Placement for more in this Direction :)

Colors are cool, but I dont like your bg-colors, maybe sth more brighter (but not so much please :D), but that is just my opinion ;)

What about 2 Lakes in the Holes?

Offline Blacksheepboy

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Re: ctf_Cathc
« Reply #4 on: December 15, 2008, 12:10:17 pm »
What about 2 Lakes in the Holes?

Probly a no (imo).

Offline Dusty

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Re: ctf_Cathc
« Reply #5 on: December 15, 2008, 12:16:10 pm »
I'll have to say I can't stand the way the map looks. Most of your work looks all the same; For first it was neat but nowadays I feel like throwing up when I see your maps, no offence.

For the layout, are you sure the far left end of the map will be in use? Also it seems like it's easier for the A-team to escape with the flag, because the base is more open on the B's side.
« Last Edit: December 15, 2008, 12:18:27 pm by Dusty »

Offline jerich

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Re: ctf_Cathc
« Reply #6 on: December 15, 2008, 12:44:08 pm »
Bases should usually be more open or have more than 1 exit and this has neither...which equals spawning, and the 2 routes mid has the mechanics of 2 alternate routes rather than alternate routes complimenting the main route. Definitely not one of your better works, but I like the fact that you aren't making it symmetrical.
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Offline Biggles

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Re: ctf_Cathc
« Reply #7 on: December 15, 2008, 03:00:47 pm »
I'll have to say I can't stand the way the map looks. Most of your work looks all the same; For first it was neat but nowadays I feel like throwing up when I see your maps, no offence.

For the layout, are you sure the far left end of the map will be in use? Also it seems like it's easier for the A-team to escape with the flag, because the base is more open on the B's side.

Well if that is your opinion you can just stop commenting my maps, I will have to say that your maps looks like shit though just so you dont feel so good inside.

Offline zakath

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Re: ctf_Cathc
« Reply #8 on: December 15, 2008, 03:02:34 pm »
I must say I like this map there can be some improvements though like the medikit placement which isn't much of much help where it is now should be more like the tunnels.

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Offline Dusty

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Re: ctf_Cathc
« Reply #9 on: December 15, 2008, 03:29:49 pm »
I'll have to say I can't stand the way the map looks. Most of your work looks all the same; For first it was neat but nowadays I feel like throwing up when I see your maps, no offence.

For the layout, are you sure the far left end of the map will be in use? Also it seems like it's easier for the A-team to escape with the flag, because the base is more open on the B's side.

Well if that is your opinion you can just stop commenting my maps, I will have to say that your maps looks like s**t though just so you dont feel so good inside.

Calm down. First of all, you probably got so pissed that you didn't have time to read the other thing in my post while posting your reply. I didn't mean my comment to be offensive, and there's really no point in start acting like some kiddo. The main point was that maybe you should try making a map which looks different from the ones you've already made. Is Soldat full of maps which has only a different layout but the looks are all the same? Maybe you should try something different even once before bashin me.

Now while looking at it, maybe you've made different kind of maps but the three latest, the one which's dm, one inf and this one. I'm just full of the style. Three look-alikes should be enough.

Offline Suowarrior

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Re: ctf_Cathc
« Reply #10 on: December 15, 2008, 04:00:30 pm »
This looks probably the best of your ur maps. There are nice polyarts. I agree with Dusty, hopely this is your last map with this style for while. Texture is the thing you need to change...

Offline Biggles

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Re: ctf_Cathc
« Reply #11 on: December 16, 2008, 03:52:03 am »
This looks probably the best of your ur maps. There are nice polyarts. I agree with Dusty, hopely this is your last map with this style for while. Texture is the thing you need to change...

Hopefully this is my last map, btw please complain about the other mappers boring style aswell!
« Last Edit: December 16, 2008, 04:35:26 am by Biggles »

Offline Dusty

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Re: ctf_Cathc
« Reply #12 on: December 16, 2008, 07:56:37 am »
Why are you taking the feedback so seriously? I kindly told my own opinion, just as SuoW did. There's no point in giving any kind of feedback if you become angry of only one or two posts.

Also, why are you telling us to complain about other mappers' boring maps. Did you ever think that the style of other mappers just might not be boring? As I already told you, you should accept also negative comments considering your maps instead of making yourself look like a total fool by arguing about things you really can't argue about.

Offline Biggles

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Re: ctf_Cathc
« Reply #13 on: December 16, 2008, 12:24:11 pm »
Just leave it I cant map anymore since I get pissed about my own work and I dont like some people that are annoying me all the time though my behaviour is ATM horrible it's probably almost worse then yours Dusty. Your posts doesn't belong too this topic Dusty just so you know.
« Last Edit: December 16, 2008, 12:25:46 pm by Biggles »

Offline Dusty

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Re: ctf_Cathc
« Reply #14 on: December 16, 2008, 02:37:31 pm »
I don't undestand why my posts wouldn't belong into this topic. The first post is clearly about the looks of the map. I gave my own opinion of the looks and the problems which may occur while playing because of the layout. It makes me think have you still read the second part of the first post of mine though. The second and the third post might be a bit less relevant than the first one, but I can't see the reason why they wouldn't belong here. This post is a bit off-topic though, gotta admit that.

Also, how am I behaving badly? Because I told you something negative about your map? Maybe because I told you you're stupid -- oops, I didn't! I'm not the one who's telling you to phuck off, am I? I've kept myself calm, and will onwards. That's what you should try too. I'm sorry if I'm the one who ended your mapping career, but to be honest, there's no such thing as a real artist who can't stand criticism, if that's really the reason you started this argument.