Home
Forum
Rules
Search
Login
Register
November 07, 2024, 10:16:47 am
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Soldat Community Wiki
is the largest database containing articles and information regarding various Soldat subjects.
Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Help / Resources
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
Correct Poly Structure Help!
« previous
next »
Pages: [
1
]
Author
Topic: Correct Poly Structure Help! (Read 1555 times)
0 Members and 1 Guest are viewing this topic.
SpeedKill
Major
Posts: 80
{AC} SpeedKill
Correct Poly Structure Help!
«
on:
December 21, 2008, 08:50:37 pm »
Hello all, i have just started taking a liking to making maps (climb mostly) and when i play my maps i get some really dodgy polys that when i walk over/jump on i bounce. is there a tutorial on some nice structure to stop this from happening in climb maps that i could look at?
Thanks!
SK
Logged
Leader of {AC}
iDante
Veteran
Posts: 1967
Re: Correct Poly Structure Help!
«
Reply #1 on:
December 21, 2008, 09:03:28 pm »
If you are bouncing on the middle of polygons:
Make sure that they aren't overlapping any others.
Move them (or the whole map) just a bit and recompile.
If you are getting stuck/bouncing between polygons:
Make them overlap a tiny bit at the verticies.
Logged
SpeedKill
Major
Posts: 80
{AC} SpeedKill
Re: Correct Poly Structure Help!
«
Reply #2 on:
December 21, 2008, 09:10:53 pm »
Is there a pattern like triangles or squares that work well?
Logged
Leader of {AC}
Platehead
Flagrunner
Posts: 569
Platehead
Re: Correct Poly Structure Help!
«
Reply #3 on:
December 21, 2008, 09:16:51 pm »
Do it simple?
Then move vertices around? I dunno, you're better than me at this
Logged
"It was pride that changed angels into devils; it is humility that makes men as angels." -- Augustine
SpeedKill
Major
Posts: 80
{AC} SpeedKill
Re: Correct Poly Structure Help!
«
Reply #4 on:
December 21, 2008, 09:19:24 pm »
I Donno i hope Dante comes back XD
Logged
Leader of {AC}
Mistercharles
Veteran
Posts: 1371
+
Re: Correct Poly Structure Help!
«
Reply #5 on:
December 21, 2008, 09:23:36 pm »
I guess that's the basics. Don't forget to do the cushiony polys in the concave parts of poly blobs, they prevent polybugs.
Logged
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
SpeedKill
Major
Posts: 80
{AC} SpeedKill
Re: Correct Poly Structure Help!
«
Reply #6 on:
December 21, 2008, 09:26:24 pm »
i dont really understand what your saying?
Logged
Leader of {AC}
Mistercharles
Veteran
Posts: 1371
+
Re: Correct Poly Structure Help!
«
Reply #7 on:
December 21, 2008, 09:40:27 pm »
I'm saying that's how you should arrange your polygons. I provided two examples. Terrain, and buildings.
Are you using Soldat MapMaker? If that is the case, you should try
Soldat Polyworks (click here)
. It's a very good editor, and the maps compile better, without the bouncy polygons.
Logged
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
SpeedKill
Major
Posts: 80
{AC} SpeedKill
Re: Correct Poly Structure Help!
«
Reply #8 on:
December 21, 2008, 09:43:22 pm »
Yea i got polyworks i <3 it. Ok i see, ima bookmark this
Logged
Leader of {AC}
Pages: [
1
]
« previous
next »
Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Help / Resources
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
Correct Poly Structure Help!