Author Topic: Correct Poly Structure Help!  (Read 1555 times)

0 Members and 1 Guest are viewing this topic.

Offline SpeedKill

  • Major
  • *
  • Posts: 80
  • {AC} SpeedKill
Correct Poly Structure Help!
« on: December 21, 2008, 08:50:37 pm »
Hello all, i have just started taking a liking to making maps (climb mostly) and when i play my maps i get some really dodgy polys that when i walk over/jump on i bounce. is there a tutorial on some nice structure to stop this from happening in climb maps that i could look at?


Thanks!
SK
Leader of {AC}

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: Correct Poly Structure Help!
« Reply #1 on: December 21, 2008, 09:03:28 pm »
If you are bouncing on the middle of polygons:
Make sure that they aren't overlapping any others.
Move them (or the whole map) just a bit and recompile.

If you are getting stuck/bouncing between polygons:
Make them overlap a tiny bit at the verticies.

Offline SpeedKill

  • Major
  • *
  • Posts: 80
  • {AC} SpeedKill
Re: Correct Poly Structure Help!
« Reply #2 on: December 21, 2008, 09:10:53 pm »
Is there a pattern like triangles or squares that work well?
Leader of {AC}

Offline Platehead

  • Flagrunner
  • ****
  • Posts: 569
  • Platehead
Re: Correct Poly Structure Help!
« Reply #3 on: December 21, 2008, 09:16:51 pm »
Do it simple? :D
Then move vertices around? I dunno, you're better than me at this
"It was pride that changed angels into devils; it is humility that makes men as angels." -- Augustine

Offline SpeedKill

  • Major
  • *
  • Posts: 80
  • {AC} SpeedKill
Re: Correct Poly Structure Help!
« Reply #4 on: December 21, 2008, 09:19:24 pm »
I Donno i hope Dante comes back XD
Leader of {AC}

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: Correct Poly Structure Help!
« Reply #5 on: December 21, 2008, 09:23:36 pm »


I guess that's the basics. Don't forget to do the cushiony polys in the concave parts of poly blobs, they prevent polybugs.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline SpeedKill

  • Major
  • *
  • Posts: 80
  • {AC} SpeedKill
Re: Correct Poly Structure Help!
« Reply #6 on: December 21, 2008, 09:26:24 pm »
i dont really understand what your saying?
Leader of {AC}

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: Correct Poly Structure Help!
« Reply #7 on: December 21, 2008, 09:40:27 pm »
I'm saying that's how you should arrange your polygons. I provided two examples. Terrain, and buildings.

Are you using Soldat MapMaker? If that is the case, you should try Soldat Polyworks (click here). It's a very good editor, and the maps compile better, without the bouncy polygons.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline SpeedKill

  • Major
  • *
  • Posts: 80
  • {AC} SpeedKill
Re: Correct Poly Structure Help!
« Reply #8 on: December 21, 2008, 09:43:22 pm »
Yea i got polyworks i <3 it. Ok i see, ima bookmark this :D
Leader of {AC}