Author Topic: Autobink for Bots  (Read 2851 times)

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Offline Espadon

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Autobink for Bots
« on: December 22, 2008, 05:56:55 pm »
Yes. And if you have the time add a line so that based on what the bink value is the bot will burst or not.
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Offline Kagesha

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Re: Autobink for Bots
« Reply #1 on: December 22, 2008, 06:22:15 pm »
i wouldn't like bots with bink, it would make it easier for us to kill them. i mean i'd want to verse a bot that is actually a challenge, giving it bink...why?

Offline Xxypher

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Re: Autobink for Bots
« Reply #2 on: December 22, 2008, 08:18:50 pm »
But then it is uneven.
What I want is bots that don't need waypoints.
Like my game. My bots just find a path to the target.

Offline Farah

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Re: Autobink for Bots
« Reply #3 on: December 22, 2008, 08:28:36 pm »
what about CTF then?

for dm you could use a* pathfinding algorithm then depending on the weapon and speed of bot find an appropriate path/distance away from opponent and manipulate the path like that but for CTF it would be a hell load more complex than that and not worth it!
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Offline a-4-year-old

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Re: Autobink for Bots
« Reply #4 on: December 23, 2008, 08:38:23 am »
Bots are useless, he shouldn't even bother with them for Link Dead.
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Offline Xxypher

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Re: Autobink for Bots
« Reply #5 on: December 23, 2008, 10:52:19 am »
what about CTF then?

for dm you could use a* pathfinding algorithm then depending on the weapon and speed of bot find an appropriate path/distance away from opponent and manipulate the path like that but for CTF it would be a hell load more complex than that and not worth it!
My bots do exactly that, but it makes their animation for aiming a little buggy.