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ctf_HighCoast and ctf_DeathCanyon
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Topic: ctf_HighCoast and ctf_DeathCanyon (Read 1515 times)
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zakath
Inactive Soldat Developer
Veteran
Posts: 1224
ctf_HighCoast and ctf_DeathCanyon
«
on:
December 22, 2008, 06:40:15 pm »
Two maps I made and lost interest in as I don't really see the layouts as anything special they are also a bit similar so if anyone wanna continue on them feel free.
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Blacksheepboy
Veteran
Posts: 1817
Re: ctf_HighCoast and ctf_DeathCanyon
«
Reply #1 on:
December 22, 2008, 07:00:08 pm »
Ooo awesome, I really like how you developed the theme of each map. Nice work on the aesthetics
.
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zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: ctf_HighCoast and ctf_DeathCanyon
«
Reply #2 on:
December 22, 2008, 07:10:51 pm »
Well I haven't really overworked it the texturing I guess is ok but I would say there are still some work todo on the aestethetics + probably layout wise etcon these two maps
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Mistercharles
Veteran
Posts: 1371
+
Re: ctf_HighCoast and ctf_DeathCanyon
«
Reply #3 on:
December 22, 2008, 09:01:00 pm »
I don't like the floating platforms. Put in some scenery to hold them up, they need weight.
Love the DeathCanyon bridges, by the way.
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shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: ctf_HighCoast and ctf_DeathCanyon
«
Reply #4 on:
December 23, 2008, 07:08:27 am »
well they are unfinished maps I had thought of adding cave backgrounds perhaps but I am not really sure.
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zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: ctf_HighCoast and ctf_DeathCanyon
«
Reply #5 on:
December 23, 2008, 01:35:01 pm »
Updated Death Canyon a bit + added waypoints still not happy with layout though.
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As de Espada
Moderator
Veteran
Posts: 1493
Mapper
Re: ctf_HighCoast and ctf_DeathCanyon
«
Reply #6 on:
December 23, 2008, 03:36:22 pm »
I'm not at home, so I only saw the OV
I would make the lower route more usefull, addin an entrance in the bridge, and making the flag island smaller
usually there aren't medkits in the mid of the map, near the flag should be better
«
Last Edit: December 23, 2008, 03:38:35 pm by As de Espada
»
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zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: ctf_HighCoast and ctf_DeathCanyon
«
Reply #7 on:
December 24, 2008, 05:35:39 am »
Actually by makeing an entrance there I make it less usable as you can switch to lower from middle route then it won't be as safe for escaping as it is now.
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As de Espada
Moderator
Veteran
Posts: 1493
Mapper
Re: ctf_HighCoast and ctf_DeathCanyon
«
Reply #8 on:
December 24, 2008, 11:11:08 am »
ohh yeah... I forgot that
I really think you should reduce the flag's island
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All my maps
| my latest map:
SoldatX Racing Mappack
me making a map on
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ctf_FastMade
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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Ideas / General Discussions
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_HighCoast and ctf_DeathCanyon