Author Topic: ctf_Panzer  (Read 2853 times)

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Offline Godefroy

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ctf_Panzer
« on: December 29, 2008, 11:26:34 pm »
Okay, this is my first CTF map currently in the works, so don't be expecting something amazing. I can't think of a good name, so if you have any suggestions that would be great. So far, I have this:
« Last Edit: December 31, 2008, 04:11:02 pm by Godefroy »

DarkCrusade

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Re: ctf_(no name)
« Reply #1 on: December 29, 2008, 11:30:57 pm »
Please make an overview, otherwise I wont download it

Offline Godefroy

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Re: ctf_(no name)
« Reply #2 on: December 29, 2008, 11:32:51 pm »
Be patient. I'm trying to put the screenshot on now.

DarkCrusade

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Re: ctf_no name
« Reply #3 on: December 29, 2008, 11:42:34 pm »
Seems like bottom and toproute are ready for spraying and camping, the most will try to get through the middle, especialy because you can shoot flag-to-flag with barret ...
The other 2 routes are useless

Suggestions:
Make colliders in the middle against flag-to-flag shooting
Make advantages for using the upmiddle and downmiddle routes
Make colliders for top and low route

Offline Blue-ninja

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Re: ctf_no name
« Reply #4 on: December 29, 2008, 11:49:10 pm »
As a CTF map, it's pretty good for a first map, but I see minimal shading, and that block in the center does pretty much a half-assed job at blocking sniper fire. The upper and lower routes are useless in hindsight, because as it is, nobody wants a really roundabout route except in ctf_voland.

But as a HTF map, I believe it's something else. This sort of layout would fit pretty well for that gamemode, and the one-glance at the overview reminds me of the friendly Cube from the Portal game. :)

Offline Godefroy

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Re: ctf_no name
« Reply #5 on: December 29, 2008, 11:58:42 pm »
Well, no one plays HTF. I wanted to make a map for a game mode that the majority of the Soldat community plays. I also said it was in the works, so I'm going to add the shading later. And I guess I could call it ctf_Cube.
« Last Edit: December 30, 2008, 12:01:43 am by Godefroy »

DarkCrusade

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Re: ctf_no name
« Reply #6 on: December 30, 2008, 12:00:59 am »
That´s right, online htf is dieing ... that´s why I made htf_Bärentatze, I want it to keep alive, but it doesnt work the way I want it to xD

Offline PANZERCATWAGON

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Re: ctf_no name
« Reply #7 on: December 30, 2008, 12:17:30 am »
the map looks good

though logistically, all the players will run through the middle and the rest of the map wont be used

try adding some walls in the center, perhaps ones that you can only shoot through

also name it after me

because im so great

DarkCrusade

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Re: ctf_no name
« Reply #8 on: December 30, 2008, 12:20:27 am »
I am quit sure he will do ;)

Offline Godefroy

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Re: ctf_no name
« Reply #9 on: December 30, 2008, 01:29:55 am »
Well, I guess I could call it ctf_Panzer.
« Last Edit: December 31, 2008, 03:35:15 pm by Godefroy »

DarkCrusade

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Re: ctf_no name
« Reply #10 on: December 30, 2008, 01:37:39 am »
I´ll do the shading things, when you make those onlyplayercolliding polygons yellow ;)

Offline Godefroy

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Re: ctf_no name
« Reply #11 on: December 30, 2008, 01:43:44 am »
What the hell are you talking about? Making them yellow?

DarkCrusade

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Re: ctf_no name
« Reply #12 on: December 30, 2008, 01:48:19 am »
So that people see that it is not normal poly but only player colliding! It´s the color for it in many gamemodes, e.g. in climbmatches!

Offline PANZERCATWAGON

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Re: ctf_no name
« Reply #13 on: December 30, 2008, 02:22:20 am »
i do believe

this is now the greatest map to ever exist

DarkCrusade

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Re: ctf_no name
« Reply #14 on: December 30, 2008, 03:18:12 am »
I think it has some potential from layout, let´s see what it will get ;D
[jelous of picking cats name ;) ]

Offline Godefroy

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Re: ctf_no name
« Reply #15 on: December 30, 2008, 04:03:45 pm »
Here's the latest:


DarkCrusade

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Re: ctf_no name
« Reply #16 on: December 30, 2008, 04:31:13 pm »
1) Cut out your map of the Screens, maybe make it a bit smaller, that makes it easier to look on your map and the picture doesnt have to be so long uploaded
2) Map is improving, but I think the platforms in the middle are useless (left and right, in the middle)
3) Make clear which polygons are "only player colliding" with color

Offline Godefroy

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Re: ctf_no name
« Reply #17 on: December 30, 2008, 04:48:24 pm »
3) Make clear which polygons are "only player colliding" with color
Bullet colliding*
« Last Edit: December 30, 2008, 05:50:26 pm by Godefroy »

DarkCrusade

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Re: ctf_no name
« Reply #18 on: December 31, 2008, 05:55:56 am »
That´s much better :)
Now I can do the shading for you ;D

Offline -Zombie-

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Re: ctf_no name
« Reply #19 on: December 31, 2008, 08:54:16 am »
Some parts of your map are too straight such as the top and bottom route of your map. Put in some coliders.