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Author Topic: Multiple keybinds  (Read 2301 times)

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Offline Snipufin

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Multiple keybinds
« on: January 02, 2009, 01:16:54 am »
From the player setting menu, you can bind yourself the keys for every movement command and more. But shouldn't there be a possibility for multiple key bindings, for example, binding shoot for Mouse Button and also for Control(in the case your mouse button breaks from your anger, jk). But you get the idea.
Opinions, improvements, else?
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Offline Sir Jeremy

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Re: Multiple keybinds
« Reply #1 on: January 02, 2009, 01:21:54 am »
no

stop making soldat more confusing. ;)

Offline -Major-

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Re: Multiple keybinds
« Reply #2 on: January 02, 2009, 01:30:42 am »
hmm... I'd like to have an extra key for nading and thorwing. but I don't think it's worth it, considering the coding :/

Offline STM1993

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Re: Multiple keybinds
« Reply #3 on: January 02, 2009, 06:37:51 am »
I F12'd in terms of the idea. It'd be useful to bind a control to multiple keys.

In terms of coding, I'm not sure if the developers have the time to do it, as work on this can be pretty tedious. As this is pretty much an optional thing, I won't press the developers for this feature. I think this has been discussed before.

Offline Snipufin

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Re: Multiple keybinds
« Reply #4 on: January 02, 2009, 08:43:33 am »
I F12'd in terms of the idea. It'd be useful to bind a control to multiple keys.

In terms of coding, I'm not sure if the developers have the time to do it, as work on this can be pretty tedious. As this is pretty much an optional thing, I won't press the developers for this feature. I think this has been discussed before.
Yeah, it does seem a bit pointless on the work/use scale, when you point that out.
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Offline ~Niko~

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Re: Multiple keybinds
« Reply #5 on: January 02, 2009, 09:52:34 am »
Yes, useful. F12

Offline LtKillroy

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Re: Multiple keybinds
« Reply #6 on: January 02, 2009, 01:42:18 pm »
Yes F12 because sometimes I'm eating and want to be able to play somewhat with one hand. Right now I'm forced to go knife only. Among other things this would be useful for.
L'audace, l'audace, toujours l'audace

Offline adam01526

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Re: Multiple keybinds
« Reply #7 on: January 02, 2009, 01:47:10 pm »
f12 for the idea but i think the time should first be spent on ironing out the bugs

Offline Gotfryd

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Re: Multiple keybinds
« Reply #8 on: January 13, 2009, 12:32:08 pm »
F12 if it's not too hard to code.
And even if it's hard to code, it's worth thinking about it ;D