Total Members Voted: 24
0 Members and 1 Guest are viewing this topic.
And as the lyrics go in the United State's national anthem: "America, f**k YEAH!".
F11. I think this would be a useless feature. As STM said, nades are a small bonus. They aren't the only weapons in the game, if you run out it shouldn't be that big of a deal. Also most maps have plenty of nade spawns through out it and on maps that they are scarce do you really think a teammate that also can't get any grenades would give you his? I doubt it will be used. As for your idea scarface, I think something like it was brought up before. I don't like that idea either, on servers with teamkill, it gives people an incentive to do it (Oh hey I ran out of nades, let me kill Mr. Unsuspecting Victim and get his dropped ones) and in turn a check for teamkill would need to be added to prevent this making more coding for something that isn't really needed. It is just an over complicated way for someone to get grenades when all they would need to do was scrounge around for a kit.
Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
Donate to enesce
Okay I agree dropping nades for others would be useless. But what about dropping them when u die to blow up? kind of like the Martyr bonus in Call of Duty 4, i know, but it would be cool to look into.
Cool but little practical value. Translation> better things to worry about than code this, so no.