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Quote from: Slashnoob on January 14, 2009, 01:53:13 pmi don't even know what the hell you're talking about. games run better on XP = case closed for me.Well there is no efficient multi threaded gaming model that I know of. The best they have been able to do is split display and physics. Game logic might be on its own thread but that is the easiest part. Games are single threaded. If you wanna know why, start here....http://www.google.com/search?q=game+main+loop
i don't even know what the hell you're talking about. games run better on XP = case closed for me.
Quote from: jrgp on September 30, 2010, 03:36:50 pmOnly anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.so clearly jgrp is a goddamn anime connoisseur. his opinion might as well be law here.
Only anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.
Best Admin: jrgp, he's like the forum mom and a pet dog rolled into one.
AnandTech: The new Unreal Engine 3 is designed for multi-threading, and will make good use of dual core CPUs available when games on the new engine come out. What parts of the game will benefit/be improved, thanks to multiprocessing? What will be the parts that will benefit the most?Tim Sweeney: For multithreading optimizations, we're focusing on physics, animation updates, the renderer's scene traversal loop, sound updates, and content streaming.We are not attempting to multithread systems that are highly sequential and object-oriented, such as the gameplay
I was able to install it. So far look and feel is just like visa. With the exception of the task bar. It looks more like a KDE app. The one cool thing about it though. If you click on an item in the quick launch, it does not open a new button for it as an open program. The icon it self switched to the "down" state (if you will).
As for the quicklaunch icons changing state when you open the program, that's very similar to Apple's dock menu, which they've had for years!
Bja we've been doing that exact thing for years, except in those days we called it a video card.
In contrast though, the device menu is a great addition. Beats the crap out of the device manager and it is easer for people to get to.
Quote from: a-4-year-old on January 15, 2009, 03:25:45 pmBja we've been doing that exact thing for years, except in those days we called it a video card.Si! But its still a single thread as far as the processor knows.
I wonder when windows will realize no one really gives a flying s**t about fancy graphics and useless side controls. They should enhance compatibility and clean up their coding so it runs faster. I guess windows XP will be the top windows of all. But I'm a good fan of windows 98se
Quote from: bja888 on January 15, 2009, 08:27:24 pmIn contrast though, the device menu is a great addition. Beats the crap out of the device manager and it is easer for people to get to.Screenshot?
Quote from: a fool on January 15, 2009, 08:35:27 pmI wonder when windows will realize no one really gives a flying s**t about fancy graphics and useless side controls. They should enhance compatibility and clean up their coding so it runs faster. I guess windows XP will be the top windows of all. But I'm a good fan of windows 98se and how's that going for you? clearly vista is selling so obviously the vast majority of people DO care more about fancy graphics
Taken form here....http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2377&p=3QuoteAnandTech: The new Unreal Engine 3 is designed for multi-threading, and will make good use of dual core CPUs available when games on the new engine come out. What parts of the game will benefit/be improved, thanks to multiprocessing? What will be the parts that will benefit the most?Tim Sweeney: For multithreading optimizations, we're focusing on physics, animation updates, the renderer's scene traversal loop, sound updates, and content streaming.We are not attempting to multithread systems that are highly sequential and object-oriented, such as the gameplayTranslation: Different parts of the game have been moved to different threads. The fact remains that there can be only one main loop and only one thread can render the video. Fps is the most intense measure of the game and thats 80% of the cpu used in the main loop. If you tell 2 threads to render on the same screen you'll get tearing out the wazoo. Thats the whole point of threads, they operate independent of each other.
Quote from: bja888 on January 15, 2009, 06:54:56 amTaken form here....http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2377&p=3QuoteAnandTech: The new Unreal Engine 3 is designed for multi-threading, and will make good use of dual core CPUs available when games on the new engine come out. What parts of the game will benefit/be improved, thanks to multiprocessing? What will be the parts that will benefit the most?Tim Sweeney: For multithreading optimizations, we're focusing on physics, animation updates, the renderer's scene traversal loop, sound updates, and content streaming.We are not attempting to multithread systems that are highly sequential and object-oriented, such as the gameplayTranslation: Different parts of the game have been moved to different threads. The fact remains that there can be only one main loop and only one thread can render the video. Fps is the most intense measure of the game and thats 80% of the cpu used in the main loop. If you tell 2 threads to render on the same screen you'll get tearing out the wazoo. Thats the whole point of threads, they operate independent of each other.Ah, I'm sorry, all I read was 'multi-threaded' and that led me to believe it was fully multi-threaded