Author Topic: Mission Mod 2 Public Beta  (Read 6343 times)

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Offline zakath

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Mission Mod 2 Public Beta
« on: January 11, 2009, 03:59:48 pm »
ServerInfo:
Name: [SWE][INC] Mission2 Beta
Location: Sweden
Connection: 100 Mbit
Mappack: http://www.inc-soldat.se/mmpack2.rar
Join: soldat://server1.inc-soldat.se:25080


Info:

Mission Mod 2 is a game mode with missions, You create your character, level up eventually choose your specialization and work together with other people to finish missions.
This particular server runs the beta version of the upcoming mission mod 2 with revamped missions/maps + so far 1 new game mode where you have to defend the base for a couple of minutes before reinforcements arrive. Also the userbase is the same as normal mission mod so if you have an account there it works here as well.

Story:
You are a member of the Terrorist/Mercenary organisation called Alpha Force.
Atm you are however a captive in a prison on an island, so your first task is to escape prison...and then you will have your revenge at the world.

Credits:
Credits goes to Zombie,Blacksheepboy,Dark Crusade and Blue Ninja for helping makeing missions :D

Features:
- Mission game mode: Have to "finish" each level to get to the next one
- Character system with different classes/skills/levels/etc
- Unique maps with special settings for each "level" and the game gets harder the further you get level wise

Howto:
- Join a mission mod server
- You will be transfered to spectator mode
- To start playing create an account or login to your already existing account by either doing:
- /create <username> <password> (this is using commands you do them by pressing '/' and not 't' and writing them)
- or
- /login <username> <password>
- start killing enimies and finish missions to earn xp
- You finish a mission by bringing the black flag to the white flag(or someone else) and then 30 % or more of the players have to get to the extraction point(which is the white flag).
- and at level 5 you will be able choose your specialization, you do this by doing
- /class <classname> for example: "/class commando" and from now on your speciality will be Commando
- when you have a class you can use different skills that each class have which can be found if you look at "/skills"
- All skills have their own command but also have a general mapping so that you can use them with taunts that is /skillX where you change X with 1-4
- other commands can be found by looking at "/help"


Classes

Soldier  (base class) Pistol, AK-47 Level2,    

Active Skills
Bio - Biological Strike that hurts the enimes around you(not kills though).
Bomb - Throws out grenades around you.
Rage - Berzerk
Flamer - Flamethrower
Stealth - Invicibility
Nuke - kills enemies around you
Reinforce - Reinforce your team members

Passive Skills
Vest - get vest at spawn(All - level 16)
Loot - Looting of grenades from killing enemies(All except Commando - level 1)
Lock and Load - Upgrade of Loot to also loot ammo(Assault - level 1)
Regen - Regeneartion of life every second(All - level 1)
Critical Hit - Chance to kill in one shot(Commando, Marine - level 1)

Expert class, requires level5
ClassLevel 5Level 8Level 12Level 16Level 20Level 25Level 30
AssaultChainsawSpasMinimi, MinigunVestRage(cooldown)N/AReinforce(cooldown)
MarineMp5DeaglesAugVestFlamer(cooldown)Bio(cooldown)Reinforce(cooldown)
ArtilleryLawM-79Bomb(Cooldown)VestNuke(cooldown)N/AReinforce(cooldown)
CommandoKnifeRugerBarretVestStealth(cooldown)N/AReinforce(cooldown)

Skill Mapping of all the skills
Class/skill1/skill2/skill3/skill4
Assault/rage/rage/reinforce1/reinforce2
Marine/flamer/bio/reinforce1/reinforce2
Artillery/bomb/nuke/reinforce1/reinforce2
Commando/stealth/stealth/reinforce1/reinforce2



Missions:


Name: Prisonbreak
Overview
info: Break out of prison and escape with the submarine

Name: Aircraft Carrier
Overview
info: Infiltrate and take objective to the extraction point at the submarine

Name: Invasion of the Mainland
Overview
info: Invade and raise our flag to conquer the Fortress

Name: BattleField
Overview
info: Conquer the battlefield by raising our flag at the hill

Name: Infiltration of a Village
Overview
info: Infiltrate the village and take the objective to the extraction point

Name:  Protect our Domicile
Overview
info: We are surrounded hold out until reinforcements arrive

Name: Airfield
Overview
info: Take Over the Airfield

Name: Battle of New York Part 1
Overview
info: Fight your way towards Manhattan

Name: Battle of New York Part 2
Overview
info: Conquer the skyscraper by raising our flag at the top

Name: Bureau Complex
Overview
info: Defend the captured information until reinforcements arrives

Name: Highway
Overview
info: Secure the Highway as its esential to our contiued campaign

Name: Military Base
Overview
info: Infiltrate and retrieve the secret documents from the Military Base

Name: Whitehouse
Overview
info: Kidnap the president and bring him to extraction point

Name: Farm
Overview
info: Our food supply is running low

Name: Radar
Overview
info: Take over the Radar Station

Name: Research Facility
Overview
info: They are researching a new kind of weapon that we could use in our glorious cause

Name: Island Missile Base
Overview
info: You have to defend the base until reinforcements reach it

Name: Valley
Overview
info: We need to secure this Valley so we can continue pushing forward

Name: Canyon
Overview
info: Its just this canyon that stand between us and our final push

Name: Norad
Overview
info: Retrieve their Nuclear Weapon codes

Name: Golden Gate
Overview
info: This bridge stands between us and San Francisco

Name: Battle of San Francisco
Overview
info: The Last Standing City in the U.S. is ours for the taking

Name: Bay of No Return
Overview
info: Our seaside Fortress is under heavy pressure hold it until reinforcements arrive

Name: Oilrig
Overview
info: Oil has been found at on old oilrig that could be useful to our campaign

Name: Invasion of Mexico
Overview
info: The time has come to look south of the border

Name: Sunday Evening
Overview
info: It is a sunday evening. and the Invasion of South America has just begun.

Name: Invasion of Japan
Overview
info: Time to invade the Rising Sun

Name: Zeppelin
Overview
info: Our high command is under attack protect it until reinforcements arrives

For Contact and Support
IRC #soldat.inc at quakenet or http://www.inc-soldat.se/forum/
« Last Edit: November 12, 2009, 11:36:58 am by zakath »

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Offline daphenomena

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Re: Mission Mod 2 Public Beta
« Reply #1 on: January 12, 2009, 08:56:41 am »
Yeay!
I'll host it on my server  ;D
I thought that it can't get better

EDIT:

My mistake: I'll use it if script comes out xD
(using the maps now)

Offline AquaByrd

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Re: Mission Mod 2 Public Beta
« Reply #2 on: January 18, 2009, 09:36:22 am »
The carrier mission is impossible at a low level if you're on you own...

EDIT: You may aswell have put the Bravo spawns on the sub on the carrier mission...
« Last Edit: January 18, 2009, 10:00:25 am by AquaByrd »
My sig was 300 x 120, the maximum size is 300 x 125. Check next time will you.

Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #3 on: January 18, 2009, 01:46:29 pm »
The carrier mission is impossible at a low level if you're on you own...

EDIT: You may aswell have put the Bravo spawns on the sub on the carrier mission...
I have finished the first 10 missions myself with level 1 so its not at all impossible.

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Offline AquaByrd

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Re: Mission Mod 2 Public Beta
« Reply #4 on: January 18, 2009, 02:12:53 pm »
The carrier mission is impossible at a low level if you're on you own...

EDIT: You may aswell have put the Bravo spawns on the sub on the carrier mission...
I have finished the first 10 missions myself with level 1 so its not at all impossible.

Not impossible, but very difficult. Took me 20 rushes to get out the other side alive. I got to the protect your domicile mission, even with two people that was virtually impossible lol.
My sig was 300 x 120, the maximum size is 300 x 125. Check next time will you.

Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #5 on: January 18, 2009, 02:35:58 pm »
well domicile mission is probably a bit to hard... but its beta so ;) key on that mission though is to defend as far as possible from the base. as then you have a second chance if you die.
« Last Edit: January 18, 2009, 02:37:34 pm by zakath »

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Offline AquaByrd

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Re: Mission Mod 2 Public Beta
« Reply #6 on: January 18, 2009, 04:43:43 pm »
If I was you, I'd put the time down to 120 or maybe 100, 180's just too long.
My sig was 300 x 120, the maximum size is 300 x 125. Check next time will you.

Offline scarface09

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Re: Mission Mod 2 Public Beta
« Reply #7 on: January 18, 2009, 08:53:58 pm »
Man this game mod is excellent. The time and effort put it into is astonoshing. I give ya full credit to this great mod.
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Offline Avarax

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Re: Mission Mod 2 Public Beta
« Reply #8 on: January 19, 2009, 10:35:23 am »
Awesome!
Just wondering: Is every map coded on its own or do you simply have different X & Ys for the objective of each map saved somewhere?
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Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #9 on: January 19, 2009, 11:11:24 am »
Awesome!
Just wondering: Is every map coded on its own or do you simply have different X & Ys for the objective of each map saved somewhere?

Well each map has a settings file(code for mission mod 1 can be found here which is similar to version 2) they look something like this:
NAME Bay of No Return
TEXT Our seaside Fortress is under heavy pressure hold it until reinforcements arrive
AIRSTRIKE NO
VEST YES
XP 50
TYPE 2
BOT Marine5
BOT Marine5
BOT Marine5
BOT Demo5
BOT Sniper5
BOT Sniper5
BOT Demo5
BOT Flamer5


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Offline scarface09

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Re: Mission Mod 2 Public Beta
« Reply #10 on: January 20, 2009, 05:41:30 am »
Is there ever gonna be a Mission Mod 3?
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Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #11 on: January 20, 2009, 05:42:25 am »
Is there ever gonna be a Mission Mod 3?

Well lets first make a 2 :P and then we'll c it depends a lot upon the scriptcore and what you can do with it etc for adding new features and such.

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Offline AquaByrd

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Re: Mission Mod 2 Public Beta
« Reply #12 on: January 22, 2009, 07:06:31 am »
In the Protect Your Domicile mission, you need to lower the time. Myself and 2 other people got to 32 seconds left, but we never got any closer than 70 seconds after that/
My sig was 300 x 120, the maximum size is 300 x 125. Check next time will you.

Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #13 on: January 22, 2009, 03:28:13 pm »
In the Protect Your Domicile mission, you need to lower the time. Myself and 2 other people got to 32 seconds left, but we never got any closer than 70 seconds after that/

I lowered it to 120 sec now. hope you finish it ;)

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Offline AquaByrd

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Re: Mission Mod 2 Public Beta
« Reply #14 on: January 23, 2009, 03:50:23 pm »
Lol, thanks. Now all I need is the other guy to come back onto the server. I forgot his name.
My sig was 300 x 120, the maximum size is 300 x 125. Check next time will you.

Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #15 on: July 17, 2009, 02:00:33 pm »
have made a major overhaul of all maps fixing bugs, adding lots of animations and other details to the maps. as well as a new map by Dark Crusade ;)

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Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #16 on: July 18, 2009, 07:32:59 am »
added 1 more map ;)

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DarkCrusade

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Re: Mission Mod 2 Public Beta
« Reply #17 on: July 18, 2009, 08:09:15 am »
Zeppelin looks great. I see forward to playing this (hopefully with you if you had time to play) ;D

Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #18 on: August 03, 2009, 05:53:40 pm »
added one new map ;)

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Offline Wannas

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Re: Mission Mod 2 Public Beta
« Reply #19 on: August 05, 2009, 08:43:18 am »
New maps? Cool, I'll give it another try sometime.

And just wondering, have you gotten around to disabling/nerfing that Critical Hit stuff? I solo'd the entire campaign up to Japan with that on >.<

DarkCrusade

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Re: Mission Mod 2 Public Beta
« Reply #20 on: August 10, 2009, 08:44:15 am »
The new map is kind of easy if you don´t add more bots to it. They take long to come to the white flag after a respawn and even if they have sight advantage it is too easy. Also check out your post, you missed to change some words to sniper :)

Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #21 on: August 10, 2009, 09:05:00 am »
supposed to be somewhat easier as its one of the first maps in the list.

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DarkCrusade

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Re: Mission Mod 2 Public Beta
« Reply #22 on: August 15, 2009, 06:59:19 am »
Some players mentioned that a player versus player possibility would be great. I think that it´s a great idea and should be on the -TODO- list if you have one :) It could be like you type !pvp. Then a vote starts and 100% of all players on the server need to agree with !pvp. If the vote is successful the pvp map starts. There could be different maps and the pvp mode could be stopped by !end. On this maps bots spawn just like in the normal mode so you have to fight both allies and bots.

Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #23 on: August 15, 2009, 07:03:04 am »
Some players mentioned that a player versus player possibility would be great. I think that it´s a great idea and should be on the -TODO- list if you have one :) It could be like you type !pvp. Then a vote starts and 100% of all players on the server need to agree with !pvp. If the vote is successful the pvp map starts. There could be different maps and the pvp mode could be stopped by !end. On this maps bots spawn just like in the normal mode so you have to fight both allies and bots.

well I've been thinking about doing a mission mod without bots. basically just a more advanced inf game, where you choose class(no level up though) and play missions against each other. but it would need to have new maps etc. so I haven't really bothered with it yet.

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DarkCrusade

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Re: Mission Mod 2 Public Beta
« Reply #24 on: August 15, 2009, 11:21:06 am »
I could do the maps, so it´s not a problem.

Offline miketh2005

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Re: Mission Mod 2 Public Beta
« Reply #25 on: August 15, 2009, 03:48:54 pm »
How did you make this image here?

Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #26 on: August 15, 2009, 03:57:05 pm »
How did you make this image here?


paint.net I think just pasteing in screenshots into the same picture.

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Offline miketh2005

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Re: Mission Mod 2 Public Beta
« Reply #27 on: August 15, 2009, 06:24:29 pm »
How did you make this image here?


paint.net I think just pasteing in screenshots into the same picture.

The shadow?
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

DarkCrusade

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Re: Mission Mod 2 Public Beta
« Reply #28 on: August 17, 2009, 10:33:45 am »
Add a layer effect and you are done. Just mask the shadow and save it as a .png and you are done.

Offline miketh2005

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Re: Mission Mod 2 Public Beta
« Reply #29 on: August 17, 2009, 10:51:05 pm »
Add a layer effect and you are done. Just mask the shadow and save it as a .png and you are done.

huh? i don't get it. Can you make a step by step guide and post it on a popular forum for people to see? Or a youtube tutorial?
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline Mercury92

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Re: Mission Mod 2 Public Beta
« Reply #30 on: November 09, 2009, 12:58:54 pm »
Will you release source :P?
[saw]  on 1.5.1

Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #31 on: November 09, 2009, 03:06:26 pm »

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Offline echo_trail

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Re: Mission Mod 2 Public Beta
« Reply #32 on: November 09, 2009, 03:27:58 pm »
I gotta say, zak, this is some of the most amazing work I have seen done with soldat. Good job.
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Offline zakath

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Re: Mission Mod 2 Public Beta
« Reply #33 on: November 09, 2009, 05:29:34 pm »
I gotta say, zak, this is some of the most amazing work I have seen done with soldat. Good job.
thx ;)

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Offline tehsnipah

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Re: Mission Mod 2 Public Beta
« Reply #34 on: November 09, 2009, 09:26:01 pm »
Whoa, looks amazing!

Gj to Dark and other people!
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