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Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
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Easier for everyone: Make this suggestion with premade sound files that already come with soldat and can be chosen when making the map.
Quote from: ~Niko~ on January 14, 2009, 11:25:31 amEasier for everyone: Make this suggestion with premade sound files that already come with soldat and can be chosen when making the map.Minor Problem: What if some mapmakers want to use their own sound files?
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
Well Gotfryd, the problem is if the mapmaker decides to use a large sound file for the ambience. Then we'd have to download.
Actually,there is already something LIKE an ambience. Look inside sfx and Modules, and you'd notice "sfx_rain.xm" and a few other similar files. They act as the sound when you are playing in a map with certain weather conditions. Perhaps this suggestion is an improvement on this.
Well Gotfryd, the problem is if the mapmaker decides to use a large sound file for the ambience. Then we'd have to download. The solution is to have some default ones, but it won't work if the mapmaker decides to use those that aren't the default. I wouldn't be surprised to see idiotic uses of ambience like how the new animated scenery would be used.Actually,there is already something LIKE an ambience. Look inside sfx and Modules, and you'd notice "sfx_rain.xm" and a few other similar files. They act as the sound when you are playing in a map with certain weather conditions. Perhaps this suggestion is an improvement on this.
Minor Problem: What if some mapmakers want to use their own sound files?
With polyworks, you simply go to map settings and go to a drop down that say "Map Ambience" With "None" as it's first option.
Is it possible to edit these files for client side use?
(Sorry if I am unintelligent, since the knowledge I have only comes from a school text book...)