Author Topic: Making Bots jump upwards  (Read 2482 times)

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Offline Lt. Sprizz

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Making Bots jump upwards
« on: January 15, 2009, 09:41:07 pm »
   Oaky, I just got Polyworks for my computer and I have made a simple map. I need to know how u can get the soldaten to simply jump up on top of of a poly. What i have now is them running to the right, then they hit the "up" waypoint, and their heads spasm for a bit, and they don't jump. I tried changing it to "wait 1 sec" and even putting "wait 5 sec" on the waypoints in front of the jumping one. I just can't seem to get them to jump straight up after running right for so long. :'( plz help.
"I am Jack's lack of surprise..." ~(Tyler Durden)
-=::SPOILER::=-
Edward Norton and Brad Pitt are the same person...:)
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Offline STM1993

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Re: Making Bots jump upwards
« Reply #1 on: January 16, 2009, 02:46:03 pm »
Not a mapper, but how about you provide a screenshot on how you waypointed that map? That can be helpful in determining the source of error.

DarkCrusade

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Re: Making Bots jump upwards
« Reply #2 on: January 18, 2009, 08:20:11 am »
The direction a soldaten goes is in the waypoint AFTER the one he hits! So you have to select the waypoint he should jump to and select there up, that´s all :)

Offline Lt. Sprizz

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Re: Making Bots jump upwards
« Reply #3 on: January 18, 2009, 11:23:21 am »
wow i never even noticed that. I'm kind of new to poly works (u can tell). thx  ;D
"I am Jack's lack of surprise..." ~(Tyler Durden)
-=::SPOILER::=-
Edward Norton and Brad Pitt are the same person...:)
In-game: \Biz|Niz/

DarkCrusade

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Re: Making Bots jump upwards
« Reply #4 on: January 21, 2009, 10:55:43 am »
no problem, I am waypointing my maps not yet with polyworks since normal mapmaker seems to be easier for waypointing maps for me ;D

Offline Gnoblar

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Re: Making Bots jump upwards
« Reply #5 on: February 11, 2009, 04:31:05 am »
no problem, I am waypointing my maps not yet with polyworks since normal mapmaker seems to be easier for waypointing maps for me ;D
I thought that too, but then I learnt the Shift function... WAY easier.