Author Topic: ctf_LaaF-Park3  (Read 2451 times)

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Offline smiluu

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ctf_LaaF-Park3
« on: January 23, 2009, 11:21:19 am »
Long brain twisting climb-map.
Suited for speedrun and puzzle lovers.

Didn't use venereal disease prevention while doing this map, which is the reason why it looks kind of stoned.
Sry bob.



Download: http://tms.jrgp.org/index.php?action=download&map=1045&sa=file

Enjoy!
« Last Edit: January 23, 2009, 11:25:05 am by smiluu »

DarkCrusade

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Re: ctf_LaaF-Park3
« Reply #1 on: January 23, 2009, 12:48:08 pm »
Map itself looks good, but there are polys you dont need and you should delete them and let the polys fade to black and use then a black blank there to decrease the polycount ---> on servers the players will have better pings. Whether it is a good climbmap I will see after playtesting it ;D

Offline Ragnaros

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Re: ctf_LaaF-Park3
« Reply #2 on: January 23, 2009, 01:58:17 pm »
 :o
awww
i really like Laaf maps!! i was playing Laaf-Parkour many many times!
and know what? i want to see more of these maps ;D
(mappack please?)
plz keep on making such a good puzzle maps. this gametype is great
for thinkin playerz. in my view its much better than KZ  :P :-X

ps: in kz you step on a red shit and die... and that shit is everywhere on KZ maps! thats awful... somebody say: skill, duh! heh... try to pass Laaf map :)

Offline scarface09

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Re: ctf_LaaF-Park3
« Reply #3 on: January 24, 2009, 02:35:29 am »
Great Map! Laaf maps own, and this one looks good too. Yeah Ragnaros is right, continue to make more Laaf maps!
Football is the other face of the world. If you don't like it, then you can get the hell out!

DarkCrusade

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Re: ctf_LaaF-Park3
« Reply #4 on: January 24, 2009, 03:02:29 am »
To come back to the polycount: there are unnecessary polygons players will never see ... delete them please :)

Offline -Zombie-

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Re: ctf_LaaF-Park3
« Reply #5 on: January 24, 2009, 03:07:03 am »
This map looks awsome, would be fun and challenging, but i can't see you're big scenerys and that means i can play your map. Good job on the map though.

Btw, I've never known what Laaf ment. Can someone fill me in?

Offline smiluu

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Re: ctf_LaaF-Park3
« Reply #6 on: January 24, 2009, 06:02:04 am »
To come back to the polycount: there are unnecessary polygons players will never see ... delete them please :)

Isn't that like every map's problem?
I'll pass that reguest.

Btw, I've never known what Laaf ment. Can someone fill me in?
It was my very first nick :3
And it means "laugh".
« Last Edit: January 24, 2009, 06:05:20 am by smiluu »

Offline Jakious

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Re: ctf_LaaF-Park3
« Reply #7 on: January 27, 2009, 06:03:27 am »
Map itself looks good, but there are polys you dont need and you should delete them and let the polys fade to black and use then a black blank there to decrease the polycount ---> on servers the players will have better pings. Whether it is a good climbmap I will see after playtesting it ;D
Are you a massive retard, I don't know about your ctf maps they might be pretty good but you have no leverage whatsoever on climb maps..
Anyway I don't think I commented this map on any other forum, so it's great. The building maze was very tiresome, but meh. that's what you did :> keep it up

Offline smiluu

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Re: ctf_LaaF-Park3
« Reply #8 on: January 28, 2009, 06:00:53 am »
would be fun and challenging, but i can't see you're big scenerys and that means i can play your
You mean you can't play the map --Sceneries invisible?
I have the scenery problem too sometimes, but usually when I just open soldat's scenery folder and try again --sceneries becomes visible for some reason.. :/

This weird bug came familiar to me while working on the goldenbarrel projects.
« Last Edit: January 28, 2009, 06:04:45 am by smiluu »

DarkCrusade

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Re: ctf_LaaF-Park3
« Reply #9 on: January 29, 2009, 10:45:00 am »
Maaaan Jakious, dont mess around like that, that´s kind of nervy ... sorry for the OT, but I dont think it is very neat if you give me a despite like that since I do know what´s going on with climb-maps and even if this wouldnt be like this I dont think you would be the right person to give me this information 8)

Back to topic: I´ve beaten the map now ;D I like the style of your mapmaking and the map itself, but you could stretch the texture a bit or just try to stretch the polys to give it a better look ;)

Offline smiluu

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Re: ctf_LaaF-Park3
« Reply #10 on: January 30, 2009, 03:55:31 pm »
the texture a bit or just try to stretch the polys to give it a better look ;)

Noaw, didnt make this because of the look.

Offline Jakious

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Re: ctf_LaaF-Park3
« Reply #11 on: January 31, 2009, 02:27:20 am »
Sorry, I posted that when I was dead tired ;O
Apologise

DarkCrusade

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Re: ctf_LaaF-Park3
« Reply #12 on: January 31, 2009, 11:55:02 am »
Sorry, I posted that when I was dead tired ;O
Apologise

It´s okay ;) I sometimes disturbe people, too I think ;D

@Smiluu: will the map stay the way it is or will there be a update? :)

Offline scarface09

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Re: ctf_LaaF-Park3
« Reply #13 on: January 31, 2009, 09:35:17 pm »
@Smiluu: will the map stay the way it is or will there be a update? :)
Exactly what I was thinking, so is this the final version of the map? Is there no polybugs, number of polygon errors, useless routes, rare bugs?
Football is the other face of the world. If you don't like it, then you can get the hell out!