0 Members and 4 Guests are viewing this topic.
Phong shaded textures were a big leap from a few years ago and provide a shortcut towards photo-realistic environments whilst not actually consuming much memory to render considering what they can do. Graphics cards in a few years will have 2 or 3 gigs for being able to render realtime phong reflections on almost anything imaginable, and then we're going to be damn close to photo-realism. Texture memory will no longer be an issue, we've almost reached a point where texture resolution doesn't need to be any larger.
When we get there then console generations will slow down, there won't be as many leaps forward in technology.
ive never played killzonewell i did once over a mates house but i hardly remember s**t like if the shields recharged or whateveroh and the above is pretty much the same for halodascoo i thought you were like the god of gaemswell not really the god but you seem to have good taste in them like like red orchestra. i thought you might know something cool thats coming out soon or within ........ the coming yearcause at the moment i have not got any games im looking forward to, like i always used to when i was in school and stuff like that
There's two games coming out Q1 2009 that I'm interested in. ArmA 2 and Operation Flashpoint 2. They're basically the same sort of game and I don't know how much of an advance they are really. However, they are ultra-realistic which is something that I've been wanting to try out.
Quote from: Wormdundee on January 26, 2009, 02:22:42 amapparently it's dumbed down for the Call of duty 4 generation.What do you have against CoD4?
apparently it's dumbed down for the Call of duty 4 generation.
Uh...They stopped making good games along time ago. Try DEFCON, get it off Steam.
moving images of submarines around for 20 minutes whilst waiting for their missiles to hit and provide them with a numerical kill count which means absolutely nothing.
Since we can plug stuff into a blind persons head and make them see nowadays,
Really?