Author Topic: The knife!  (Read 12442 times)

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Offline Lumen-Shroom

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Re: The knife!
« Reply #40 on: February 14, 2009, 10:58:04 pm »
Sorry for doublepost, used to automerge.

Fine as it is. Too good compared to LAW however, but that is not due to delay in LAW. :|

not IMO, LAW is a great weapon, and if you're good at fireinterval cooking you can eliminate the FI entirely

Run backwards while doing rabbit hopping or however it is called, and throw your knife. It will look like it goes x2 faster.
Though, in reality, it goes just as fast as if you were standing still or running forward. I.e. knife speed isn't affected by player speed.

If you're moving forward it increases range by something like 30%, echo explained that to us on his theories about the m79 and balancing it
Moving increases knife range by something like 30 %? Just no way. Knife speed isn't affected by player movement speed at all. You can check this by running forwards/backwards and trowing the knife directly upwards. Try same with nades or M79. ;)

The speed is only increased in the direction you're throwing. If you threw forward while going forward it adds up to 30% range, and if you're moving upwards fast enough it increases whatever amount.

Offline STM1993

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Re: The knife!
« Reply #41 on: February 15, 2009, 01:03:03 am »
The speed is only increased in the direction you're throwing. If you threw forward while going forward it adds up to 30% range, and if you're moving upwards fast enough it increases whatever amount.

This (muzzle velocity) only applies to the M79, as far as I know. I'm not so sure about Spas. However, for the other weapons such as the knife, no, it doesn't increase the projectile speed and therefore increasing the range.

Offline Ziem

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Re: The knife!
« Reply #42 on: February 15, 2009, 03:25:40 am »
It applies to all weapons except knife iirc (because knife doesn't shoot..)

Offline muzikman

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Re: The knife!
« Reply #43 on: February 28, 2009, 08:38:36 am »
As a LAWyer, I'd like to say that the knife isn't unbalanced, I get so many kills from the law, If you learn to be able to change as soon as you need to, the LAW will save your ass in almost any combat situation

Offline adam01526

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Re: The knife!
« Reply #44 on: March 22, 2009, 05:03:05 am »
As a LAWyer, I'd like to say that the knife isn't unbalanced, I get so many kills from the law, If you learn to be able to change as soon as you need to, the LAW will save your ass in almost any combat situation

until you miss.

Offline demoniac93

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Re: The knife!
« Reply #45 on: March 22, 2009, 06:41:10 am »
well if you ask me i'd definitely say f11 even though i myself do LOVE the knife, it's all about skill, accuracy, timing, and speed, i love the way you can cut up whole teams with it, the one and only trick i know to the knife (when you hold the throw button to the end but it goes "sloppy") it's because you were moving TOO fast, whenever i throw knives in mid air or while running i lightly hold down the backwards button and then throw a tick after that...if it doesn't work you timed it wrong, anyways works 80% of the time for me, so.... xd
b&

Offline Extacide

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Re: The knife!
« Reply #46 on: March 23, 2009, 12:03:48 am »
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so if you start bringing up an argument that relates how far a person can actually throw a knife compared to how far a grenade launcher fires an explosive charge, you will be ignored.

While I generally agree with this, you're simply using it as leverage to shrug off an argument. The realism reply in soldat is normally used as a response in regards to restriction of gameplay for realism. Just because the the argument for a longer knife throw happens to include the fun factor of knives being thrown farther realistically, doesn't mean it should be disregarded altogether. Some realism arguments can be discounted. Theres a point however where the game needs to at-least follow the borderline restrictions of whats fathomable in a game based on earthly combat, and if knives can be thrown farther, then why can't they, simply because one reason is it pertains to more immersive realism?

For the record though, I disagree. Knife needs more speed, not distance. I swear the knife at max speed standing still got nerfed in 1.3. The logs don't say it, but the knife will never charge to full completely, and I can't use it as good as I used to before they put it on, infact I'm barely starting to get good at it again. It feels much slower upon release, after compensating aim for speed, distance and charge-up time as I aim.
« Last Edit: March 23, 2009, 12:05:59 am by Extacide »
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Offline excruciator

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Re: The knife!
« Reply #47 on: March 23, 2009, 10:46:26 am »
I still don't get why was the delay of the knife was shortened despite its popularity over other secondaries, a clear indication that it was indeed a superior weapon.
Always remember the succubus...

Offline Rai-Dei

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Re: The knife!
« Reply #48 on: March 23, 2009, 09:00:05 pm »
Or its just more fun to use, Socom is far more useful.

Offline excruciator

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Re: The knife!
« Reply #49 on: March 23, 2009, 09:10:36 pm »
Or its just more fun to use, Socom is far more useful.
Right.

I mean if you got an auto, why have another?
If you have a semi, you got nades to cover your ass already, why have socom?

People use it because it has the 1 hit ability, and it's very versatile. Fun is just the cherry on top.
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Offline Vos

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Re: The knife!
« Reply #50 on: March 24, 2009, 06:49:30 am »
I still don't get why was the delay of the knife was shortened despite its popularity over other secondaries, a clear indication that it was indeed a superior weapon.

It was? it still is a amazing superior weapon, for everyone who doesn't know much about it... go to Shoozza knife only servers or either crew.sk once you are skilled enough to participate in flag wars and joining a clan asap perhaps..
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Offline demoniac93

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Re: The knife!
« Reply #51 on: March 24, 2009, 09:06:47 am »
well some people, with practice, do better with the socom than some other knifers, however, generally, the knife IS more versatile and skill-needing, that's why it's more popular with "snipers" "pros" and "veterans" etc etc....
b&

Offline excruciator

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Re: The knife!
« Reply #52 on: March 24, 2009, 11:00:14 am »
Therefore better and therefore overpowered.

I still don't get why was the delay of the knife was shortened despite its popularity over other secondaries, a clear indication that it was indeed a superior weapon.

I need some btester to answer this simple question.
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Offline muzikman

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Re: The knife!
« Reply #53 on: March 25, 2009, 10:06:59 pm »
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fix the knife spam glitch where you can sit over a pile of knives and throw em faster than a minigun shoots.

That, or add a really cool animation where he picks them up ;)

Quote
Knife needs more speed, not distance.

Kindly explain what laws of physics you abide by


Offline Vos

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Re: The knife!
« Reply #54 on: March 26, 2009, 05:40:24 am »
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fix the knife spam glitch where you can sit over a pile of knives and throw em faster than a minigun shoots.

Quote
That, or add a really cool animation where he picks them up ;)

Nah, once he has loads of a knives on a stack he can throw them very fast yes, but without any power nor speed.. so if it still kills you, you must be real dumb.. just walk back a few yards and there you go
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Offline The Epic Guy

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Re: The knife!
« Reply #55 on: March 26, 2009, 08:10:13 pm »
Quote
Knife needs more speed, not distance.

That is impossible.

Speed defines distance.

Offline demoniac93

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Re: The knife!
« Reply #56 on: March 27, 2009, 03:40:16 am »
the faster a knife for example moves, the more air resistance will be needed to slow it down, so it will basically fly farther...you CANNOT increase it's speed without affecting the distance it becomes able to travel.
b&

Offline Extacide

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Re: The knife!
« Reply #57 on: March 27, 2009, 06:06:28 pm »
In real world physics yes, but soldat does not abide by most laws of physics. In a game, you can have different trajectories that vary by strength, in this case the power of the knife throw based on how long it's held down, and simply have the knife travel along the same trajectory FASTER. Point A to point B in fewer frames. It defies physics, but it's not implausible. I'm pretty positive when they added the delay to the knife throw, it lost some speed when it's not being thrown into the opposite direction, rather from a still position.

Now that I think about it though, I don't think the soldat engine has that kind of flexibility.
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Offline The Epic Guy

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Re: The knife!
« Reply #58 on: April 10, 2009, 02:06:19 pm »
In real world physics yes, but soldat does not abide by most laws of physics. In a game, you can have different trajectories that vary by strength, in this case the power of the knife throw based on how long it's held down, and simply have the knife travel along the same trajectory FASTER. Point A to point B in fewer frames. It defies physics, but it's not implausible. I'm pretty positive when they added the delay to the knife throw, it lost some speed when it's not being thrown into the opposite direction, rather from a still position.

Now that I think about it though, I don't think the soldat engine has that kind of flexibility.

While Soldat does not follow some laws of physics, it does follow this one. Making the knife go faster will make it go farther.

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Re: The knife!
« Reply #59 on: April 10, 2009, 03:01:34 pm »
lol this is a really bad idea ;D Imagine you throw a knife and before it hits somebody it gets immediatly slower and does no damage because of falling down or doing just low damage, that is shit as hell!

IMO only thing to change at knife is that thing when the knife hits the upper wall and falls down, it wont make damage then. I want to see the knife doing damage when it hits somebody then!