Hm. I know that this is an old topic but seeing as a minor bug such as flags being mineable was enough reason to bring it up last time I suppose it's more than justified for me to do the same.
I've been playing quite frequently at Leo's TW server and sometimes the script seems to misjudge the position of alpha's and bravo's bases, which makes it act like one of the flags are situated in the middle of map and the other flag at a point way out of sight from the actual battlefield.
When this occurs the airstrikes can start somewhere in the middle (or even further from the intended place) of the map and it just keeps on bombing for longer than the end of the map, right across the spawnpoint for one of the teams and into the abyss. The strike also might be stretched so it covers more than the map on both sides, but I'm not really sure about that.
This bug however also means that domination is falsely calculated since the script thinks that one team are always closer to enemy territory than they really are. In order to win a game or even achieve tie one of the teams will usually have to score at least 2-0 in caps or hold the enemies' closest sidebunker for most of the game. Just holding the middle of map will result in constantly losing domination for the team that's suffering from the domination bug.
Especially annoying is that this bug can go on for many maps until it goes back to normal, as the script is running in a circle independantly of the server's map cycle, thus destroying the balance in a lot of games in a row.