Author Topic: the sf colony  (Read 6985 times)

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Offline N. Escalona

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Re: the sf colony
« Reply #20 on: February 01, 2009, 01:45:10 pm »
As far as government is concerned, just make sure you have a definate agenda on how you want it to work that is as clear as possible. Many of the civilizations that have died over the years is due in no small part to changing of the focus of government, and many more go through a decline when they change the type of government they have. Small thought.
This usually happens because individual politicians get too much power. Would be solved by having a strong constitution.
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Offline LtKillroy

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Re: the sf colony
« Reply #21 on: February 01, 2009, 05:23:57 pm »
What if a situation arises where to be elected it costs many many moneys (wtf ever your currecny is) and there is a lot of infighting so a few small groups of rich people eventually start to dominate elections and never get anything done anyway and the things they do get done help few except themselves. It is hard for a common person to rise up because they don't have "connections" and can't generate support or money and further the media only considers "contenders" those who raise enough money. Thus creating a cycle where only the usual people are considered contenders by the media and everyone else unwinnable so people don't donate to said "unwinnable" people because it would be "wasting money". That wasn't written very well but you get the idea of how democracy fails.
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Offline Kagesha

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Re: the sf colony
« Reply #22 on: February 02, 2009, 02:52:01 am »
hoes are now free in the sf colony

Offline The Geologist

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Re: the sf colony
« Reply #23 on: February 02, 2009, 03:04:23 am »
hoes are now free in the sf colony

You kidding me?  Hoes are a valuable resource - especially on the moon.  You pay up of you'll feel the hurt later on.  Don't make me get my cane. 

So says the Secretary of Resources. 

What if a situation arises where to be elected it costs many many moneys (wtf ever your currecny is) and there is a lot of infighting so a few small groups of rich people eventually start to dominate elections and never get anything done anyway and the things they do get done help few except themselves. It is hard for a common person to rise up because they don't have "connections" and can't generate support or money and further the media only considers "contenders" those who raise enough money. Thus creating a cycle where only the usual people are considered contenders by the media and everyone else unwinnable so people don't donate to said "unwinnable" people because it would be "wasting money". That wasn't written very well but you get the idea of how democracy fails.

You're tying an ideal together with a circumstance.  We could shoot off what if's all day, but that doesn't get anyone anywhere.  Trial and error are the only way to go.  If it fails, do it better the next time.
« Last Edit: February 02, 2009, 03:07:45 am by The Geologist »
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Offline croat1gamer

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Re: the sf colony
« Reply #24 on: February 02, 2009, 04:05:54 am »
this idea sounds promising, but we would have some major problems:

communications and trade lines with earth
-what would be if there would be some catastrophic accident, the signal would need some time to come to us, which is a problem when there is everything panicaly going on the moon

-the moon has no resources that would be usable to make steady economy (also we would have to make trade routes with earth)

-the internet by itself would be possible, but the signal would be late for some time, so some things would be impossible (gaming, irc, forums (someone posts before you do), etc.)

the titanic effect
-well, a giant spaceship goes to the moon, some space trash hits it, all people onboard will probably die (except if they fly on the spaceship on cryo pods that would return to earth if something goes wrong

government
- have you played ufo:aftermath?
well, to cut it short- people go to a space station that saves them from doom (well, on this case the moon is the spaceship, while the earth is still intact, probably)
they live in peace
people who want to have power come (they always do)
the spaceship goes into chaos
*dam dam dam*

safety
- children love to explore, a child opens an air seal somewhere, the whole quarter that was iin the air seal becomes vacuumed, most people that are there die

-air seals itself are a problem, because if the protective layer that holds the air breaks we would have an *dam dam dam*

the moons rotation
- well, there are two sides of the moon:
-- the dark one that is never turn to earth, and because of that it has an communications blackout
-- while the other side would be in excellent position, which would be probably for the higher ranked people

the sun
-solar radiation makes more harm on the moon than here

-solar storms would make big electricity blackouts, because the moon has no magnetic field like the earth which protects it from solar storms

gravity
-its is 6 times smaller than on earth, so it wont be easy to adopt to the gravity, and it could have some medical problems also

i will find even more flaws on this colony

i apply for the position of the colonys perfectionist
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Offline iDante

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Re: the sf colony
« Reply #25 on: February 02, 2009, 04:31:55 am »
communications and trade lines with earth
-what would be if there would be some catastrophic accident, the signal would need some time to come to us, which is a problem when there is everything panicaly going on the moon
Unless you are using sound waves (ONOES THEY DON'T EVEN GO THROUGH THE SPACE) that is not an issue. It takes 8 seconds for light to go from the SUN to Earth, and that is massively many times larger of a distance.
-the internet by itself would be possible, but the signal would be late for some time, so some things would be impossible (gaming, irc, forums (someone posts before you do), etc.)
Gaming is the only thing that would suffer (wtf 2k ping? where are you outer space???). IRC would be fine aside from a lag after typing stuff. Forums would be even fine-er. The issue you posted wouldn't happen.
the titanic effect
-well, a giant spaceship goes to the moon, some space trash hits it, all people onboard will probably die (except if they fly on the spaceship on cryo pods that would return to earth if something goes wrong
It's not like going across the whole galaxy. The trip takes a couple of days. Plus most sizeable pieces of space-junk are tracked, and the little stuff (still super-dangerous) can be fixed on the spot.
safety
- children love to explore, a child opens an air seal somewhere, the whole quarter that was iin the air seal becomes vacuumed, most people that are there die
...and maybe that's why we wouldn't leave airlocks all over the place? All airlocks are guarded 24/7.
...
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Offline N. Escalona

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Re: the sf colony
« Reply #26 on: February 02, 2009, 04:41:43 am »
Joe this guy is joking.

Quote
- well, there are two sides of the moon:
-- the dark one that is never turn to earth, and because of that it has an communications blackout
-- while the other side would be in excellent position, which would be probably for the higher ranked people

Quote
- children love to explore, a child opens an air seal somewhere, the whole quarter that was iin the air seal becomes vacuumed, most people that are there die

-air seals itself are a problem, because if the protective layer that holds the air breaks we would have an *dam dam dam*

Quote
the spaceship goes into chaos
*dam dam dam*

Quote
some things would be impossible (gaming, irc, forums (someone posts before you do), etc.)

Quote
the titanic effect
-well, a giant spaceship goes to the moon, some space trash hits it, all people onboard will probably die (except if they fly on the spaceship on cryo pods that would return to earth if something goes wrong

That, or he's a 9-year-old who learned about space by watching Moonraker and anime. And this topic has reached its nadir.
« Last Edit: February 02, 2009, 04:43:45 am by N. Escalona »
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Offline croat1gamer

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Re: the sf colony
« Reply #27 on: February 02, 2009, 05:23:03 am »
blame my english

@ n. escalona

- two sides of the moon, what is the problem there?
- there is always a probability
- what?, i just said how was it going in ufo:aftermath, and the probability is enormous (just leave the aliens out of that)
- >_>
- well, the orbit aroud erath is full of space trash which goes at extreme high verlocity, and an screw can there penetrate an tank armor, and the orbit is full of trash, and we could it place as the 3rd-4th most dangerous place in our system (others are sun, jupiter and the asteroid field)

@ idante

- 8 seconds in such an hostile environment ast the space can make the line between life and death
- in that part i just threw some random thinkings, nevermind for that
- well, the orbit aroud erath is full of space trash which goes at extreme high verlocity, and an screw can there penetrate an tank armor, and the orbit is full of trash, and we could it place as the 3rd-4th most dangerous place in our system (others are sun, jupiter and the asteroid field)
- there is always a probability

dammit, blame discovery, too much documentarys
the signal is as idante said 8 seconds late, i mixed that with some exploring at the mars where it is late ~30 seconds -__-
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Offline Kagesha

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Re: the sf colony
« Reply #28 on: February 03, 2009, 12:42:39 am »
hoes are now free in the sf colony

You kidding me?  Hoes are a valuable resource - especially on the moon.  You pay up of you'll feel the hurt later on.  Don't make me get my cane. 

So says the Secretary of Resources. 

ah touche, but im goddamn not paying for it. hence let it be free, although if you want a charge should be made depending on hawtness level, if a chick is not as hawt as the next let it be cheaper or free? would you like that mr. resources?

Offline The Geologist

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Re: the sf colony
« Reply #29 on: February 03, 2009, 01:02:57 am »
ah touche, but im goddamn not paying for it. hence let it be free, although if you want a charge should be made depending on hawtness level, if a chick is not as hawt as the next let it be cheaper or free? would you like that mr. resources?

Don't wanna pay for it?  Don't buy 'em.  You don't get any.

Problem solved.
With all its sham, drudgery, and broken dreams it is
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Offline Kagesha

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Re: the sf colony
« Reply #30 on: February 03, 2009, 02:21:27 am »
I demand a democratic vote. All in favour of hoes being free say yeah!, all oppose say naw.

Offline The Geologist

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Re: the sf colony
« Reply #31 on: February 03, 2009, 02:28:44 am »
I demand a democratic vote. All in favour of hoes being free say yeah!, all oppose say naw.

Thing is, they'll never be free.  Someone has to pay for them and their expenses, and it will ultimately be the people paying any taxes or working with such suppliers who get the short end of the stick.  No one wants to go for them?  Phased out of the system until demand reaches a point where they're brought back.  Put those workers to use harvesting resources.

You need hoes.  Moon soil doesn't weather like here on earth.  Hur.

With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline N. Escalona

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Re: the sf colony
« Reply #32 on: February 03, 2009, 02:37:34 am »
ecks dee
its funny cause hes a geologist
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Do you want to hear me beg you to take me back?
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Offline PANZERCATWAGON

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Re: the sf colony
« Reply #33 on: February 03, 2009, 11:06:12 am »
why cant we just have hoes payed through national support wage

say like 0.001% of all peoples earnings go into a giant pot

then that pot gets split into five smaller pots

then every hoe is payed her wage by a fraction of one of those pots

why not

also guys:

-solar storms would make big electricity blackouts, because the moon has no magnetic field like the earth which protects it from solar storms

is that true. cause if so he makes a good point :/

Offline croat1gamer

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Re: the sf colony
« Reply #34 on: February 03, 2009, 11:17:23 am »
and, the part with safety, i am not thinking on the moon colony as an giant metropolis under a glass bowl, but like alot of smaller parts that would be each under its own "air bowl"

also, i dont understand wtf are hoes
blame my english ;_;

edit: ow, whores
« Last Edit: February 03, 2009, 11:18:57 am by croat1gamer »
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Offline PANZERCATWAGON

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Re: the sf colony
« Reply #35 on: February 03, 2009, 12:11:50 pm »
i think drugs should also be sold like alcohol or cigarettes instead of criminalized

i think a lot of drugs could probably be succesfully made legal in a colony and gain the advantage of lowered crime rates. the only problem i see is preventing people from taking drugs who dont fully understand them, or take them for silly reasons. mainly kids

if pot, crack and coke were sold legally it would prevent crimes caused by drug addiction. im not saying it would stop crime altogether or crime created by drug users, if people want to commit crime they are going to do so regardless of if they are on drugs, but it would certainly reduce crimes commited to feed a drug habit

but then, as i said, the idea isnt perfect because selling it legally also raises different problems. though i think ultimately the problems created from legalized trade of drugs would be easier to deal with

Offline N. Escalona

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Re: the sf colony
« Reply #36 on: February 03, 2009, 01:26:53 pm »
Things like marijuana should be legal, but heroin, crack, that kind of thing, I'm against legalizing it.

As for the whore debate, prostitution should be illegal.
Do you want to see me crawl across the floor to you?
Do you want to hear me beg you to take me back?
I'd gladly do it because
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Offline Kagesha

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Re: the sf colony
« Reply #37 on: February 04, 2009, 04:34:59 am »
Prositution SHALL stay legal bish :P. As for the drugs, I think generally marijuana should definitely be legalised, really not sure about the others...

Offline HARDCORE PORNOGRAPHY

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Re: the sf colony
« Reply #38 on: February 04, 2009, 05:55:11 am »
In 99% of decent, non-3rd-world countries, prostitution is legal, as long as it's kept indoors (ie. You can't grab a hooker from a laundromat, but you can call one out of a phonebook to come to your house/bang one at a brothel).
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Offline iDante

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Re: the sf colony
« Reply #39 on: February 04, 2009, 08:26:30 am »
-solar storms would make big electricity blackouts, because the moon has no magnetic field like the earth which protects it from solar storms

is that true. cause if so he makes a good point :/
It's true however not too difficult to defend against. A nice solid layer of a heavy metal (like lead) around everything would work fine.