Soldat Interface Mods & Mod Making > Modding Ideas / General Discussions

Modding Guide

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Henito Kisou:

--- Quote from: PaFel on February 03, 2009, 02:16:28 pm ---You haven't wrote anything about the maximum size of parts of gostek and weapons-gfx (for gostek it's as I good remember 48x48 and for weapons-gfx 64x64.

--- End quote ---
In-Soldat message is wrong, because real limits are:

--- Quote from: Soldat - Manual ---- Fixed weapon and gostek graphic restrictions (weapons no larger than 64x64, gostek 16x16).

--- End quote ---

PaFel:

--- Quote from: Henito Kisou on February 03, 2009, 02:31:36 pm ---In-Soldat message is wrong, because real limits are:

--- Quote from: Soldat - Manual ---- Fixed weapon and gostek graphic restrictions (weapons no larger than 64x64, gostek 16x16).

--- End quote ---

--- End quote ---

So I haven't remember it well ;D.

Espadon:

--- Quote from: PaFel on February 03, 2009, 02:16:28 pm ---One thing that amazed me is that you wrote about that interface-gfx can't be used too make good weapon-gfx. For weapons in standard size (like for e.g. are made by me) can be easily done by resizing into 30% size of int-gfx and then filled with the colour pixels from the int-gfx in places where black lines are.

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In general people who used resized interface gfx to make ingames haven't been that successful: SAC is a prime example. You can make it work the same way you can resize actual images for menu guns, but isn't it then kind of ironic that most modders seem to be against resizing for menu guns yet feel that doing it for ingames is okay?
I'll take it off the day I see resized ingames looking better than what I can do.


--- Quote from: PaFel on February 03, 2009, 02:16:28 pm ---Why you wrote that rest of sounds except weapon sounds are not very important? I'd say that in good mod the good sounds of steps, flag capture and all that stuff makes better feeling of climete of mod than weapon-sfx.

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You're right, but weapon sounds are the most common sounds. Putting that as priority is so that people won't feel pressured to mod everything. These days mods are expected to all be bigger than the last, and I think that's been one of the turnoffs. Other ambient sounds and fine touches are definitely great to have, but in the grand scheme of things, aren't as big of a deal as having a plasma gun sound like a AUG.


--- Quote from: PaFel on February 03, 2009, 02:16:28 pm ---You haven't wrote anything about the maximum size of parts of gostek and weapons-gfx (for gostek it's as I good remember 48x48 and for weapons-gfx 64x64.

You haven't wrote anything about sparks-gfx.

Nothing about bots? Any little word about ranny graphics? Short touturial about how too make good placement of parts of guns in weapons-gfx (magazines can make a lot of trouble sometimes)? Nothing about how to prevent bigger problems or some strange situations when modding weapons.ini?

Btw: Anims can be used online when changed but it really depends of it's type and what you've changed.

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Yeah need to add those yet. There really are a lot of things to cover and the guide has big shoes to fill @_@

One thing I do want to stay away from are tutorials, especially menu gun tutorials. I'll leave that up to you guys, since those are techniques and they tend to be a bit biased depending on each person's own style. I'm really against the whole infatuation with menu gun graphics, since I've downloaded too many mods that look pretty good at first but turn out to be total crap gameplay-wise.

Lord Frunkamunch:

--- Quote from: Espadon on February 03, 2009, 03:57:27 pm ---In general people who used resized interface gfx to make ingames haven't been that successful: SAC is a prime example. You can make it work the same way you can resize actual images for menu guns, but isn't it then kind of ironic that most modders seem to be against resizing for menu guns yet feel that doing it for ingames is okay?
I'll take it off the day I see resized ingames looking better than what I can do.
--- End quote ---

That has less to do with resizing for weapons-gfx being inferior and more to do with the fact that the type of people who do it are typically content with leaving them half done. It works fine, but it just has a bad reputation via association with lazy modders (see also: why I'm fine with resized interfaces)

You might want to go through the guide and dumb down the language a little, especially in the weapons.ini section. Seeing as it's meant for new modders, it should be very easy to understand. There were a few parts after you say "Some weapons have special intrinsics that cannot be modified" where I doubt I would have had any idea what you were talking about if I didn't already know.

Espadon:
D: You're right. I probably have to dumb down words like 'entity' too.

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