Author Topic: Gamble (ctf_gamble)  (Read 1038 times)

0 Members and 3 Guests are viewing this topic.

Offline Blue-ninja

  • Veteran
  • *****
  • Posts: 1419
Gamble (ctf_gamble)
« on: February 06, 2009, 05:34:29 pm »
Gamble

By Blue-ninja
__________________

Clearly a map for the M79 lovers. I'd like to say a few things about this map. First things first, it takes inspiration from several CTF maps. Next thing is those brown bars in the center of the map are only players collide, as you might have guessed. This map is small, good for 3vs3 matches. Now for the real map description: Flip a coin, it's either heads or tails. You don't have a plan. The enemy flag could either be high or low. Planning is a moot point...you just gotta make it up as you go along.


(^Click To Enlarge^)

________________________________________

Download / Rate on TMS
________________________________________

This map is hosted by jrgp's Soldat Mapping Showcase

Offline FamilyFarce

  • Major
  • *
  • Posts: 51
  • Asphyxia`
    • Asphyxia Forum
Re: Gamble (ctf_gamble)
« Reply #1 on: February 07, 2009, 10:30:41 am »
Genius idea with the flags and very creative layout as well. Good job

DarkCrusade

  • Guest
Re: Gamble (ctf_gamble)
« Reply #2 on: February 07, 2009, 10:41:04 am »
W8 man, you said these brown cols in the middle are OPC ???? You have to go through this little tunnel to run into a wall ??? ;D Is it really opc or do you wanted to say obc :)

Offline Blue-ninja

  • Veteran
  • *****
  • Posts: 1419
Re: Gamble (ctf_gamble)
« Reply #3 on: February 07, 2009, 05:10:38 pm »
Only players collide, but you can implement flag tossing if the situation ever arises.

DarkCrusade

  • Guest
Re: Gamble (ctf_gamble)
« Reply #4 on: February 08, 2009, 01:06:16 am »
Hmm that flagtoss would be dangerous, if you come from upside and try to throw it in the other tunnel :)

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: Gamble (ctf_gamble)
« Reply #5 on: March 01, 2009, 07:06:52 am »
we played this in #soldat.mapping and the idea is great there are some issue though middle way doesn't fill any purpose there is really no need to ever use it. also when you are flagcarrier and are about to cap you never really know if you are able to cap or just return the flag which can be a bit annoying but I guess that comes with the terriotory. also I think the idea would work better if you separated the spawns and flags a bit more as now you spawnkill to get the flag.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic