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Also, not really sure if Markus Quär is into this? but he dropped a note saying that he'll give it a shot.
This could work. I suggest/recommend that zombies only use fist, and if someone can script well, players cannot lose their weapon even the zombies fist you.Zombies will have to hit you at least 10~15 times to kill/knock you down.
The helicopter part, you can have red&blue flag together, so it'll simply become quick cap.
Weapons will be:1) Modded ruger (If anyone can boost it's ammo capacity to 8, then it'll work like a shotgun)2) Spas-12 (Same thing, except ammo capacity is 10)3) Mp5 as SMG (Make this into 25 ammo capacity)4) Minimi as the rifle (Make it shoot faster)5) Sniper Rifle (Barrett, make this into semi-automatic & 15 ammo capacity)I'm not sure about grenades.
Weapon places:You will start out with pistol in the beginning. And there will be a cabin full of Modded Ruger, and Mp5.As you move through the place, you will find the better weapons. (Minimi, Spas, Barrett)
When you're down, you get to hold Deagles. Although I don't know how the hell you can mod this, it will be amazing if you can.To Get the guy up, you just simply stand near him and the % will show up to show the time of reviving.
Now in every zombie game you play, there are always the zombies that walk slow, and the ones that walk fast/run/climb.If there was a way to limit bot walking speed.. it would be excellent.Turn the chainsaw into some sort of zombie moaning sound, make it super weak, and there you have it: some virtual Soldat zombies.A variation of running speeds between zombies are the only things that make them scary (aside from the sounds they make).After a while of berserk zombies, you get used to 'em.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
anyways, smoker, boomer and hunter would be probably the hardest ones to script (and then the witch)
Ideas/mapping(?): tehsnipah
No, they can mod that also. I remember in some zombie servers that they're able to suddenly jump then rush on you. It was devastating.
Quote from: tehsnipah on February 09, 2009, 07:43:57 pmNo, they can mod that also. I remember in some zombie servers that they're able to suddenly jump then rush on you. It was devastating.oh, now i remember, zombie rpg script also, dam, i hate thoose pesky burning dead
Hunter can use Law for crouch jump. And teleports where the bullet lands. I think 3 seconds or less of reload will do it.
FYI All gosteks on one team share the same body. So if it's a 'fatty' set, then all zombies are fat, etc.
we edit the flamer to look like the boomer is fat?@ tehsnipah- wow, if that is going to be scriptable, ever
They'll just put you up if you are really helpful also.
Where do I sign up?
...I wish there was a way that all players must be in the safety room to cap...
Ok. I got started making a map for this mod. It's basically a railroad pathway through an apartment block... [etc]
So are you guys going to do a meathook type thing like in dota with the smoker?
Do you have to download it? Or does it come with HL2?
Instead of just the different types of zombies like weak, healthy, and hurt having different amounts of health, they should also slowly degenerate.
So hows the project going?Any new maps upcoming?
That's a good question. No, not currently. Map at a standstill. I need a mapping buddy, lol. In order to finish it all.. I need to lay the polygons for 3 more maps. That would a good little while. And that's not considering the waypoints, or scenery.. ..and then there's testing. Not just normal testing.. testing to make sure the maps are compatible for 4 people playing online versus who-knows-how-many zombies/boomers/smokers... etc. I guess things like this have to be done in small portions, otherwise everything is rather overwhelming.
whos gonna host this?
You helped me, I'll help you. When the time comes, ask me for help and I'll gladly give it.