Author Topic: Left 4 Dead Discussoer +Teaser  (Read 11344 times)

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Offline tehsnipah

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Re: Left 4 Dead Discussoer
« Reply #40 on: February 16, 2009, 01:24:53 pm »
This is going fine. I won't demand too much.
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline Blacksheepboy

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Re: Left 4 Dead Discussoer
« Reply #41 on: February 16, 2009, 11:49:44 pm »
Ok. I got started making a map for this mod. It's basically a railroad pathway through an apartment block... [etc]

Awesome, that's sweet. 

I'm still playing games like Garry's Mod, rather than building maps in Polyworks ...  I've just had a craving for 3D contraption-building lately.

Offline Xxypher

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Re: Left 4 Dead Discussoer
« Reply #42 on: February 19, 2009, 10:09:00 pm »
I have always wanted to try out Garry's Mod.

Offline Blacksheepboy

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Re: Left 4 Dead Discussoer
« Reply #43 on: February 20, 2009, 12:18:44 am »
Aww yeaa, getting caged in dumpsters, being flung 300 yards, and dying in space. 

The game is priceless.

Offline tehsnipah

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Re: Left 4 Dead Discussoer
« Reply #44 on: February 20, 2009, 12:26:27 am »
Do you have to download it? Or does it come with HL2?
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline Kagesha

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Re: Left 4 Dead Discussoer
« Reply #45 on: February 20, 2009, 01:03:17 am »
So are you guys going to do a meathook type thing like in dota with the smoker?

Offline tboner

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Re: Left 4 Dead Discussoer
« Reply #46 on: February 20, 2009, 01:27:20 am »
I love l4d,  gl, hope it becomes successful.

Offline Blacksheepboy

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Re: Left 4 Dead Discussoer
« Reply #47 on: February 20, 2009, 09:29:58 pm »
So are you guys going to do a meathook type thing like in dota with the smoker?

O.o meat hook?

Do you have to download it? Or does it come with HL2?

$10. You also have to own a source game.

Offline Kagesha

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Re: Left 4 Dead Discussoer
« Reply #48 on: February 20, 2009, 09:38:33 pm »
http://www.youtube.com/watch?v=TmcbofVJ-GQ

Meat hook. A very fun move, would be awesome in soldat >_>

Offline Blacksheepboy

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Left 4 Dead update
« Reply #49 on: April 02, 2009, 02:43:39 am »
Progress updated as of today.  Read the first post for more information.

Offline CurryWurst

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Re: Left 4 Dead Discussoer
« Reply #50 on: April 02, 2009, 07:29:49 am »
Oh yeah, I have holidays for two weeks right now :D
So, I really got time to do the scripting stuff.

I also would appreciate if danmer is going to help me with it because
he can speak from experience in consideration of the fact
that he already created a zombie rpg script :P
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Offline Death-Knight1

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Re: Left 4 Dead Discussoer
« Reply #51 on: April 02, 2009, 08:37:35 am »
u know what would be good also :D u know the gray giant muscle one isnt they call him Tank im not sure but would be good to add him he would be like the boss with strong damage and full health with strong body and bonuses that would make it harder :D:D and the respawn time would be long when he respawns but im not sure if this is good idea what do u think ?? :D:D
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Offline demoniac93

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Re: Left 4 Dead Discussoer
« Reply #52 on: April 02, 2009, 08:43:22 am »
Epic mod for an epic game, can't wait for dis.
b&

Offline Blacksheepboy

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Re: Left 4 Dead Discussoer
« Reply #53 on: April 02, 2009, 01:22:30 pm »
Changing the physiology of the bots is something I'm completely clueless on.  I know, of course, that we can mess with bots through the Bonuses, and through lowering their health to make weaker zombies (to emulate the horde of commoner zombies).  For emulating the tank, we could slap on some armor bonus and berserk?  We could mess with specific hair/helmets for changing his physical appearance as well... I'm sure.

The map still hasn't been touched, but while playing Left 4 Dead, I got a burst of inspiration and ideas.  The map is usually the thing that has to come first (aside from normal modding of gfx), as that determines the specific required coordinates.

Edit:
Too bad there isn't anything in Soldat that you can shoot and have explode (ex. oil barrels; gas cans)
« Last Edit: April 02, 2009, 01:31:29 pm by Blacksheepboy »

Offline Blacksheepboy

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Pipe bomb idea
« Reply #54 on: April 02, 2009, 05:41:45 pm »
Had a great idea, but it won't work sadly enough..

An idea I had for the pipe bomb was:

A weaponless bot is going to be driven with the urge to pick up something with which to defend itself, rather than using fists.  So I thought, well, why not then just make a weapon that, when it is picked up and used, explodes the zombie and every other zombie around it.  So I made the classic suicide-bomb chainsaw, but renamed it as the pipe bomb. 

The reason why this will not work is because, in order for the zombie that picked up the pipe bomb to kill other zombies around it is by having 'Friendly Fire' on.  But, with friendly fire enabled, all the zombies in a horde just kill each other before they ever reach the Alpha group :(  aaand I do not know a work-a-around for that

Looks like the grenade will have to suffice as being the 'pipe bomb'
« Last Edit: April 02, 2009, 06:36:27 pm by Blacksheepboy »

Offline tehsnipah

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Re: Left 4 Dead Discussoer
« Reply #55 on: April 02, 2009, 06:10:35 pm »
Ah, I completely forgot about the pipe bombs... But you should still have Barrett for hunting rifle, how are we going to scope?

I would love to have more conversation, but I'll have to do that tomorrow. :(
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline demoniac93

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Re: Left 4 Dead Discussoer
« Reply #56 on: April 03, 2009, 02:55:02 am »
http://roso.epfl.ch/dm/murphy.html

Read his laws about problems with projects and other tasks.
b&

Offline Espadon

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Re: Left 4 Dead Discussoer +Teaser
« Reply #57 on: April 03, 2009, 07:53:44 pm »
Just a reminder: please keep replies on-topic.
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Offline demoniac93

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Re: Left 4 Dead Discussoer +Teaser
« Reply #58 on: April 04, 2009, 08:05:46 am »
Aaight, it was about failure, which was mentioned on the topic so...
As to the thing with making the bots grab only the pipe, it has been tried before yet people always seemed to fail with it, what we need is to get some of the best programmers around here on the forums, and let them work together on a long shot job.
b&

Offline Xxypher

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Re: Left 4 Dead Discussoer +Teaser
« Reply #59 on: April 04, 2009, 03:56:11 pm »
Instead of just the different types of zombies like weak, healthy, and hurt having different amounts of health, they should also slowly degenerate.