0 Members and 2 Guests are viewing this topic.
Anyway, I thought of a possible way to create a UT-style assault map for Soldat. As far as I know, there is no way to change the spawn points on a map ingame by any means. However, I thought of a possible workaround.
We all know about jump pads on Soldat, where you put a few dozen polys on the same spot, and colliding there will launch your soldat. I was thinking, to make "spawn points" farther forward, use those jump pads to quickly get soldats to where they need to be.
Quote from: EagleWe all know about jump pads on Soldat, where you put a few dozen polys on the same spot, and colliding there will launch your soldat. I was thinking, to make "spawn points" farther forward, use those jump pads to quickly get soldats to where they need to be.You can move players where you want with scripting.
Quote from: EagleAnyway, I thought of a possible way to create a UT-style assault map for Soldat. As far as I know, there is no way to change the spawn points on a map ingame by any means. However, I thought of a possible workaround.You can move spawns with scriptingQuote from: EagleWe all know about jump pads on Soldat, where you put a few dozen polys on the same spot, and colliding there will launch your soldat. I was thinking, to make "spawn points" farther forward, use those jump pads to quickly get soldats to where they need to be.You can move players where you want with scripting.