Author Topic: Soldat 2057AD Redux Last update: 29th of June  (Read 13527 times)

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Offline Gnoblar

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Soldat 2057AD Redux Last update: 29th of June
« on: February 08, 2009, 10:05:15 pm »
Soldat 2057AD

-A mod by Gnoblar-

People who have helped and/or helping with the mod:
Mangled*
croat1gamer
Blackheepboy
HeavyMetal.Penguin91
-Skykanden-
scout
Niko

Update 29th of June:


Ok.

-Sounds are now being edited by scout, who is a legend.
-Interface is being made by Niko, who is a tank.
-gosteks by scout as well.
-weapons-gfx, map and weapons.ini are being completed.
-Tweaks made to MP-5, Ruger and Barrett variants in weapons.ini



Update June 2nd:


What you must do to help me:
-Say it's cool
-Say the sfx are cool.
-COMMENT ON WEAPONS BALANCE fiddle with it, remember the roles of the weapons though. Don't just say what's bad, say how.
-Play it.
-Tell me the flaws in my map (there are a LOT)
-Tell me anything you'd like to see included.

You're off the map:     

Oh whoops: Here be my map (Not yet finished, but close to it)


Update 15th of May:

Weapon Loadouts and jobs:

1. Deagle Variant (Current name: Dual X43 Kryteks)
Role: N/A
-Medium range assault weapon.
-High damage, slow fire, average reload.
-Movement Arc.

2. MP-5 Variant (Current Name: GGI Hellfire)
Role: Assaulting, attacking. Hellfire is very inaccurate and spray-and-pray applies to it.
-High fire-rate
-High Damage
-Very Inaccurate
-Low ammo, descent reload.

3. AK-74 Variant (Current name: X53 Railrifle)
Role: Defending/Attacking, used to finish off enemies and assault. Very deadly, and used to kill quickly, but low ammo let's it down, preventing you from killing en-mass.
-Very high damage, Accurate
-Longer reload
-limited ammo (21)

4. Steyr Variant (Current name: L36 Pulse Rifle)
Role: Pinning, damaging enemies from a distance. Being accurate and long-ranged, the L36 is very useful for shooting into packs of approaching enemies, weakening them all.
-High accuracy, low damage
-Lot's of bullets
-Slowish reload

5. Spas 12 Variant (Current Name: GGI 53 Shotgun)
Role: Assaulting on point. High damage, low range, the shotgun is used for getting rid of all enemies within close quarters (Buildings).
-High Damage
-Arcing Bullets, low range.
-5 bullets.

6. Ruger Variant (Current Name: X7 Gauss Rifle)
Role: Picking off enemies, use cautiously, it's not for attacking or defending, it's to hold the centre of the map with.
-Very accurate
-2-shot kill max.
-5 shots, descent reload
-Fire interval lets it down.

7. M79 Variant (Current Name L73)
Role: Bombarding/Decimating dug in troops.
-Accurate
-Startup time
-Longish reload
-Three missiles.

8. Barrett Variant (Current name: X98 Sniper Rifle)
Role: Camping and guarding. Slow reload and limited fire interval means that attacking with this weapon isn't going to happen. Camp at bases and guard flags, you'll only get one shot before getting pinned.
-5 shots.
-Extremely accurate.
-No start up time.

9. FN Minimi Variant (Current Name: L45 LMG)
Role: Pinning at range. Used to weaken enemies approaching.
-Very inaccurate
-Low damage
-Very fast rate of fire
-80 bullets.

10. Minigun Variant (Current name: GGI-97 HMG)
Role: To block corridors. To take full advantage of this weapon, lie down at the front of a hallway and shoot bursts through it.
-Loooong reload.
-100 bullets.
-Slow fire rate
-Start up time
-Pushes you back.
-Low damage.

That's all for now. Updating soon with M79 variant (w00t).

Update 13th of May:

Yay new weapons images. Check them out, aren't they just sexy?

I'll fix the story later, I know it's a bit lame.

Aim:
-To keep people pay soldat and give them a new way of playing.
-To give soldat a new feel with futuristic weaponry, but keeping the graphics in the same style as the vanilla soldat.
-To show off my Polyworking and weapon-editing skills.

Features:

-All new Weapons
-All new gosteks
-All new Interface
-All new weapons.ini, featuring an entirely new way of playing soldat.
-Three new highly detailed maps, specially designed to match teh weapons.ini, making for balanced gameplay.
-All new parachutes
-New explosions
-All new sounds
-A whole bunch of other tweaks. Including my own buffing of cluster nades and wait until you see the new berserker mode...

Completed, or at least finished, but not "proof-read":
-All weapons except M79.
-Explosions (They are all turquoise and futuristic)
-"Berlin" map, waypointed by Blacksheepboy. (Thanks to HeavyMetal.Penguin91 as well)
-Interface
-Various other things I can't remember

Currently Working on:
-2nd Map, set in a deserted Island resort hotel. It's looking quite good.
-Gameplay (weapons.ini)
-New scenery.
-Finding out if I can get a server running.
-Gosteks, at the moment they're pitch black and a bit skinny.
-Interface
-Polishing various weapons.
-Berlin map, fixing scenery, increasing eye-candy etc, polishing off really.

Need to start:
-3rd Map
-Weapons-gfx
-Secondary weapons (ANY IDEAS?)
-Various Primary Weapons
-Fine-tuning
-Finding sounds.
-Team2 gosteks.

I'm lost on (Please donate ideas for me):
-M79 Variant
-M2 Turret
-Flamer ( I was thinking plasma...)

Can you help?

Yes, I want to encourage forum interaction. If you want to create a weapon for me, I'll edit it so it matches my style. I will also we very happy to have anyone willing to have a server to play it on when it's out. If you want to make some maps, or map ideas, simply PM or even better, say them here! All criticism is welcome, as long as it's not flamecism. All advice appreciated. I would very much like to have some more people working with me, even if it's just ideas.

Acknowledgments:
Mangled* For Soldat Enhanced Explosions
Blacksheepboy and HeavyMetal.Penguin91 for waypointing (There'll be more to do...)
croat1gamer for wroking on my drop pods.
-Skykanden- for advice.
MattH for helping create weapons.
scout for gosteks
Niko for interface.



« Last Edit: June 29, 2009, 06:36:02 am by Gnoblar »

Offline Gnoblar

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Re: Soldat 2057AD REDUX
« Reply #1 on: February 09, 2009, 04:29:45 am »
First Post updated.

Offline Rook_PL

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Re: Soldat 2057AD REDUX
« Reply #2 on: February 09, 2009, 07:47:23 am »
Looks very promising. Looking forward to release date.

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #3 on: March 19, 2009, 02:42:26 am »
First post updated.

Offline -Skykanden-

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #4 on: March 19, 2009, 02:52:19 am »
And... no weapons?
Ohh cmon if you say that you have them done post them and we will help you if you have problems

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #5 on: March 19, 2009, 04:00:22 am »
And... no weapons?
Ohh cmon if you say that you have them done post them and we will help you if you have problems
They're not all done and I don't liek the look of most of them. I will finish the AK then I will post pictures. Do you like the HUD?

Offline -Skykanden-

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #6 on: March 19, 2009, 04:07:28 am »
Looks great. Will you make a REG one?

Hey if you don't like them, let us see and we will help

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #7 on: March 19, 2009, 04:43:21 am »
I'll post the few that I have done (they're in alpha stage) very soon. I don't have a registered soldat. I just copied and pasted the interface into the interface folder. I'll just include the HUD in a seperate folder so you can do what you wish.

Offline -Skykanden-

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #8 on: March 19, 2009, 04:51:18 am »
You don't have to be regged to create a reg interface, use Interface maker and it will be ok

Offline croat1gamer

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #9 on: March 19, 2009, 09:08:03 am »
how much jet fuel will the maps have?
they seem to me like tw_ maps
and i like that very much

i like the unreg interface, but the health icon isnt the best (seems more like ghost recon than bf2142)
i could help you for the weapon details (to prevent the weapon holidng problem)

p.s. i will experiment with the parachutes to create a drop pod like parachute
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #10 on: March 19, 2009, 10:14:01 am »
how much jet fuel will the maps have?
but the health icon isnt the best (seems more like ghost recon than bf2142)
i could help you for the weapon details (to prevent the weapon holidng problem)

p.s. i will experiment with the parachutes to create a drop pod like parachute
Cool beans. It is the GRAW symbol, I'm going to modify it though so as not to breach copyright. It's not supposed to be too 2142y as then it is just a 2142 mod! Ok weapons posted soon I promise.

Parachutes sound awesome, please do ;D. And my maps have low jetpack fuel, but with 3-5 bullets killing you, you'll have to think before you jet randomly.

Offline croat1gamer

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #11 on: March 25, 2009, 09:26:52 am »
uhh, the drop pods will need some more time, the poa editor wont save the parachute object, so i need to make it all with pictures being turned and adding free space
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline -Skykanden-

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #12 on: March 25, 2009, 09:31:00 am »
They are great
4 is really nice, I love it and the same with 0
8's stock looks like ruger one, and some other weapons look like if they had parts from the defaut weapons
As I see you have the same bullet for all the weapons, maybe you should change the colour or the shape

The weapons are great for now, but as I said they need some updates

DarkCrusade

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #13 on: March 27, 2009, 12:35:24 pm »
I think there should be black outlines at your 4, it looks prettier ;) Seems to be nice till now, keep the good work on!

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 19th March
« Reply #14 on: March 28, 2009, 03:22:30 am »
some weapons look like if they had parts from the defaut weapons

For the AK-47 variant, I simply got the AK-47 and modified it, I quite like the result. The Barrett Variant is just a purple Barrett modified.

The weapons are great for now, but as I said they need some updates

Thank you. As I post this I have paint.NET open...

I think there should be black outlines at your 4, it looks prettier ;)

Done. Thanks :D

I don't mean to brag, but I REALLY like my AK-47 Variant (X53). It's so much better than my first version.

I'm hoping 2057AD will be accepted in the SOldat Community and I also hope that it will be taken online where the maps will be able to deliver their full potential. The maps are quite small and I hope it will keep the soldat style of speed and gore. Just as a notice: The game will be modified, weapons are far deadlier and bullets are faster. Keep your head down.
« Last Edit: March 30, 2009, 06:35:02 am by Gnoblar »

Offline Gnoblar

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Soldat 2057AD sounds.
« Reply #15 on: April 06, 2009, 09:28:34 pm »
First; a question:

Should I go for futuristic, lasery/plamsery/pulsy type sounds, should I go for modern sounds, or should I go for higher pitched sounds of low calibre, yet high powered weaponry (4mm Caseless will be a lot higher pitched then a .30cal M60 [7.62mm]). I think I shoul go for a mix. The bullet sprites will be very small by the way, except the sniper, so it will give the snipers position away (Just like Halo) so you'll have to watch out for the bullet hit marks and the small blue and white flashes of oyur screen.

Second: Where can I get these sounds?

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 30th March
« Reply #16 on: April 07, 2009, 08:13:30 am »
For comparison and lolz, here's my orginal AK47 variant:
How horrible is that compared to my new one?


Also, all the mods weapons were going to look like that.
« Last Edit: April 07, 2009, 08:17:26 am by Gnoblar »

Offline croat1gamer

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Re: Soldat 2057AD REDUX Last Update: 30th March
« Reply #17 on: April 07, 2009, 08:41:10 am »
the newer one is alot better

sorry for not making the parachutes yet, had some problems with school
ill try to do it this/next week, i should have enough time then
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Offline ~Niko~

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Re: Soldat 2057AD sounds.
« Reply #18 on: April 07, 2009, 09:04:07 am »
I'd like few sounds to make the weapons look strong, instead of the shitty ones. I wanna feel powerful :)

Offline demoniac93

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Re: Soldat 2057AD REDUX Last Update: 30th March
« Reply #19 on: April 07, 2009, 09:12:34 am »
Aren't you going to give the weapons different names? :/
And i think the jet fuel shouldn't be longer than to give a 2 second boost.
As to the maps, i like the way it's looking, quite promising.
b&