Author Topic: Soldat 2057AD Redux Last update: 29th of June  (Read 20557 times)

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Offline Blacksheepboy

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #100 on: May 17, 2009, 02:02:30 pm »
I've gotta say, the X7 Gauss Rifle is usually always a one-hit kill, unless I always shoot my opponents in the head... either way, I think it's a little too powerful.  I'd say, try for a one-hit kill to the head, and 2 shots for the body?  I'll test it again to make sure that's not what you already have.

Edit:  Never mind, that's already how you have it set up. Well, I really like the sounds. The explosion sound especially. But the "FRAG!" sound-fx is kinda annoying. If you were able to turn down the volume of the sound, that would be real nice.
« Last Edit: May 18, 2009, 06:04:21 pm by Blacksheepboy »

Offline Gnoblar

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #101 on: May 18, 2009, 03:51:19 am »
Frag edited, it's a lot quieter now. I lowered the X7's damage slightly, but at the end of the day, you're just a good shot. Also fixed first post a little.

Can I rely on the community to align my weapons, or will I do it (I don't mind either way, it just means longer if I do it)?

Ok, Berlin map subway looks better now, and the size is increased by about 1.5x. Blacksheepboy, I'm going to need to borrow your waypointing skills soon...

Things being worked on: Weapons.ini, sfx, gfx, map(s), Official Trailer for 2057AD, various minor things.
« Last Edit: May 18, 2009, 05:22:32 am by Gnoblar »

Offline ChaoticEnvoy

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #102 on: May 18, 2009, 05:31:57 am »
Just tried the mod.

The battle is tight and intense, I love it. But I think that some weapons are overpowered, for example the rocket launcher, I think you have to nerf it a little.

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Offline Gnoblar

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #103 on: May 18, 2009, 05:34:19 am »
I'll drop it's power. How's the shotgun everyone? Is the range TOO pitiful?

Offline demoniac93

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #104 on: May 18, 2009, 12:12:38 pm »
I'll drop it's power. How's the shotgun everyone? Is the range TOO pitiful?

Increase it by 0.4
Oh and the weapon balance still seems to be awkward.
@the idea with lessening the jets, I have to disagree, as in the future:
1.They'd probably have super high tech that makes fuel out of black space material...The way that tech looks like.
2.The maps are really big and could use those jets to get from a certain point A to B. Just my opinion though, other than that it looks sweet my friend :)
b&

Offline croat1gamer

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #105 on: May 18, 2009, 12:15:54 pm »
Lower the jets to very low/minimum and ill add it to my server.
And place those flags.
Also, it could use more colider sceneries.
Alot of them.
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Offline MattH

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #106 on: May 18, 2009, 12:38:41 pm »
I noticed that the map only works in Rambow mode you need to set it to CTF.

Offline Blacksheepboy

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #107 on: May 18, 2009, 06:07:00 pm »
Blacksheepboy, I'm going to need to borrow your waypointing skills soon...

Glad to help.

Personally with the shotgun, I like it.. but I never use it.  I know I'm scared when bots come rambo'ing at me with it.

Oi, and "yay!" for the quieter frag sound (:
« Last Edit: May 18, 2009, 06:12:39 pm by Blacksheepboy »

Offline Gnoblar

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #108 on: May 18, 2009, 06:32:07 pm »
Alright... Jets with lots of fuel or no fuel?

Was that increase shotguns range by 0.4?

You're not supposed to be building-hopping by the way.

Offline croat1gamer

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #109 on: May 18, 2009, 06:35:09 pm »
Very low fuel.
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Offline Gnoblar

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #110 on: May 19, 2009, 06:21:09 am »
Very low fuel.

Good. High fuel would screw up my latest map, which is basically an "attack the mountain" type map.

Offline demoniac93

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #111 on: May 19, 2009, 01:33:02 pm »
Very low fuel.

Good. High fuel would screw up my latest map, which is basically an "attack the mountain" type map.

Different fuel settings for each of the 3 maps?
b&

Offline MattH

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #112 on: May 19, 2009, 06:51:05 pm »


Here's a banner I made....

Enjoy.

Offline Gnoblar

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #113 on: May 20, 2009, 03:46:51 am »
Here's a banner I made....

Enjoy.

That's quite cool, but my mod is more snowy, grey and turquoise than red and black, but I shall put that image in my signiature as soon as I get on the nearest PC.

EDIT: SODAT?


« Last Edit: May 20, 2009, 04:45:58 am by Gnoblar »

Offline demoniac93

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #114 on: May 20, 2009, 07:45:00 am »
Here's a banner I made....

Enjoy.

That's quite cool, but my mod is more snowy, grey and turquoise than red and black, but I shall put that image in my signiature as soon as I get on the nearest PC.

EDIT: SODAT?

And that's an M16 in your banner, it's today's weaponry....We need something more futuristic. (Btw the red thing actually looks cooler, besides, i's gonna be a blood bath right? So...)
b&

Offline MattH

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #115 on: May 20, 2009, 07:51:15 am »
You see an M16?

Were because I don't... ???

SODAT LOL!!! I'm Sorry  ;D

Update.

« Last Edit: May 20, 2009, 10:54:51 am by MattH »

Offline Gnoblar

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #116 on: May 20, 2009, 09:18:34 pm »
Ok, I'm hoping to release it in two weeks. That's after my exams.

Offline MattH

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #117 on: May 20, 2009, 09:31:20 pm »
You mean you have all the bullets and weapon gfx ready?

Or is that what needs to be finished?

Offline Gnoblar

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #118 on: May 21, 2009, 08:34:44 am »
They need to be finished...

Offline Gnoblar

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Re: Soldat 2057AD Redux Last update: 15th of May.
« Reply #119 on: June 02, 2009, 04:58:26 am »
Ok, update of sorts: I finally managed to do some soldat work. Exams over after this week! Mod release date announced!

Sorry for the triple post.

EDIT: Trailer RELEASE!!!!!!!!!!!!!!!! Look in first post.
« Last Edit: June 02, 2009, 06:35:03 am by Gnoblar »