Author Topic: Soldat 2057AD Redux Last update: 29th of June  (Read 17270 times)

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Offline MattH

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #120 on: June 02, 2009, 08:20:43 am »
Awesome trailer you did a very good job with it...

And yes Triple posting is a Big no no  :P but I guess it is your thread.
« Last Edit: June 11, 2009, 10:03:10 am by MattH »

Offline Gnoblar

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #121 on: June 02, 2009, 08:26:50 am »
It's now a double post.

That trailer was slapped together in about ten minutes, the release trailer will be better.

So please guys, try out the beta and please tell me what needs improving!!! Time is running out!

croat1gamer: Drop pod status?

And is anyone going to do my weapons-gfx, or will I have to do them myself?

Thank you all for being so patient, I really appreciate it.

Offline MattH

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #122 on: June 02, 2009, 08:41:53 am »
I Hate making Weapons gfx so I don't think I'll be helping much with that....

I'll have to re-look at your mod to study the weapons ini.

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #123 on: June 02, 2009, 09:23:31 am »
I guess I could do your weapons-gfx, which gfx are ready and which not?

Offline Gnoblar

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #124 on: June 02, 2009, 09:29:53 am »
I guess I could do your weapons-gfx, which gfx are ready and which not?

Most of them aren't. All the bullets are fine, and everything is the right size, they just need to be aligned correctly.

Offline croat1gamer

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #125 on: June 02, 2009, 11:52:26 am »
I have also school yknow?

Next week ends school, so i would have more time, also im having a summer job, so im on the same, but i wont have to learn, so i will have additional 3 hours.
The para gfx-es are partially ready, im not sure if ill leave them, as i think this will need some serious size changing and rotating.

Also, i can do the aligning too.
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Offline demoniac93

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #126 on: June 02, 2009, 12:33:09 pm »
Lol have someone with a bit of sony vegas (Or other video editor) experience help you out with adding effects to the trailer. Make it longer.
b&

Offline Gnoblar

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #127 on: June 02, 2009, 07:05:12 pm »
Don't worry crost, I know about school. Next week will see me working hard on this mod though.

Demoniac: the release trailer will be 2:30 approx and be mainly gameplay.

Offline demoniac93

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #128 on: June 03, 2009, 08:54:44 am »
Don't worry crost, I know about school. Next week will see me working hard on this mod though.

Demoniac: the release trailer will be 2:30 approx and be mainly gameplay.

If it's about team play make it fast, if it's about solo skills (A vid of your own playing) make it slow. (I just know...)
b&

Offline Gnoblar

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #129 on: June 03, 2009, 09:09:57 am »
What do you mean by "make it fast"? Do you mean the gameplay or the video (fast paced)?

 It's about teamplay and I've tried to make the weapons have different rolls (suppresion, attacking, defending) unlike normal soldat which all weapons are "even" and require you to be good with it. A good 2057AD player will pin the enemy down and weaken dthem, whilst an MP5 (Hellfire) will mop them up, and while they reload the support covers them. I've put a lot of thought into this though I'll need to see it played online to perfect it.

I can't wait to see how the community welcomed it.
« Last Edit: June 03, 2009, 09:34:51 am by Gnoblar »

Offline demoniac93

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #130 on: June 03, 2009, 09:46:43 am »
What do you mean by "make it fast"? Do you mean the gameplay or the video (fast paced)?



The video itself, if it's a solo man view then make it play slow, if it's about team play make it roll a bit fast, with occasional slow motion actions...
b&

Offline Gnoblar

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #131 on: June 03, 2009, 09:53:39 am »
Good idea. I'll need to find a good song, but that's later. On with the mod!!!

Offline demoniac93

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #132 on: June 03, 2009, 10:57:34 am »
Yeah, we don't wanna hold you back any more man, do your work. (If you want I can look for a few kick ass music tracks as I got about 5gigs of those on my PC and more on the web)
b&

Offline Gnoblar

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #133 on: June 03, 2009, 09:14:18 pm »
It'd need to be epic and probably vocaless. Maybe strings? Yet it'd need to have soldat style guitaring like the current trailer.

Offline demoniac93

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #134 on: June 04, 2009, 12:53:35 pm »
It'd need to be epic and probably vocaless. Maybe strings? Yet it'd need to have soldat style guitaring like the current trailer.

I got just the stuff, if you need it send me a pm and I'll send the links in a reply...
b&

Offline Gnoblar

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #135 on: June 06, 2009, 09:58:44 am »
I'm one exam away from being free. That's on Wednesday so Monday I'll be working on the mod. Tuesday it's study time...

Offline Gnoblar

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #136 on: June 12, 2009, 05:08:59 am »
Exams done, but my IP want to do maintenence on the 14th, so we'll be seeing 2057AD probably on Monday. Sorry about that.

When am I getting my weapons-gfx?

I've been fixing the current one, but it's not that good, I can't get the weapon alignment very good.

Offline Gnoblar

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #137 on: June 15, 2009, 05:21:54 am »
Hmmm. It seems I've been abandoned. I'll release 1.0 for 2057AD on wednesday, as that's when i'll have access to my PC.

Sorry for the delay, it seems life (and Halo 3) have a way of replacing soldat modding.

Version 1.0 is good though, have no fear!

Offline demoniac93

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #138 on: June 15, 2009, 09:45:10 am »
Hmmm. It seems I've been abandoned. I'll release 1.0 for 2057AD on wednesday, as that's when i'll have access to my PC.

Sorry for the delay, it seems life (and Halo 3) have a way of replacing soldat modding.

Version 1.0 is good though, have no fear!

This is about the 10th delay already man, maybe you should stop worrying about us and simply try and work oyt the details right now.
b&

Offline Gnoblar

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Re: Soldat 2057AD Redux Last update: 2nd of June
« Reply #139 on: June 15, 2009, 06:34:11 pm »
Yeah it's starting to be like Starcraft II.


It'll be out by the end of this week. I promise. I finished the Berlin map, it just needs waypointing. I have finished the interface. I have also almost done the weapons-gfx. Sfx are also done.