Author Topic: Soldat 2057AD Redux Last update: 29th of June  (Read 14403 times)

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Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 30th March
« Reply #20 on: April 07, 2009, 09:25:54 am »
Aren't you going to give the weapons different names? :/
And i think the jet fuel shouldn't be longer than to give a 2 second boost.
As to the maps, i like the way it's looking, quite promising.


1. Yes, just haven't got round to it, next update I promise.
2. Well if you use jets, you get slaughtered. The map(s) are designed for quick and unhindered ground movement, unlike trenchwars where boxes and bunkers slow you down.
3. Thank you.

@croat1gamer: don't rush, but I will very much appreciate them. Could you make them grey/white to fit in with the bleak terrain?

Next update will have some in game screenshots and a view of my awesome explosions, which are edited from 
Mangled's SE ones (I did ask and said it was fine)
« Last Edit: April 07, 2009, 09:30:43 am by Gnoblar »

Offline -Skykanden-

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Re: Soldat 2057AD sounds.
« Reply #21 on: April 07, 2009, 12:44:20 pm »
Depending on how you want the weapons to be, real bullets or laser ones, I have a few if you want I could search for them

Offline croat1gamer

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Re: Soldat 2057AD REDUX Last Update: 30th March
« Reply #22 on: April 07, 2009, 01:47:44 pm »
try finding some from bf2142, as they give a futuristic, but still a partially old school sound
also suggesting some from wh40k, when searching for pure power
for really futuristic sounds take quake/doom/ut

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Re: Soldat 2057AD REDUX Last Update: 30th March
« Reply #23 on: April 07, 2009, 02:47:55 pm »
Dont make all bullets the same!

Offline Espadon

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Re: Soldat 2057AD REDUX Last Update: 30th March
« Reply #24 on: April 07, 2009, 04:36:37 pm »
Does not warrant making separate thread in help section.

Help is for technical assistance and not a request board.
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Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 30th March
« Reply #25 on: April 08, 2009, 09:28:35 am »
Does not warrant making separate thread in help section.

Help is for technical assistance and not a request board.

Fair enough. My mistake.

I'll try and get some 2142 sounds. I'm thinking more bullety than lasery. I'll get the sniper to sound really satisfying.

I'll ask for some of the 40K sounds, thanks guys. Update soon, with 2nd map screens, new weapons and weapon names.
« Last Edit: April 08, 2009, 09:34:00 am by Gnoblar »

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 15th of April
« Reply #26 on: April 14, 2009, 09:17:31 pm »
First post updated, this is my bump. Next update will feature pictures of the new map and a complete re-do of the original post, making it look more official.

Offline -Skykanden-

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Re: Soldat 2057AD REDUX Last Update: 15th of April
« Reply #27 on: April 15, 2009, 05:52:23 am »
what you've done to 3's shading! I preffer the other one
8 is just lovely, I really like it
5 looks a bit strange IMO, you added so many of those lights
maybe you should add some trigger/trigger guard on it and btw Tau Pulse Rifle?

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 15th of April
« Reply #28 on: April 17, 2009, 07:33:21 am »
what you've done to 3's shading! I preffer the other one
8 is just lovely, I really like it
5 looks a bit strange IMO, you added so many of those lights
maybe you should add some trigger/trigger guard on it and btw Tau Pulse Rifle?

What do you suggest for the shading?

Thanks for the comment on 8.

5 is getting changed. THANK YOU that's it! I based it on a memory of a gun but I couldn't remember which; and then I was looking through a White Dwarf as I read your post and true enough I saw a pulse rifle! That's where it's from...

Yeah, trigger guard, no lights.

Offline croat1gamer

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Re: Soldat 2057AD REDUX Last Update: 15th of April
« Reply #29 on: April 17, 2009, 12:17:32 pm »
sorry for the parachutes, i couldnt try it because the laptop couldnt start soldat (ugh, drivers) so i couldnt see the result

now i can play soldat, so ill try to make it now
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Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 15th of April
« Reply #30 on: April 19, 2009, 06:28:43 am »
sorry for the parachutes, i couldnt try it because the laptop couldnt start soldat (ugh, drivers) so i couldnt see the result


It's fine, the mods only about %50 done anyway.

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 23rd of April
« Reply #31 on: April 22, 2009, 11:33:37 pm »
First post completely revamped. Looks nice and professional now. Please comment.

This is my bump.

Offline Blacksheepboy

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Re: Soldat 2057AD REDUX Last Update: 23rd of April
« Reply #32 on: April 23, 2009, 07:05:52 pm »
If you want me to take another look at those waypoints, I could see if I couldn't fix Bravo's eccentric take on where I told them to go =/

Btw, the first post looks nicer indeed.

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 23rd of April
« Reply #33 on: April 23, 2009, 08:39:02 pm »
Btw, the first post looks nicer indeed.

Thank you.

As for Berlin, I've come to the conclusion that the map isn't sexy enough. I'm redoing parts of it. I will ask for your help if you're willing to give it, my waypointing skills SUCK. Thank you, and I'll send the .PMS ASAP.

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 23rd of April
« Reply #34 on: April 27, 2009, 09:12:11 am »
Any ideas for the things I'm stuck on?

Offline MattH

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Re: Soldat 2057AD REDUX Last Update: 23rd of April
« Reply #35 on: April 27, 2009, 10:09:52 am »
Well I'm working on the weapons you said that you didn't finish the

only problem I am having is that my style is diffrent from yours so

I'm afraid that they wont fit with the rest of the guns..... :-\

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 23rd of April
« Reply #36 on: April 28, 2009, 02:37:27 am »
Well I'm working on the weapons you said that you didn't finish the

only problem I am having is that my style is diffrent from yours so

I'm afraid that they wont fit with the rest of the guns..... :-\

Pah. I will edit them, don't worry. All I need is the basic shape to get me going, even if it ends up looking completely different, You're still in the credits. I'm editing first post now.

Oh yeah, there is a picture of my Gostek in one of the Screens.
« Last Edit: April 28, 2009, 02:58:48 am by Gnoblar »

Offline demoniac93

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Re: Soldat 2057AD REDUX Last Update: 28rd of April
« Reply #37 on: April 28, 2009, 07:52:10 am »
Damn it gnoblar :(
This has been going kinda slow, even though I love where it's going, but I just cannot wait any more to try the full version >___<
b&

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 28rd of April
« Reply #38 on: April 28, 2009, 10:05:46 am »
Damn it gnoblar :(
This has been going kinda slow, even though I love where it's going, but I just cannot wait any more to try the full version >___<

If you REALLY want I can send you my pre-alpha build. It's very raw right now as I'm working on the visual side.

I'm glad to see some anticipation, thank you.

I've been busy making Halo CE maps as well though, and drawing cartoons. I will work on this for a while now, as I finished my WW1 style halo map.

Expect a descent update by Saturday.

Offline Espadon

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Re: Soldat 2057AD REDUX Last Update: 28rd of April
« Reply #39 on: April 28, 2009, 10:06:01 pm »
Looks pretty good. Do you think that the gostek [mostly legs] might be a bit on the thin side?
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