Author Topic: Soldat 2057AD Redux Last update: 29th of June  (Read 17236 times)

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Offline demoniac93

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #60 on: May 13, 2009, 10:15:43 am »
Btw, change the names of the DE's and the Spas, there won't be any of those in 2056...Maybe call them PsEG.223? Or some other crazy names...Same goes for the spass, the mod should have no bullet shooting weps at all, at least that's my opinion, but I think the minigun can stay, as it is quite futuristic...Also, maybe have a light saber instead of the saw? And the knife seems kinda sucky, got any other ideas?
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Offline croat1gamer

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #61 on: May 13, 2009, 11:47:12 am »
I might have an idea for the m79.
As you mentioned bf2142, also, you have there the clark 12 rdx, you know, the heavily modified shotgun that shoots some kind of grenades.

Also: shorten the spas and give it an bigger barrel, and maybe a different color tone/shading.

As for parachutes, ill try to do them today, as i finally have some spare time (god bless the school syndicate that is on strike).

edit:
And thank you for making the topic where you placed your vector art, the program for vectors is helping alot with changing the angle of the parachutes (as the object modification doesnt work)

edit:
Allright, found a way to modify the po files, but the closer they are to the body the smaller they are, i would need a help from an profesional on this part.
« Last Edit: May 13, 2009, 01:57:27 pm by croat1gamer »
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Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #62 on: May 14, 2009, 01:41:35 am »
Btw, change the names of the DE's and the Spas, there won't be any of those in 2056...Maybe call them PsEG.223? Or some other crazy names...Same goes for the spass, the mod should have no bullet shooting weps at all, at least that's my opinion, but I think the minigun can stay, as it is quite futuristic...Also, maybe have a light saber instead of the saw? And the knife seems kinda sucky, got any other ideas?

The knife is unmodified from MattH's design. I'm going to change it to a katana and maybe edit the POA?

All weapons are getting a name change. the default ones are still there as I haven't gotten round to it yet...

croat1gamer: Cheers. I look forward to the designs :D

Offline Espadon

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #63 on: May 14, 2009, 11:17:02 am »
Well, the battle axe is pretty creative IMO. Be aware that modifying the POA stands a high chance of not being able to play the mod online.
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Offline croat1gamer

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #64 on: May 14, 2009, 11:50:07 am »
I could help for the poa files.

Ah, espadon, you are a modding pro, also, could you help me with the para.po problem i mentioned.
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Offline -Skykanden-

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #65 on: May 14, 2009, 12:04:49 pm »
Few people has modified any animations or something out of graphics, some graphics start in different possitions and maybe you make the full graphic of the drop pod and would be like that

0 - Drop pod
| - Soldier

So it would be always over the soldier, try to modify the parachute ropes

Offline ChaoticEnvoy

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #66 on: May 14, 2009, 12:13:06 pm »
Few people has modified any animations or something out of graphics, some graphics start in different possitions and maybe you make the full graphic of the drop pod and would be like that

0 - Drop pod
| - Soldier

So it would be always over the soldier, try to modify the parachute ropes

But as the parachute "disintegrates" when you activiate your jet... if a drop pod disintegrates during a retrodrop.... it could be dangerous....

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Offline -Skykanden-

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #67 on: May 14, 2009, 12:15:40 pm »
Dangerous? In what way?

Offline MattH

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #68 on: May 14, 2009, 12:17:05 pm »
Actually the parachute is made of 2 pieces and it breaks in half when you hit the ground so the idea could work fairly good.You could have an egg shaped pod that would open to let the guy out....

He is getting a bit to realistic.Hes saying that if a real pod were to disintegrate the occupant would be killed.
« Last Edit: May 14, 2009, 12:18:40 pm by MattH »

Offline ChaoticEnvoy

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #69 on: May 14, 2009, 12:19:21 pm »
Dangerous? In what way?

The droppod is supposed to be falling from the orbital space/dropship/whatever at a very high speed, and delievers the trooper inside to the ground safely. If the droppod disintegrates in the mid-air... uh-oh.

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Offline demoniac93

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #70 on: May 14, 2009, 12:35:07 pm »
Dangerous? In what way?

The droppod is supposed to be falling from the orbital space/dropship/whatever at a very high speed, and delievers the trooper inside to the ground safely. If the droppod disintegrates in the mid-air... uh-oh.

This is soldat, a game, mate, it's supposed to be ridiculously impossible and logic defying...
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Offline -Skykanden-

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #71 on: May 14, 2009, 12:41:21 pm »
Dangerous? In what way?

The droppod is supposed to be falling from the orbital space/dropship/whatever at a very high speed, and delievers the trooper inside to the ground safely. If the droppod disintegrates in the mid-air... uh-oh.

This is soldat, a game, mate, it's supposed to be ridiculously impossible and logic defying...

And this is a mod so he can do or think whatever he wants.


That of the parachutes might be able to make it with scripts, just post about it.

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #72 on: May 15, 2009, 06:13:17 am »
As long as I get them I'll be fine.

Ok. Beta release for sunday.

Things that won't be done fully:

-Drop pods
-sfx
-weapons-fx
-Gosteks
-Only one map released in the beta.
-Completed Interface.
-%100 completed explosions
-Weapons.ini in very basic form, not completely finished at all. I need to you testers to comment on them and make changes as you like, discuss it, I need constructive criticism.

Beta will probably end the following Sunday, though I am willing to let the link stay there.

Prepare for an onslaught!!!

Sorry if I don't get them out on time

Offline croat1gamer

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #73 on: May 15, 2009, 06:21:50 am »
Make me the drop pods, each is 1/2 of the pod, their size should be a bit bigger than the gostek, name them para and para2, they should be equal sized, the size doesnt matter too much.
Only the positioning is bugging me.
Can someone tell me what means which parameter in the .po files?
The first is the x axis, i dont know the second one, while the last is the y axis (and it seems it changes the size also)

Espadon, could you help me with that, as you should know it (otherwise, is lord ivahn active anyhow, doesnt need to be the forums, msn, email, whatever)
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Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #74 on: May 15, 2009, 06:34:07 am »
This mod is really taking off! I didn't know the community was this friendly (no offense). Thanks guys. ;D

By the way, I have exams soon, and I have a mountain of assignments. Please bare with me, I am trying to balance things. I am working on this.

croat1gamer: I really appreciate this by the way, thank you.

EDIT: YEEEEEEEEEEEEES, I got soem 2142 sounds.

EDIT 2: Ok. Look at first post.
« Last Edit: May 15, 2009, 07:41:52 am by Gnoblar »

Offline MattH

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #75 on: May 15, 2009, 08:37:44 am »
Looking very nice  ;)

Now if only I had been as smart as you and given some "suspense" with my mod...
I'm loving the new weapon names keep it up and maybe we will see the full mod come out soon.

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 13th of May
« Reply #76 on: May 15, 2009, 08:44:00 am »
Looking very nice  ;)

Now if only I had been as smart as you and given some "suspense" with my mod...
I'm loving the new weapon names keep it up and maybe we will see the full mod come out soon.

Fingers crossed next week.

The new sounds are EPIC, they really fit the mod.

I was playing an INF game on a new map layout I'm trying, and the cross fire between buildings looked so cool...

Offline MattH

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #77 on: May 15, 2009, 08:55:03 am »
STOP! (People are going to start trying to murder you for you mod ;D).

Or at any rate don't rub it in  :P

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #78 on: May 15, 2009, 09:01:39 am »
It doesn't look that good does it?

Flashback: I was looking at the old thread for 2057AD. It's horrible. It's so much better now.

Update of sorts: depending on how much Halo 3 I play and how much Physics homework I do tomorrow, I might be able to sneak in two maps for the beta. I shall see.

Offline demoniac93

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #79 on: May 15, 2009, 12:18:36 pm »
I love the names and the story is epic :D
Btw, the AK should have a slightly higher fire rate. (Balance opinion)
b&