Author Topic: Soldat 2057AD Redux Last update: 29th of June  (Read 17262 times)

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Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #80 on: May 15, 2009, 07:45:03 pm »
I love the names and the story is epic :D
Btw, the AK should have a slightly higher fire rate. (Balance opinion)

Whoops. Forgot about that. It has a higher fire rate currently. I'll edit that in. The spas is ridiculously over powered currently. I'm shortening the range.

Offline Blacksheepboy

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #81 on: May 16, 2009, 12:26:08 am »
Hey, those weapons are pretty wicked if ya know what I mean?  Glad to see you stepped it up a notch ;)

Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #82 on: May 16, 2009, 02:30:30 am »
Hey, those weapons are pretty wicked if ya know what I mean?  Glad to see you stepped it up a notch ;)

Oh yeah.

Offline demoniac93

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #83 on: May 16, 2009, 08:38:09 am »
I love the names and the story is epic :D
Btw, the AK should have a slightly higher fire rate. (Balance opinion)

Whoops. Forgot about that. It has a higher fire rate currently. I'll edit that in. The spas is ridiculously over powered currently. I'm shortening the range.

Thanks, @Spas: Maybe slower the bullet speed, that'll be easier as speed->distance.
Oh and I think your idea about making it shoot some sot of really small bombs or something is great, as I doubt people will be using pellets for that xD
Maybe mini C18's?
b&

Offline Espadon

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #84 on: May 16, 2009, 08:40:54 am »
Spas cannot be modded to shoot anything other than pellets.
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Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #85 on: May 16, 2009, 10:24:20 am »
The spas shoots pellets, and is a one-hit kill. To balance this, fire interval increased and also range decreased. Using it in close range is unbelievably effective, but at longer ranges, it's useless. I think it's pretty balanced.

Offline demoniac93

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #86 on: May 16, 2009, 11:00:22 am »
Spas cannot be modded to shoot anything other than pellets.

Thanks for that info.
@Gnoblar: Nice thinking with the Spas there, just don't lower the DOT...Please.
b&

Offline MattH

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #87 on: May 16, 2009, 11:19:22 am »
Personally I would re-make the Aug because it really does not look very aggressive infact it looks more like a sniper rifle or a ruger...

Offline croat1gamer

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #88 on: May 16, 2009, 02:25:07 pm »
2 minute work.
M79, as i would like to see it, now i need the ingame gfx-es to mod them also.

As for aug, add to it a bigger clip.
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Offline demoniac93

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #89 on: May 16, 2009, 03:30:00 pm »
2 minute work.
M79, as i would like to see it, now i need the ingame gfx-es to mod them also.

As for aug, add to it a bigger clip.

The texture seems kinda sharp, can you fix that?
b&

Offline croat1gamer

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #90 on: May 16, 2009, 04:12:12 pm »
Meh, its just my vision of it.

So gnoblar, when will you release the beta?

I wont be able to evaluate the sounds as someone broke my headset, so i have to use shitty 3rd grade headphones, everything is sooo shallow.
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Offline Gnoblar

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Re: Soldat 2057AD REDUX Last Update: 15th of May
« Reply #91 on: May 16, 2009, 09:10:32 pm »
Meh, its just my vision of it.

So gnoblar, when will you release the beta?


When my brother finishes his Uni homework.

Offline Gnoblar

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Re: Soldat 2057AD Redux BETA RELEASED
« Reply #92 on: May 16, 2009, 11:46:59 pm »
I have a gift for you all.

Read first post.

Love, Gnoblar

Tell me if link is broken.

EDIT: oh snap, forgot to add the map. There, there's a link there now.
.
« Last Edit: May 16, 2009, 11:55:53 pm by Gnoblar »

Offline croat1gamer

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #93 on: May 17, 2009, 06:26:37 am »
This is your 2nd mod, right?
Looks amazing, there are 2-3 flaws on the weapon alignment, i will try to fix them (so it will be even more awesome).

The m79 clip needs to be blank, and the m79 and law have the worst alignment (ill try to fix, ill send you the fix via pm)

The socom, saw, spas and deagles would need their ingame gfx-es.

The sfx-es are perfect.

And if you dont mod something, dont include it in the zip file, it makes the overall size smaller.

Ill test the wep mod later.

As for map, some advert signs dont look like they are in the right setting.
And much less fuel, and the most places should be able to reach without using fuel, more like with backflipping.

Also, place the map in a topic in the map making subforum.

Also, i can run a server with the wepmod later.
« Last Edit: May 17, 2009, 06:34:42 am by croat1gamer »
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline -Skykanden-

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #94 on: May 17, 2009, 06:53:10 am »
Well SFX are great but all those are from BF2142
Maybe you should make propper folders to select the weapons (interface ones) because it's kind of 'untidy' use Mod config
the GFX looks really nice, specially the fires

Offline Gnoblar

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #95 on: May 17, 2009, 07:50:21 am »
OK. All taken into account. I didn't put much effort into the weapon-gfx unfortunately.

All the sounds are from 2142, I'm not very good at sound editing. I have some new sounds though, like Minimi reload (it's the sound of my cars boot opening and closing.)

Thank you for fixing the weapon alignment, and the map shall recieve it's own topic, where I shall discuss all the maps. I am going to make all the maps larger as well, really large.

How's weapon balance?

This is my first mod by the way.

Offline MattH

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #96 on: May 17, 2009, 09:20:17 am »
It looks (and sounds) very nice so far there are still little things that need work here and there.
And oh yes the flamer is the best I've ever seen.
« Last Edit: May 17, 2009, 09:23:00 am by MattH »

Offline Gnoblar

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #97 on: May 17, 2009, 09:25:16 am »
The flamer image, or the fire it shoots?

Thanks :D

Offline MattH

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #98 on: May 17, 2009, 09:29:22 am »
The fire it shoots duh  :P

It looks SO cool  :o I gotta say SWEET BUBBLE GUM THAT'S COOL (sorry for the rant)

Offline ds dude

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Re: BETA - Soldat 2057AD Redux - BETA
« Reply #99 on: May 17, 2009, 10:33:10 am »
It looks good, for the final release I would recommend the "fall of the clip" animation." When you reload, the clip falls, but the clip on the gfx doesn't, like in the original soldat. Also, the X58 Rail Gun, the rail in the gfx can be a little higher, because in some backgrounds it doesn't look like it has a rail.

All in all good work, I'm impressed with it.
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