Soldat 2057AD
-A mod by Gnoblar-
scout
Niko
Update 29th of June:Ok.
-Sounds are now being edited by scout, who is a legend.
-Interface is being made by Niko, who is a tank.
-gosteks by scout as well.
-weapons-gfx, map and weapons.ini are being completed.
-Tweaks made to MP-5, Ruger and Barrett variants in weapons.ini
Update June 2nd:What you must do to help me:-Say it's cool
-Say the sfx are cool.
-
COMMENT ON WEAPONS BALANCE fiddle with it, remember the roles of the weapons though. Don't just say what's bad, say how.
-Play it.
-Tell me the flaws in my map (there are a
LOT)
-Tell me anything you'd like to see included.
You're off the map:
Oh whoops:
Here be my map (Not yet finished, but close to it)Update 15th of May:Weapon Loadouts and jobs:
1. Deagle Variant (Current name:
Dual X43 Kryteks)
Role: N/A
-Medium range assault weapon.
-High damage, slow fire, average reload.
-Movement Arc.
2. MP-5 Variant (Current Name:
GGI Hellfire)
Role: Assaulting, attacking. Hellfire is very inaccurate and spray-and-pray applies to it.
-High fire-rate
-High Damage
-Very Inaccurate
-Low ammo, descent reload.
3. AK-74 Variant (Current name:
X53 Railrifle)
Role: Defending/Attacking, used to finish off enemies and assault. Very deadly, and used to kill quickly, but low ammo let's it down, preventing you from killing en-mass.
-Very high damage, Accurate
-Longer reload
-limited ammo (21)
4. Steyr Variant (Current name:
L36 Pulse Rifle)
Role: Pinning, damaging enemies from a distance. Being accurate and long-ranged, the L36 is very useful for shooting into packs of approaching enemies, weakening them all.
-High accuracy, low damage
-Lot's of bullets
-Slowish reload
5. Spas 12 Variant (Current Name:
GGI 53 Shotgun)
Role: Assaulting on point. High damage, low range, the shotgun is used for getting rid of all enemies within close quarters (Buildings).
-High Damage
-Arcing Bullets, low range.
-5 bullets.
6. Ruger Variant (Current Name:
X7 Gauss Rifle)
Role: Picking off enemies, use cautiously, it's not for attacking or defending, it's to hold the centre of the map with.
-Very accurate
-2-shot kill max.
-5 shots, descent reload
-Fire interval lets it down.
7. M79 Variant (Current Name
L73)
Role: Bombarding/Decimating dug in troops.
-Accurate
-Startup time
-Longish reload
-Three missiles.
8. Barrett Variant (Current name:
X98 Sniper Rifle)
Role: Camping and guarding. Slow reload and limited fire interval means that attacking with this weapon isn't going to happen. Camp at bases and guard flags, you'll only get one shot before getting pinned.
-5 shots.
-
Extremely accurate.
-No start up time.
9. FN Minimi Variant (Current Name:
L45 LMG)
Role: Pinning at range. Used to weaken enemies approaching.
-Very inaccurate
-Low damage
-Very fast rate of fire
-80 bullets.
10. Minigun Variant (Current name:
GGI-97 HMG)
Role: To block corridors. To take full advantage of this weapon, lie down at the front of a hallway and shoot bursts through it.
-Loooong reload.
-100 bullets.
-Slow fire rate
-Start up time
-Pushes you back.
-Low damage.
That's all for now. Updating soon with M79 variant (w00t).
Update 13th of May:Yay new weapons images. Check them out, aren't they just sexy?
I'll fix the story later, I know it's a bit lame.
Aim:-To keep people pay soldat and give them a new way of playing.
-To give soldat a new feel with futuristic weaponry, but keeping the graphics in the same style as the vanilla soldat.
-To show off my Polyworking and weapon-editing skills.
Features:-All new Weapons
-All new gosteks
-All new Interface
-All new weapons.ini, featuring an entirely new way of playing soldat.
-Three new highly detailed maps, specially designed to match teh weapons.ini, making for balanced gameplay.
-All new parachutes
-New explosions
-All new sounds
-A whole bunch of other tweaks. Including my own buffing of cluster nades and wait until you see the new berserker mode...
Completed, or at least finished, but not "proof-read":-All weapons except M79.
-Explosions (They are all turquoise and futuristic)
-"Berlin" map, waypointed by Blacksheepboy. (Thanks to HeavyMetal.Penguin91 as well)
-Interface
-Various other things I can't remember
Currently Working on:-2nd Map, set in a deserted Island resort hotel. It's looking quite good.
-Gameplay (weapons.ini)
-New scenery.
-Finding out if I can get a server running.
-Gosteks, at the moment they're pitch black and a bit skinny.
-Interface
-Polishing various weapons.
-Berlin map, fixing scenery, increasing eye-candy etc, polishing off really.
Need to start:-3rd Map
-Weapons-gfx
-Secondary weapons
(ANY IDEAS?)-Various Primary Weapons
-Fine-tuning
-Finding sounds.
-Team2 gosteks.
I'm lost on (Please donate ideas for me):-M79 Variant-M2 Turret-Flamer ( I was thinking plasma...)
Can you help?Yes, I want to encourage forum interaction. If you want to create a weapon for me, I'll edit it so it matches my style. I will also we very happy to have anyone willing to have a server to play it on when it's out. If you want to make some maps, or map ideas, simply PM or even better, say them here! All criticism is welcome, as long as it's not flamecism. All advice appreciated. I would very much like to have some more people working with me, even if it's just ideas.
Acknowledgments:Mangled* For Soldat Enhanced Explosions
Blacksheepboy and HeavyMetal.Penguin91 for waypointing (There'll be more to do...)
croat1gamer for wroking on my drop pods.
-Skykanden- for advice.
MattH for helping create weapons.
scout for gosteks
Niko for interface.