Author Topic: "Project Borehemwood"(Beta) Updated!  (Read 3067 times)

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Offline Ragnaros

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"Project Borehemwood"(Beta) Updated!
« on: February 10, 2009, 10:25:09 am »
==="Project Borehemwood"===


this mod was inspired by one awesome game:SurvivalCrysisZ http://playthisthing.com/survival-crisis-z

ATTENTION PLZ! [UPDATE]
beta version of "Project Borehemwood" is here!
WHAT IS CHANGED:
+ all weapons-gfx and interface-gfx
+ every sound is changed
+ ready to use bot-pack
+ changed Explosions, blood, smoke and rain (credits go to Jeckson and his Effects mod)
-Not ready: stat.gun, gosteks and not sure about some sfx
-plz comments!

HERE IS THE LINK. BETA VERSION! 6,22mb
http://files.filefront.com/Project+Borehemwoodrar/;13530151;/fileinfo.html

http://forums.soldat.pl/index.php?topic=32573.0  <--- how i started. 1st requests for help :)


WEAPONS LIST
|1)dual revolvers                             
|2)pistol
|3)revolver
|4)SMG
|5)sawed-off
|6)crossbow
|7)flare gun
|8)rifle
|9)HMG
|10)Combat shotgun
|
|US SOCOM-  USSOCOM
|knife-  knife
|chainsaw-  chainsaw
|law-  signal rocket         <---- almost ready
|grenades-  pipe bomb
|clusters-  emp bomb
|flamer-  flamethrower








at the moment i need some things to complete and to release my mod as the full modification:
1)new gosteks! for zombies and survivals!
2)suggestions for replacement of Stat.Gun
3)mappack :)
dont worry, i have a LOT of textures and sceneries, they are in attachment;
here is an example of textures/sceneries


all of them (full) are in the archive in attachment
who want to take this job?
(im not a mapper at all)
5)amazing idea from LordFruncamunch! the Scripts!
assumed class-system is here, after the story.

------------------- ok. here, hold: the Plot!--------------------

Its the summer of ' 99, in the slum part of the city...
hey it's all you can afford right now. Hot, rainy nights, unbearable humidity.

Then things went weird.
Your neighbor's dog was usually a bit much, but biting a half pound chunk of flesh out of the mailman was not what you'd expected.
They put the mutt down, gave the poor mailman some rabies shot,
it was a great story to tell at the bar.
But the next time you saw the mailman's eyes.....

vacant white......

rimmed with crusted blood......

maybe he was taking revenge on the neighbour.
You saw him sink his teeth into her neck.

He was making his rounds, she had come out to offer a batch of I'm-sorry-my-dog-bit-you cookies...

...


when suddenly he began to convulse.

You saw it all from your second story window.

He twitched, coughed, puked.

Then he lurched.

After that you spent quite a bit of time indoors.
People were bit, then they changed.
First it was a bloodbath, then it was a mob. Humans became the minority.
After a week of horrors, as seen through your window, you decided to return to what's left of society in hopes of, for starters, survival.

You equip yourself with the tools of the trade, along with some stuff you've
picked up here and there, and head out into the chaos.
.............................................
=ZOMBIES CLASSIFICATION=
-Zombie
(nothing special, fists only)
 
<this is the art for upcoming gosteks. no idea how to>

-Zombie-hunter
(favourite weapon is knife, camping sometimes)


-Zombie-butcher
(you will never guess... he uses the chainsaw)


-The Infected
(like a simple zombie but he can pick up the weapons luying on the
ground cause he still have some brains)


(all of them can be found in the bot-pack in the end of this post and in the mod archive)
.............................................

Marauders, terrorists, drug lords and heroes are all equals here.
They are all either one of us or one of them, warm-blooded or cold,
survivors or monsters.     

No one knows why people started eating each other, or what the government was doing about it.

SWAT team members began arriving in choppers, but they seemed
more interested in saving themselves than any of the locals.
One misunderstanding like this led to another, and soon the Rebellion was born.         
Given the state of things, it was understandable that the locals began stockpiling arms.
Armed locals, armed outsiders, and a bucketload of
mistrust just don't mix:
SWAT and Rebel forces became as deadset at destroying each other as at destroying the zombies.
Fortunately, a corpse created from a cross-fire doesn't get up again...
Prepare to survive...

--------------------------------------------------------------------------------------
================================================

|For scripters|
[the system is very simple i think]

Classes:
1)The Doctor
-regeneration
-spawn medikit

2)The Bartender
-spawn vest
-spawn grenades box

3)The Clerk
-place C4 explosive (like a mine)
-invisibility (predator)

4)The Hunter
-chance of critical strike (2x dmg)
-berserker

5)The Hacker
-spawn clusters (=emp bomb in mod)
-average regeneration

and no weapons specification ;D
maybe someone can do it for my PB server?

The help with Gosteks, interface and simple TESTING is needed!
all your ideas (rational and worthing my time) will be embodied in this project ;D
And MAPS! you can see a lot of textures and sceneries in attachment!
+ it is important to learn your opinion concerning balance of guns

*edit*
Bot-pack placed here, in attachment, and in the mod archive :)
you can d/l it separately just to check it out (but its much more useless without the MOD)
« Last Edit: April 03, 2009, 12:35:15 pm by Ragnaros »

Offline Henito Kisou

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Re: "Project Borehemwood" Beta version
« Reply #1 on: February 10, 2009, 12:24:16 pm »
I'm busy now, because I want finish my FEARXP2 mod, so I will not contribute there so much. I can do everything except explosions (which I suck in it) and interface guns (which are on experimental stage, in style improvement process, so I dont want show anything new until I make something more valuable). As for Interface guns, ask Dairy or -Skykanden-

Offline Ragnaros

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Re: "Project Borehemwood" Beta version
« Reply #2 on: February 10, 2009, 12:32:14 pm »
AH no! you didnt understand! only Health bar, ammo bar and jets! LOL

*edit*
hah update. its ready
« Last Edit: April 02, 2009, 01:41:45 pm by Ragnaros »

Offline Henito Kisou

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Re: "Project Borehemwood" Beta version
« Reply #3 on: February 10, 2009, 12:38:19 pm »
Well, weapons are way too big. Even if entire original game is isometric (also guns on interface/hud), for mod guns should be converted like in Soldat to prevent that oversize thing and  save as many details as possible.

Offline Ragnaros

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Re: "Project Borehemwood" Beta version
« Reply #4 on: February 10, 2009, 12:43:47 pm »
have you downloaded the mod? ;)

Offline Henito Kisou

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Re: "Project Borehemwood" Beta version
« Reply #5 on: February 10, 2009, 12:50:27 pm »
Yes, but this is general first impression for isometric game which need to be converted into another game in Abuse gameplay perspective.

Offline Ragnaros

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Re: "Project Borehemwood" Beta version
« Reply #6 on: April 02, 2009, 01:37:01 pm »
link updated!
new version! fixed very much :)

omg forgot about screenies... lazyyy...
anyways gosteks are not ready...
plz help me with gosteks!
everything is ready except Gosteks!!1

comments PLZ

*edit*
after very continueous fight with zombies myself ive uploaded the 1st Screenshot... look at the beginning of the topic
« Last Edit: April 02, 2009, 02:06:49 pm by Ragnaros »

Offline Henito Kisou

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Re: "Project Borehemwood" Beta version
« Reply #7 on: April 02, 2009, 03:25:45 pm »
Do you can post full body sprites of these soldiers/zombies?

Offline Ragnaros

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Re: "Project Borehemwood" Beta version
« Reply #8 on: April 03, 2009, 02:20:19 am »
okay, Zombies, S.W.A.T. and Rebels


[1]-Zombies

braaaaainz...

[2]-Neutral, SWAT, Rebel


and some sketches for other "Zombies":

-Ghost


-Banshee


btw, gona upload more screenies right now
*edit 10 minutes after* YEY! they are ready =)
WAIT! new weapons.ini ;D
« Last Edit: April 03, 2009, 03:23:19 am by Ragnaros »

Offline Ragnaros

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Re: "Project Borehemwood"(Beta) Updated!
« Reply #9 on: April 03, 2009, 08:38:09 am »
UPDATE!
Powerups modded (1 sec, im updating d/l link)

;D
feel free to comment

*edit*
Quote from: Filefront.com
There are no available upload servers. Please wait while we resolve this issue.
>_< wtf?!!1
i will add them to mod but it seems like not today :(
« Last Edit: April 03, 2009, 12:38:51 pm by Ragnaros »

Offline Henito Kisou

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Re: "Project Borehemwood"(Beta) Updated!
« Reply #10 on: April 03, 2009, 10:57:32 am »