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So,

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Yes!
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Author Topic: Gun Overheat  (Read 10005 times)

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Offline scarface09

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Gun Overheat
« on: February 11, 2009, 05:13:02 am »
Okay I think I just come up with a good idea. How about we have gun over-heat. This means if you spray too much, the gun becomes to overheat and you cant shoot anymore or as much. This is a good way to stop sprayers. This is a very realistic option because guns very do much overheat and become extremely hot which therefore cause you stop shooting.

I rekon, if the gun is overheating a lot when your using it, a red indication or sound will indicate that the gun is ready to overheat and for you to stop shooting so much. Imo, I think it should be when you have been continuously shooting for more than 20 bullets? Feel free to discuss this idea and post your thoughts and ideas.
« Last Edit: February 11, 2009, 06:11:33 am by scarface09 »
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Offline JupiterShadow

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Re: Gun Overheat
« Reply #1 on: February 11, 2009, 05:21:40 am »
This had already been done with the turrets in the airpirates, etc.

Offline SpiltCoffee

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Re: Gun Overheat
« Reply #2 on: February 11, 2009, 05:34:05 am »
Self-bink already replicates this by making your aim dodgy if you fire for too long. F11.
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Offline Boots

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Re: Gun Overheat
« Reply #3 on: February 11, 2009, 06:08:49 am »
F11, pretty much was already done, and would slow down soldat, making it less face paced.
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Offline Gotfryd

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Re: Gun Overheat
« Reply #4 on: February 11, 2009, 06:56:12 am »
Self-bink already replicates this by making your aim dodgy if you fire for too long. F11.

Exactly.

However, I'd support adding visual and sound effects of overheating which would correspond to the gun being self-binked.

Offline scarface09

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Re: Gun Overheat
« Reply #5 on: February 11, 2009, 07:03:11 am »
Well thats what I'm sort of trying to get to...
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Offline Gotfryd

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Re: Gun Overheat
« Reply #6 on: February 11, 2009, 07:12:33 am »
Ah. I though you suggested to add another anti-spray feature working like self-bink.

Offline scarface09

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Re: Gun Overheat
« Reply #7 on: February 11, 2009, 07:16:06 am »
Well, Im sort of trying to get different ideas into different people's heads...see one idea drifts to another which will eventually work its way into one big idea.
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Offline STM1993

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Re: Gun Overheat
« Reply #8 on: February 11, 2009, 07:28:24 am »
Hey, I think this is a good addition for weapon.ini modding. We've all always wanted greater variety in our modding, now this is one of the things I'd like to see that could be made into an option. It was also impossible to make the gun have the appearance of being overheated.

I'd F12 this for modding capabilities.
If it is for the actual, default balance, it's very strictly a F11, no.



For those of you who want to see an actual M2 Stat Gun (turret) becoming a portable primary weapon, this is the closest I can do (except for the self-bink) and hasn't been tested yet. It is also not intended to be balanced. Take this and replace any weapon that allows automatic fire other than the turret's own stats (eg: M79, Minigun, Steyr Aug, LAW...).

Damage=180
FireInterval=9
Ammo=1
ReloadTime=1
Speed=360
BulletStyle=14
StartUpTime=10
Bink=-70
MovementAcc=1
Recoil=0

Note: You may want to consider changing bullet style to 1 instead.

You should be able to use it just like a normal turret, except that it has self-bink rather than overheat, and so your tactics in using this portable stat gun is a lot more effective than normal.

The tactic to keep shooting a Stat Gun without having to overheat is to fire in bursts. A burst of 2 shots is very effective for that, an occasional but accurate burst of 3 and then a slightly longer rest also works for a definite kill against a threatening enemy. Although the turret is pretty useless in actual games, I think you'd be pleased to know this tactic when you're planting a turret in a zombie game, for this is how I survive and keep a constant stream of fire with my turret. Use together with Berserker mode for a definite kill in just one shot - you can mow down a whole horde of zombies.

In this case, since it uses self-bink, you can fire in a burst of about 3-4 and still not be affected, so it still doesn't feel very "turret"-like.
EDIT: It has now been tested and works well. The self-bink is too low though.
« Last Edit: February 11, 2009, 08:57:00 am by STM1993 »

Offline Farah

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Re: Gun Overheat
« Reply #9 on: February 11, 2009, 12:32:52 pm »
a limited amount ammo of does the same thing.
try again clownman
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Offline Xxypher

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Re: Gun Overheat
« Reply #10 on: February 11, 2009, 12:46:25 pm »
 F11, no matter what, this would make all automatic weapons unfair.

Offline Atashi

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Re: Gun Overheat
« Reply #11 on: February 11, 2009, 11:38:04 pm »
F12 kind of like my idea :)
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Offline scarface09

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Re: Gun Overheat
« Reply #12 on: February 12, 2009, 12:04:03 am »
a limited amount ammo of does the same thing.
try again clownman
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Offline L[0ne]R

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Re: Gun Overheat
« Reply #13 on: February 12, 2009, 02:20:28 am »
F11, because what it does is it overheats the gun, not just stops players from spraying. Let me put it this way:
Someone who sprays - will have his gun start overheating.
But
Someone who has his gun overheating - is not necessarily someone who sprays.
So this will affect other players who don't spray, and they don't deserve such punishment. :|

Besides, measures against spraying have already been taken. The longer distance the bullet flies - the less damage it does. So a noobish spray (as opposed to what I call "smart spray") will be mostly harmless. If not - there are many ways to avoid spray and use its disadvantages against the sprayer.

But like STM1993 mentioned, this setting wouldn't be a bad addition for modding purposes. Though IMO it's not worth the time put into coding this.
« Last Edit: February 12, 2009, 02:24:37 am by L[0ne]R »

Offline STM1993

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Re: Gun Overheat
« Reply #14 on: February 12, 2009, 02:43:12 am »
a limited amount ammo of does the same thing.
try again clownman
If you're referring to my post... I'd wonder if you have even tried that stat gun tactic before...

Offline Farah

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Re: Gun Overheat
« Reply #15 on: February 12, 2009, 12:25:01 pm »
are you clownman stm. think about it.
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Offline scarface09

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Re: Gun Overheat
« Reply #16 on: February 12, 2009, 04:29:33 pm »
Limited ammo does not do the same thing...what are you on about?
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Offline STM1993

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Re: Gun Overheat
« Reply #17 on: February 13, 2009, 01:29:57 am »
are you clownman stm. think about it.
No offense, but it is you who needs to think:



Suppose you fire continuously, then yes, you can only fire 18 bullets before you are overheated and must cool down. That is true.

Then suppose you actually stopped firing halfway for a moment, then fire again. You can fire more than 18 bullets before you overheat.

Now suppose you fire three bullets at once, then stop, then fire three again, and you continue this pattern. You'd find that you can shoot a lot more continuously and for a much longer period of time before you actually overheat. Fire in bursts of 2 instead, you'd practically not overheat.

When you shoot a turret, it will slowly heat up, but will begin to cool as soon as you stop holding down the shoot button. It's nothing like a reload - it's more like a self-bink that has been modified to limit the amount of bullets fired rather than limit the accuracy of the gun. All guns must reload as soon as they run out of ammo. However, the stationary gun can keep firing as long as it doesn't overheat.



To further prove my statement, let's say you have a Steyr Aug with 1 ammo and 1 reload and fireinterval 6, but -50 self-bink. If you fire in controlled bursts, the self-bink wouldn't really screw up your aiming, but if you fired continuously all the way, you'd be as good as not even firing as your bullets begin to fly everywhere rather than where you are aiming at. Compare this with overheating, don't you find them very similar?

Now let's suppose our Steyr Aug is the way it is now but with -50 self-bink. It'd still work just like the above, but has a limited 30 ammo. You can control the burst-fire extremely well, but in the end you'd still need to stop shooting as you need to reload. That doesn't make sense when you compare this to the turret.



Instead of saying "think about it", why don't you explain?

Finally, if you still don't see the picture and cannot provide a good explanation, this argument is over.
« Last Edit: February 13, 2009, 01:46:28 am by STM1993 »

Offline SpiltCoffee

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Re: Gun Overheat
« Reply #18 on: February 13, 2009, 03:55:43 am »
Uhm... STM... he wasn't referring to you as an actual Clownman, but the person who's alias is Clownman (in this case, scarface09). :S
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Offline scarface09

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Re: Gun Overheat
« Reply #19 on: February 13, 2009, 04:46:17 am »
Yes SpiltCoffee...whatever you say
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Offline SDFilm

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Re: Gun Overheat
« Reply #20 on: February 13, 2009, 05:44:53 am »
Same with the 'gun jamming' idea;

No. Frankly I think it's a terribly tedious, heavy-handed and blunt tool to solve a problem that in my opinion isn't that much of a problem anyway.

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Offline STM1993

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Re: Gun Overheat
« Reply #21 on: February 13, 2009, 06:28:25 am »
Uhm... STM... he wasn't referring to you as an actual Clownman, but the person who's alias is Clownman (in this case, scarface09). :S
O.o

Bleh, this is getting all so confusing.

Offline tehsnipah

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Re: Gun Overheat
« Reply #22 on: February 13, 2009, 08:45:30 am »
Heeeeellllll no! This game does not need any of those bullshits!!! It'll only piss more people off.

Besides, turret's good enough.
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Offline scarface09

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Re: Gun Overheat
« Reply #23 on: February 13, 2009, 08:58:06 am »
there only just ideas...no need to go crazee
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Offline gladiator2

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Re: Gun Overheat
« Reply #24 on: February 13, 2009, 09:37:54 am »
Now just think about it.

One reason why we tediously mod so much is that we want the game to be as accurate as possible. We want it to be realistic.

Now, in reality, assault rifles and LMGs really do overheat when continuously fired. The barrel gets red hot until you can't hold it anymore. Just one full mag in an M-16 can get it hot. That's one of the reasons why the A4 variant has 3-round burst instead of full auto.

So don't go into cardiac arrest over the idea, here. It's not bad. I also like the jamming idea, 'cause M-16s are notorious for doing that. It's not a bad idea, so chill out. Whether or not it's possible to implement is another story.

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Offline STM1993

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Re: Gun Overheat
« Reply #25 on: February 13, 2009, 10:09:03 am »
^ Oops, sorry I deleted my original post.

What I was saying earlier:
Quote
I'd only support overheating for modding purposes only.

When it comes to jamming, I don't see how adding this random factor would help, even for realism. I mean, it'd just screw up the guns a lot, so much that it actually becomes annoying rather than fun yet realistic.
To add on, the overheat feature has a lot more usage in mods than for jams. For example, in a futuristic mod, I could make an energy gun that uses the "overheat" system rather than reloading etc. The more it fires, the less energy it has, and must recharge before it fires.

The only disadvantage is that the overheat system only works if you are using a gun that can be fired automatically.
« Last Edit: February 13, 2009, 10:19:20 am by STM1993 »

Offline gladiator2

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Re: Gun Overheat
« Reply #26 on: February 13, 2009, 10:13:19 am »
Agreed

Heh, yeah that'd be a major PIA, huh?

I don't even know how you'd make it jam. I suppose if you kept overheating, it would jam... And if it did, you'd have to toss the gun. Jamming is a nice thought, but it would be problematic. Overheating isn't a bad thought though, 'cause it is realistic.

Glad you said you deleted your post, 'cause I replied to it only to see it gone.

Then I wondered if I was talking to myself... and going insane....

Perhaps I'm talking to myself now... Maybe your post is a part of my imagination... ;D

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Offline Lumen-Shroom

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Re: Gun Overheat
« Reply #27 on: February 15, 2009, 03:42:47 pm »
Why is this a public demand, only like ten percent of the people in this thread want it implemented
No

Offline L[0ne]R

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Re: Gun Overheat
« Reply #28 on: February 15, 2009, 06:05:59 pm »
Why is this a public demand, only like ten percent of the people in this thread want it implemented
No
Because it's not for us to decide if this feature should be implemented.
So what that most people dont like it? "Most people" can be wrong too.

Offline gladiator2

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Re: Gun Overheat
« Reply #29 on: February 15, 2009, 06:25:54 pm »
Why is this a public demand, only like ten percent of the people in this thread want it implemented
No

Lumen, I don't wish to be critical-

...Oh wait, I do!  ;)

Seriously, you can't say that a couple people who happened upon this thread can accurately represent the wishes of all soldat players. Perhaps people would like that. Just 'cause some of the critics felt unusually critical doesn't mean it isn't a good idea.

A more accurate adress to this issue isn't "is this a good idea" but rather, "is it a practical idea?" It's a good idea because one of the main objectives of modding is to increase the game's accuracy as much as possible. But is it practical? Can it be done? Will it create unintentional factors?


What Revelations 6:8 SHOULD say: "And behold a pale horse, and his name who sat on him was Death... and all of the United States Marine Corps followed with him."

Offline Espadon

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Re: Gun Overheat
« Reply #30 on: February 15, 2009, 06:32:45 pm »
No, moreso is "is it in the spirit of Soldat?" There's an inclination for players to want to mold Soldat into their vision of a game they want to play.

As much as I'd love control over overheat, I don't think this should be very high on the priority list because it's not really in the simple arena spirit of Soldat. You all can go code your own game with overheat.
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Offline Farah

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Re: Gun Overheat
« Reply #31 on: February 16, 2009, 06:21:18 am »
and it isn't very hard to do so with all the engines around.
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Offline demoniac93

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Re: Gun Overheat
« Reply #32 on: April 06, 2009, 08:44:33 am »
Make it a server option, scripting can do it nowadays.
b&

Offline ~Niko~

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Re: Gun Overheat
« Reply #33 on: April 06, 2009, 10:01:28 am »
Whoa, what about the minigun? U wanna screw it up even more?

Offline demoniac93

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Re: Gun Overheat
« Reply #34 on: April 06, 2009, 01:23:42 pm »
Well i think it's possible to sort out the difference, IF there is gonna be a difference, in those cool down times for the heat.
b&

Offline Lt. Sprizz

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Re: Gun Overheat
« Reply #35 on: April 15, 2009, 08:31:36 pm »
I have to agree with some other people that already posted, that if you want to eliminate spraying, limited ammo does the same thing, and that will never be implemented either because...

It is not in the spirit of Soldat

Please end this discussion. The only way it will happen is with scripting, anyway.
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Offline demoniac93

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Re: Gun Overheat
« Reply #36 on: April 18, 2009, 04:31:06 am »
Why is this a public demand, only like ten percent of the people in this thread want it implemented
No

How the f*** did you calculate that? There's no poll, so you just happened to have enough time and give enough of a damn to count the f11's and f12's and change those numbers to %'s? LIES, and "the majority" can sometimes be wrong as well, maybe most of those who are against this idea might fall in love with it once they tried it...
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Offline echo_trail

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Re: Gun Overheat
« Reply #37 on: April 18, 2009, 05:15:40 am »
He's got a point though. It's probably safe to say that more than half in here is against it, myself being one of them. But in the spirit of fairness, let's put up a poll to see who's right.
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