Author Topic: CRYSO :: Crysis Conversion  (Read 36410 times)

0 Members and 1 Guest are viewing this topic.

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: CRYSO :: Crysis Conversion
« Reply #20 on: February 15, 2009, 02:50:44 pm »
I'll look to doing that as soon as I get a chance to, then.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: CRYSO :: Crysis Conversion
« Reply #21 on: February 16, 2009, 03:36:44 am »
The .ini is pretty fun, dual socoms rule. 

I'd like to say the same for the graphics.. but the interface guns are kind of a letdown since the gosteks and weapons.gfx are so nice

Nice mod though, overall pretty fun

On the down side, I honstly can't say it looks all that good (with exceptions for the gosteks)

Player since late 2007

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: CRYSO :: Crysis Conversion
« Reply #22 on: February 16, 2009, 12:51:41 pm »
Other than menu gfx, what seems to be the issue?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: CRYSO :: Crysis Conversion
« Reply #23 on: February 17, 2009, 01:12:37 am »
well, not much.  I still think the menu gfx are the most important part of the mod alone. 

For example, look at the barrel in the menu.  Honestly it looks better in-game (which really stands out to me, since you could have used the additional space) 

Another thing is the sounds, they're not loud enough (the default SFX are very audible, which makes the game simple)  something I've noticed in certain mods (ones with ripped sounds) is that the gunshots are about the same volume as everything else, but when scrolling through the default SFX, the gunshots are very clear, and the other sounds (e.g, footsteps) are much less audible.  -That's just me though

Player since late 2007

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: CRYSO :: Crysis Conversion
« Reply #24 on: February 17, 2009, 04:30:25 pm »
I'll concede I did a slop job on the barrel because I wanted to make the Valentine day deadline for the mod. Hey, if you want to make a replacement set of menu guns, feel free to.

I was actually afraid the sounds would be too loud, especially the powerups. I have my earphones at 20%, Soldat at 60% and the guns are "just right" and the powerups "too loud" for me, but I also know that a lot of people love having sounds blasting at max all the time. Dunno, I could rework the sounds a bit.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Everybodys Homefry

  • Major(1)
  • Posts: 29
  • Righteous.
Re: CRYSO :: Crysis Conversion
« Reply #25 on: February 18, 2009, 11:37:53 pm »
I actually think the sounds are awesome. Well, okay, the gunshots are too quiet. Or everything else is too loud. Whatever. But I agree that the weapon gfx are pretty excellent. Nice sizes, coloring and whatnot. The menu gfx are fine. SCAR's a bit too long and the MOAR's funky and the barrel is just- seriously and blah blah blah... The .ini also is part of what makes it so epic. I always love mods with different .inis because it changes how you play the game. This one definitely makes it more vital to get to cover, or get a vertical angle on them.

Anyway, enough of this crap. No one'll read it anyway. 

YOUR MOD ROCKS.
There we go.

DarkCrusade

  • Guest
Re: CRYSO :: Crysis Conversion
« Reply #26 on: February 20, 2009, 03:42:35 am »
Hey, I totally love the ingame graphics and the sparks ;D One thing adoring me is the weapons.ini for M79 and LAW which makes em just a weapon like shoot-with-and-throw-away-if-empty ;D

Offline [SIRS]Foxconn^^2012

  • Soldier
  • **
  • Posts: 194
Re: CRYSO :: Crysis Conversion
« Reply #27 on: February 20, 2009, 08:25:42 am »
i love scar! ;d

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: CRYSO :: Crysis Conversion
« Reply #28 on: February 20, 2009, 04:40:59 pm »
Mmmh the explosives are limited ammo mostly for balance purposes. The grenade launcher can be really devastating since you can rack up kills quickly but just mining places if there wasn't limited ammo.

The gun sounds really are a bit quiet in retrospect; I could patch that up later.

The SCAR apparently is longer than it appears in first-person mode?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: CRYSO :: Crysis Conversion
« Reply #29 on: February 20, 2009, 08:59:49 pm »
Even with this picture, i'd say the scar is still long. 

also, is the font available through one of your interfaces?  or is it a separate download somewhere.

Player since late 2007

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: CRYSO :: Crysis Conversion
« Reply #30 on: February 20, 2009, 09:50:57 pm »
Pirulen used in CRY0 should be included in the zip file. Crysis ingame font is called AgencyFB and I think it's included in Photoshop default font library. Crysis has its own Crysis fontface.

Haha you know the weapon menu outlines are cleanups of resized pictures I took in Crysis?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: CRYSO :: Crysis Conversion
« Reply #31 on: February 21, 2009, 03:37:17 am »
-.-

Player since late 2007

Offline Shivorken

  • Soldier
  • **
  • Posts: 246
  • Full Blood Azn
Re: CRYSO :: Crysis Conversion
« Reply #32 on: February 21, 2009, 06:06:17 am »
I've never been too fond of your interface weapons style as it has always seemed a bit dull and some what non eye catching in my opinion.

However, love the gostecks (<3<3<3), love the sounds and love the impeccable interface ... your truly a master of these.

Another modding legend.
[/url]

Offline Everybodys Homefry

  • Major(1)
  • Posts: 29
  • Righteous.
Re: CRYSO :: Crysis Conversion
« Reply #33 on: February 21, 2009, 11:53:13 pm »
The SCAR apparently is longer than it appears in first-person mode?


Oh. Now, I didn't catch that. In which case the SCAR does look pretty nice. It also plays pretty well. It and the Precision Rifle kick arse.

Offline Lord Frunkamunch

  • Veteran
  • *****
  • Posts: 1418
  • DRR...DRR...DRR...
Re: CRYSO :: Crysis Conversion
« Reply #34 on: February 22, 2009, 10:17:38 pm »
Haha you know the weapon menu outlines are cleanups of resized pictures I took in Crysis?

AND TO THINK I RESPECTED YOU.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

DarkCrusade

  • Guest
Re: CRYSO :: Crysis Conversion
« Reply #35 on: February 22, 2009, 10:55:50 pm »
Isnt that okay for you, Frank? :( He did great job at visuals, dont see there any problems with the black lines around the beautiful colors he used :P I respect, that he wanted to have as good outlines as possible, and that´s why he did, or not? 8)

Great job, bots rule my little bro, but even for him (plays usual just funmods) a world full of little wonders ;D One question: could you rape textures / maybe even scenery from Crysis? If you would do so your mod would get freakin #1 :o

Offline Everybodys Homefry

  • Major(1)
  • Posts: 29
  • Righteous.
Re: CRYSO :: Crysis Conversion
« Reply #36 on: February 22, 2009, 11:01:39 pm »
could you rape textures / maybe even scenery from Crysis?

JESUS. What? You mean take textures from Crysis and work them into the game? If that's what you mean, I think it'd be cool. Some maps to go along with the great bots would be pretty cool.

Wait Espadon, you shrinky-dinked the guns?!  :o (Because I've never ever done that. Ever in the world.)

DarkCrusade

  • Guest
Re: CRYSO :: Crysis Conversion
« Reply #37 on: February 22, 2009, 11:05:20 pm »
He could use these scenerystextures for defaultmaps = he could change atmospeahre in defaultmaps and they get playable for me again ;D I am doing something like that for my LSD-Mod which isnt ready yet, because I do everything new from textures to scenery, but raping is an other thing :)

Offline Everybodys Homefry

  • Major(1)
  • Posts: 29
  • Righteous.
Re: CRYSO :: Crysis Conversion
« Reply #38 on: February 22, 2009, 11:45:23 pm »
He could use these scenerystextures for defaultmaps = he could change atmosphere in defaultmaps

OH, okay. I understand. New maps would always be welcome though.  [retard]

but raping is an other thing :)

Yes. Raping is very much another thing. 

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: CRYSO :: Crysis Conversion
« Reply #39 on: February 22, 2009, 11:45:43 pm »
Oh I shrinked them and checked my outlines against them. The shrinked stuff had too many artifacts so they were no good. >.<
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0