Author Topic: Ctf_Killbox  (Read 1575 times)

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Offline Roloc

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Ctf_Killbox
« on: August 02, 2006, 03:43:47 pm »
Here is another big map for you guys who like a LOT of action going on.

It's a ctf map.
2 stat guns and a lot of sniper posts. (dont snipe unless you want to be full of led)
Explosives and machine gun fire is where its at on this map. Lots of pick ups aswell.

"No where to run, No where to hide... This.... is capture the flag up close and personal!"

NOTE: There is NO costom content. There is nothing in the map that you can use to hide behind. Kill or be killed. will work on a version 2.

Screen shot:


DOWNLOAD: http://www.ihud.com/file.php?file=files/020806/1154551110/ctf_killbox.PMS
« Last Edit: August 02, 2006, 03:46:19 pm by Roloc »


Offline The Geologist

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Re: Ctf_Killbox
« Reply #1 on: August 02, 2006, 04:13:25 pm »
This type of map doesn't really work for ctf in my opinion.  Much better for DM or HTF play.

Also, the blue and red colors really make things a bit of an eyesore.  Try working on your shading techniques to get rid of the block, greyness of the map.  Smoothing things out a bit may help as well, as all those sharp corners can lead to players getting stuck/bounced out of polys.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline jrgp

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Re: Ctf_Killbox
« Reply #2 on: August 02, 2006, 04:19:19 pm »
do everithing the geolagist said above and use a different texture.
There are other worlds than these

Offline Roloc

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Re: Ctf_Killbox
« Reply #3 on: August 02, 2006, 07:01:18 pm »
This type of map doesn't really work for ctf in my opinion.  Much better for DM or HTF play.

Also, the blue and red colors really make things a bit of an eyesore.  Try working on your shading techniques to get rid of the block, greyness of the map.  Smoothing things out a bit may help as well, as all those sharp corners can lead to players getting stuck/bounced out of polys.

Most of the sharp corners are deadly. so if you touch them you die any ways. no time to get stuck..

Date Posted: August 02, 2006, 06:24:59 PM
UPDATE
Version 2 released. Darker, more sinister feel. All bouncy polygons fixed.
More weapons pick ups added. More spawn points added.
Flags have been placed INSIDE the bunkers that are mounted on the walls.

Have fun!

SCREENSHOT:



DOWNLOAD: http://www.ihud.com/file.php?file=files/030806/1154563146/ctf_killboxv2.PMS
HAPPY FRAGGING!


Offline Keron Cyst

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Re: Ctf_Killbox
« Reply #4 on: August 02, 2006, 09:30:35 pm »
It doesn't look professional at all, unfortunately. If you want to use block-like terrain that looks manmade, use a metallic texture; even then they should be more sophisticated than two polygons being a rectangle.

It also lacks a lot of scenery, even though you may purposely have wanted to achieve some sort of effect that way. But at least give it crates, barrels, sandbags... that kind of good stuff, and maybe support.BMPs or col#.BMPs just to make it more aesthetically pleasing.

The atmosphere, man. Convey a 1337 atmosphere. The gray BG ultimately seals in its medoicrity. This just looks boring, to be honest. :P

(Yes, I realize how mean this post sounds, lol, but I'm just trying to be honest and straight-to-the-point. I'm sure this could be a great map, if tweaked... heavily)

Offline Rambo_6

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Re: Ctf_Killbox
« Reply #5 on: August 03, 2006, 05:06:01 pm »
Killbox never worked in HL2, and i doubt seriously it'd work well in Soldat.

Too much open space.