Author Topic: some m2's improvements  (Read 4432 times)

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Offline wolfbr

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some m2's improvements
« on: February 17, 2009, 10:43:34 pm »
1- "finite" ammunition - 200 ammo ,slow reload(like a law),1 extra clip.(400 ammo).

2 -the weapon "trembles" when shooting.

3-overheating bar(i dont like red m2 :P)

4-add more smoke when it shoots.

5- more bink

----
and add more suport guns (gatlin gun, grenade launchers, sentry guns, Flamer, spear gun,rocket..)

 ;D




« Last Edit: February 17, 2009, 10:47:05 pm by wolfbr »

Offline tehsnipah

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Re: some m2's improvements
« Reply #1 on: February 17, 2009, 11:33:38 pm »
1) That might work. But it's not fair for zombie mod.
2) Not a bad idea
3) I think my eyes will prefer shaking red colors than shaking bar.
4) Mmm I like that.
5) Don't make me cry like a little bitch.
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Offline STM1993

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Re: some m2's improvements
« Reply #2 on: February 18, 2009, 03:30:03 am »
1- "finite" ammunition - 200 ammo ,slow reload(like a law),1 extra clip.(400 ammo).

2 -the weapon "trembles" when shooting.

3-overheating bar(i dont like red m2)

4-add more smoke when it shoots.

5- more bink

----
and add more suport guns (gatlin gun, grenade launchers, sentry guns, Flamer, spear gun,rocket..)

1. I will only support the reload system as a weapon.ini mod. Frankly, making the turret have limited ammo is only going to make it a piece of crap, plus lots of recoding. Trust me on that, because you are a sitting duck when you're using the turret in actual games.

2. "Trembles"? What do you mean?

3. An overheating bar... interesting but not going to be a very useful feature. I'd rather be able to change the colour of the turret when it begins to overheat.

4. Not needed, but I'm okay with it.

5. Bink? Turret has no bink, and what's the point of making it have bink? It's useless...

6. No new weapons will be added in Soldat.


Offline Hair|Trigger

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Re: some m2's improvements
« Reply #3 on: February 18, 2009, 03:56:29 am »
1- F11, doesn't add to soldat's arcadey atmosphere

2 - It's on a stand, so the recoil would be minimal (F11)

3- F11, things work better when you don't need to look at the HUD (imo)

4- Not sure, where is the smoke coming from?   I think we need a muzzle flash though.

5- Refer to #2


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Offline iDante

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Re: some m2's improvements
« Reply #4 on: February 18, 2009, 04:22:50 am »
I'd actually suggest making it so that when you are in control of the stat gun it switches your HUD to the stat gun through which you can see how much ammo is left and such.

Offline STM1993

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Re: some m2's improvements
« Reply #5 on: February 18, 2009, 04:25:09 am »
I'd actually suggest making it so that when you are in control of the stat gun it switches your HUD to the stat gun through which you can see how much ammo is left and such.
Which means possible recoding of the stat gun.

Offline iDante

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Re: some m2's improvements
« Reply #6 on: February 18, 2009, 04:30:17 am »
Which means possible recoding of the stat gun.
Well... not really. The stat gun itself wouldn't change it would just switch to see it's stuff when you are using it.
I'm not familiar with how soldat does this however, so I'm not sure how much work it would take.

Edit: and I've kindof hijacked this thread, sorry bout that. Back on topic you fools!

Offline STM1993

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Re: some m2's improvements
« Reply #7 on: February 18, 2009, 05:06:23 am »
The stat gun is a temporary weapon, but a common tactic to use the stat gun is when you are running low/out of ammo. Why? This is because you can reload your main gun while using the stat gun, which means you can still defend yourself while reloading at the normal speed.

Consider this: If you throw nades, your reload pauses during the animation. If you switch weapons, the main weapon won't continue to be reloaded until you switch back to it. However, by using the stat gun, you've got a relatively good weapon to defend yourself with while reloading as quickly as possible.

Adding ammo to the Stat Gun is going to take away this advantage as well as one of the many important aspects of the stat gun which makes it useful, because having to stand there to use the turret really makes you a sitting duck, which is already a huge disadvantage to balance its excellent offensive power - there is no need to weaken it further. Plus, it's a bonus weapon that is usually disabled in servers.
« Last Edit: February 18, 2009, 05:09:37 am by STM1993 »

Offline scarface09

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Re: some m2's improvements
« Reply #8 on: February 18, 2009, 05:25:21 am »
1- "finite" ammunition - 200 ammo ,slow reload(like a law),1 extra clip.(400 ammo).

2 -the weapon "trembles" when shooting.

3-overheating bar(i dont like red m2 :P)

4-add more smoke when it shoots.

5- more bink
----
and add more suport guns (gatlin gun, grenade launchers, sentry guns, Flamer, spear gun,rocket..) ;D

1. Only supporting for mod purposes.

2. Interesting. I like this idea actually, will make the gun more realistic. F12.

3. Hmmm, Yeah I like this too F12.

4. More smoke would be better and more realistic. F12 once again.

5. F11, gun has enough bink...no nead for anymore.

As said above MM will not be adding anymore new guns to soldat...reasons stated in other threads.
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Offline Ragnaros

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Re: some m2's improvements
« Reply #9 on: February 18, 2009, 11:42:40 am »
in my view the only interresting and smart suggestion is
Quote
and add more suport guns (gatling gun, grenade launcher, sentry gun, rocket..)
i mean, maybe soldat need 2 or 3 types of stat guns? (not only m2)

for example Rocket Launch pad! ;D
massive startup but the rocket may be guided like a barret shot... just improving your ideas...

and grenade launchers are at least interesting...

and the most important:
STATIONARY GUN IS FFFFIIIIINE! don touch it!!!
i swear you, i dont understand how have MM balanced STAT.Gun so f**kin GREAT

Offline Shadow_Knight

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Re: some m2's improvements
« Reply #10 on: February 18, 2009, 01:02:40 pm »
spear stat gun i cool, the others... naaa

and the change of the HUD in the stat gun, f12, but for 1, 2 and 5, f11.


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Offline Xxypher

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Re: some m2's improvements
« Reply #11 on: February 19, 2009, 05:58:41 pm »
I think this would ruin the weapon. I like how it is now.

Offline -Major-

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Re: some m2's improvements
« Reply #12 on: February 19, 2009, 06:17:19 pm »
last time I used an M2 was like... when it first got added... after this I haven't used it.. but I guess it has stayed the same.

at that time it was fine. sure it's overpowered for long>close combat :3 but as you can't move it's pretty useless.

Offline tehsnipah

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Re: some m2's improvements
« Reply #13 on: February 19, 2009, 09:08:00 pm »
But can we have the smoke feature? Pleease? It would definitely look nice. Same thing as when the M2 bullets disappear into a smoke.
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Offline STM1993

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Re: some m2's improvements
« Reply #14 on: February 20, 2009, 05:09:04 am »
But can we have the smoke feature? Pleease? It would definitely look nice. Same thing as when the M2 bullets disappear into a smoke.
I think that'd be laggy considering the firing rate of the M2. I like the idea, but there must be a practical way to implement it.

last time I used an M2 was like... when it first got added... after this I haven't used it.. but I guess it has stayed the same.

at that time it was fine. sure it's overpowered for long>close combat :3 but as you can't move it's pretty useless.
Yep.

Actually, when the M2 was first added, it would not overheat, but after that version it overheats, then it stays the same throughout except for damage. (it was 200 in 1.2.1, 180 now)

Offline Ketchup

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Re: some m2's improvements
« Reply #15 on: March 12, 2009, 02:51:56 pm »
1- "finite" ammunition - 200 ammo ,slow reload(like a law),1 extra clip.(400 ammo).
It's a fine idea, but I say it should only apply to realistic.

2 -the weapon "trembles" when shooting.
That'd look cool, but it'd be weird if the gun was shaking like mad and your character was staying completely still. Even if you did make the soldat shake too, it would cause massive poly glitches.

3-overheating bar(i dont like red m2 :P)
The point of the gun is to not be completely sure when it over heats, so you just use it when you can.

4-add more smoke when it shoots.
That'd be nice, but don't make a huge cloud or nothing, and that it only comes out when it is fired repeatedly.

5- more bink
I don't know about that. The gun is already inaccurate as is.



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Offline ~Niko~

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Re: some m2's improvements
« Reply #16 on: March 12, 2009, 03:34:09 pm »
I think you use M2 wayy too much. I think it's fine the way it is. isn't it? more smoke as max.

Offline Shadow_Knight

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Re: some m2's improvements
« Reply #17 on: March 13, 2009, 05:14:34 pm »
I say only add more smoke or other special effects that don't mess up the weapon stats as they are now.

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Offline Gnoblar

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Re: some m2's improvements
« Reply #18 on: March 18, 2009, 04:04:40 am »
The M2 is fine in my opinion.