Author Topic: kz_HardisHARD  (Read 3071 times)

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Offline Iq Unlimited

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kz_HardisHARD
« on: August 02, 2006, 05:51:34 pm »
my first map I've published  :D , a LONG and REALLLY hard climb map, no scenery, unfortunately  :( , no looker, but it's really fun to play, Personally 1 of my favorite Climbing maps

Overview: http://i74.photobucket.com/albums/i244/Iq_Unlimited/HardisHARD.jpg


download: Download


NOTE: YOU MUST COMPILE TO PMS IN POLYWORKS, or else all the polys will be cnon-colliding, dunno how to fix that xD, if sum1 coudl tell me that would be nice :P

(note: I put this post together in like 30 seconds so it's a little shabby xD)


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« Last Edit: August 06, 2006, 09:51:21 pm by Iq Unlimited »

Offline Blues

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Re: kz_HardisHARD
« Reply #1 on: August 02, 2006, 08:58:35 pm »
Someone call EA.
18:15

Offline Iq Unlimited

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Re: kz_HardisHARD
« Reply #2 on: August 02, 2006, 09:40:34 pm »
ok I'll Pm him  ;)


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« Last Edit: August 02, 2006, 09:43:37 pm by Iq Unlimited »

Offline chrono

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Re: kz_HardisHARD
« Reply #3 on: August 02, 2006, 11:15:35 pm »
to compile to PMS, go to Polyworks, go to File, compile it to PMS. Then it will send it to your Soldat Maps Folder. Go there, and there it will be, the version that you won't fall through. I reccomand using EnEsCe's Map Deployer.
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline numgun

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Re: kz_HardisHARD
« Reply #4 on: August 03, 2006, 01:50:49 am »
Great, now make waypoints in it that the bots could humiliate you. ;)

Offline Iq Unlimited

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Re: kz_HardisHARD
« Reply #5 on: August 03, 2006, 07:20:03 pm »
to compile to PMS, go to Polyworks, go to File, compile it to PMS. Then it will send it to your Soldat Maps Folder. Go there, and there it will be, the version that you won't fall through. I reccomand using EnEsCe's Map Deployer.


1) this was a pointless thing to say, I think I stated clearly that Copile to PMS, it's easier.

2) I think I'll just go with the default  ;)


Great, now make waypoints in it that the bots could humiliate you. ;)

OK!   :D (goes to work on waypointing)

later: uh...second thought...can sum1 ELSE waypoint? My bots always kill themselves xD , and I cant fix it.
« Last Edit: August 03, 2006, 07:27:27 pm by Iq Unlimited »

Offline Eagles_Arrows

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Re: kz_HardisHARD
« Reply #6 on: August 03, 2006, 07:43:35 pm »
Someone call EA.

What?

Why would you...

waypoint...

a climb map?

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline iDante

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Re: kz_HardisHARD
« Reply #7 on: August 03, 2006, 07:59:38 pm »
HAHAHAHA *pisses self in laughter*
HE WAS JOKING ABOUT THE WAYPOINTS :O

Secondly, hehe, lol man thats funny.

Offline Iq Unlimited

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Re: kz_HardisHARD
« Reply #8 on: August 03, 2006, 08:46:28 pm »
EA has a point ;)

Offline viggoloniggolo

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Re: kz_HardisHARD
« Reply #9 on: August 06, 2006, 06:59:06 am »
it is hard to understand the overview of the map, like many other climb maps it is extremely basic and shows what a lot of people have done before.

Offline deguix

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Re: kz_HardisHARD
« Reply #10 on: August 06, 2006, 11:30:12 am »
I can't download the map! the link just gives me "Parse error: syntax error, unexpected '<' in /www/vhosts/www.filelodge.com/html/fileads.php on line 174".