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Or just allow the people who spawned to have a few seconds of invulnerability.
Spawning really isn't a problem. The problem of taking too long picking a weapon can be righted by just picking your gun in the several seconds you have after dying. The second or so of invincibility after spawning is more than enough to run away or prepare to kill stuff.I guess I'm biased as the only soldat games I've played in the last few months are gathers, but even from my memories of pubs there wasn't a problem with spawning.
Quote from: Xxypher on February 24, 2009, 08:52:23 pmOr just allow the people who spawned to have a few seconds of invulnerability.They already do. Invulnerability itself does not solve the problem.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
Yeah, there was never any point to making the spawners unable to fire during the invulnerability. That should have been removed long ago. Something to prevent spawning in a crowded area would be good in deathmatches, too.
Personally I think that it is your fault if you let the enemy soldat players get to your spawn point
Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
Donate to enesce
what about learning to avoid getting spawnkilled?
Quote from: adam01526 on March 20, 2009, 05:11:00 pmPersonally I think that it is your fault if you let the enemy soldat players get to your spawn pointBut if players are newbies and are not skilled enough to protect their spawn, it's not their fault, you know.
Quote from: ~Niko~ on March 20, 2009, 07:05:14 pmwhat about learning to avoid getting spawnkilled?Those who learn are not newbies anymore. But think of how long this process of learning takes. Not minutes - weeks at least. "Learn to deal with it" only sounds so easy, but in reality even experienced players can get spawnkilled repeatedly.
I still want a "invincible for X many seconds" feature.