Author Topic: Soldat 1.5.0 Beta Release Candidate  (Read 57516 times)

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Offline EnEsCe

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Soldat 1.5.0 Beta Release Candidate
« on: February 26, 2009, 08:48:10 am »
Hurraaaa!!! Soldat 1.5.0d Release Candidate is now available for public download. This is basically the exact Map List, Weapon Mod, and Changelog that I wan’t to release with. Ofcourse there will be plenty of bugs to fix. I am hoping there will be lots of online testing going on this time since the Dedicated Server also being released.
If player’s don’t hang around and try get a Beta Server active, they wont reach a decent number of players; resulting in possible missed bug discoveries. Here are the two official 1.5.0 Beta Test Servers:
 Europe: IP: eu1.enesce.com Port: 23073
 America: IP: server1.enesce.com Port: 23092

Please remember, do not overwrite your existing Soldat 1.4.2 installation. This is not the current official Soldat version! Tell your friends to try 1.5.0d, and play online as often as possible.
—> IMPORTANT: Translations are required! All txt files (found in /txt/Languages/) have additional lines added, if you speak any language other than English please translate them and send to me.
DO NOT TRY SEND MACHINE TRANSLATIONS SUCH AS GOOGLE.

Current Translations Done:
 Espanol
 Finnish
 Russian
 Chinese (Traditional)
 French
 Polish
 Turkish
 Czech
 Dutch
 German
 Hebrew
 Brazilian (Portuguese)

Here is my full Changelog:

- Fixed various annoyances regarding Forward Join popup.
 - Fixed cmd menu appearing for players with / at start of their name
 - Fixed changing team from Spectator during pause will correctly repause the game
 - Fixed Access Violation when adding too many bots
 - Fixed ‘Bot Team’ frame not appearing when restarting Soldat
 - Fixed players who join as spectator are unable to select Change Team menu
 - Fixed massive FPS lag when players catch fire
 - Fixed Spas-12 reload cancelling when rolling forwards/backwards
 - Fixed AutoDemo only working once
 - Fixed Grenades/Bullets not appearing on screen in realistic mode when owner is behind a polygon
 - Fixed player indicator showing during spawn while Player_Indicator=0
 - Fixed Explosions that are in your Line of Sight not appearing when the attacker is not in sight
 - Fixed Bullets in Realistic mode now have dynamic visibility
 - Fixed various “%s” formatting errors in some strings
 - Fixed Corrupt Weapon Mod bug (Everyone, please try confirm this!)
 - Fixed RM servers using default Realistic Weapon Mod appearing as Custom - Added Ban Reason + Duration displayed above Join Game button.
 - Added volume can be adjusted ingame by pressing Shift and +/- (increase/decrease).
 - Added ‘/mute all’ can be used to mute all players. Type ‘/mute all’ again to unmute all.
 - Added current computer time is displayed under map timeleft in F1 menu
 - Added completely new File Downloading code
 - Added text can be pasted using ctrl+v in chat input
 - Added last line in console is displayed in join game tab when you get kicked (Last 2 lines if BattlEye kick)
 - Added players head explodes sometimes(50% chance) if killed by a headshot from Barrett/Ruger (Bloooood!).
 - Added players invulnerable to damage from Flamegod now spout out tiny flames
 - Added ActionSnap feature - Press F5 after Killing/Dying and you can view+save that special moment! (Disabled in 16bit Bitrate)
 - Added current demo filename is displayed at the bottom center of the frags menu (F1)
 - Added number of Flag captures to the frags menu next to a player’s name (F1)
 - Added TeamSpeak2 Integration. An icon will display above players who speak and are on the same Teamspeak server as you.
 (NOTE: You still need to have Teamspeak running in the background).
 - Added Animated GIF Scenery (You can disable the animations by unchecking ‘Animated Scenery’ in Config.exe)
 - Added Lobby Chat. Click the ‘Chat’ tab next to Join Game to participate. Various options can be found in /Txt/chat.ini
 - Added Ingame Radio Commands! If in CTF, INF, or HTF you can issue Voice Radio commands to your teammates! Default Key: V
 (Dont stress! The Voices are pre-recorded and found in /Sfx/radio/)
 - Added Checkbox to start Soldat after exiting the Config.exe program
 - Added Mouse Sensitivity can be adjusted ingame by pressing Ctrl Alt and +/- (increase/decrease).
 - Added ” has dropped the Red/Blue Flag” to the console. If the player that died with the flag is on your team, there will be a Big Text message, and a warning sound will play.
 - Added new lines to the Language translation files, please translate and send them to EnEsCe via PM!
- Modified pressing enter while in the IP/Port/Pass textbox now requests the server
 - Modified Spectators Interface now displays stats for the current player being watched. (Ammo/health etc)
 Servers can disable this option by setting Advanced_Spectate=0 in server.ini
 - Modified Join Game button is disabled for 1 second after clicking to prevent flooding.
 - Modified players dont get binked by team mates bullets if Friendly Fire is disabled (Explosions will still bink)
 - Modified Soldat now uses FMOD Version 3.75
 - Modified Players no longer gain 20 points when they Capture the Flag

Full installation zip archive. Do not mirror, link directly to it!

  Soldat 1.5.0d (16.1 MiB)
  Soldat Server 2.6.4d (3.1 MiB)
  Soldat Server Patch 2.6.3->2.6.4d (2.5 MiB) 

Use the Public Beta Reports/Discussion for any discussion and bug reports. Use the search feature before posting. Thank you!

Offline EnEsCe

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #1 on: February 26, 2009, 09:09:06 am »
Woops didn't mean to lock topic. Unlocked now.

Offline y0uRd34th

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #2 on: February 26, 2009, 09:14:58 am »
Hurrraaa! First :D
Yay, will test it instantly!

... Download  [pigtail]

Offline STM1993

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #3 on: February 26, 2009, 09:33:02 am »
Tried out a bit.

More info to come. Check out my weapons discussion for this beta in the weapons balance discussion forum as well.
« Last Edit: February 26, 2009, 09:34:36 am by STM1993 »

Offline -Major-

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #4 on: February 26, 2009, 10:51:08 am »
hmm, I don't think this PC can run soldat very smoothly... but I'll give it a try later tonight.

Offline iDante

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #5 on: February 26, 2009, 11:14:23 am »
This is awesome. Seriously awesome!

Offline pavliko

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #6 on: February 26, 2009, 11:56:55 am »
it gets better and better :)
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Offline croat1gamer

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #7 on: February 26, 2009, 12:00:47 pm »
have you done something special to raise the bullet registration of the saw?
at least it seems so to me

but it seems to me that when i go to weapons menu it starts lagging
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline PaFel

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #8 on: February 26, 2009, 12:24:27 pm »
Why there's still no voice commands in SP mode?

Offline ~Niko~

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #9 on: February 26, 2009, 12:55:32 pm »
awesome. I hope it is like I expected :)

Offline Splinter-Snake

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #10 on: February 26, 2009, 01:47:01 pm »
Why there's still no voice commands in SP mode?

...Why would you want voice commands in SP mode?

Offline PaFel

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #11 on: February 26, 2009, 01:53:53 pm »
'Cause it'd sound nice and you could test them well.

Offline Sir Jeremy

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #12 on: February 26, 2009, 02:31:18 pm »
Haha nice job, Enesce! :)  I might be able to help translate some of the stuff, but not sure exactly how.

Anyways, e-tastic work! 8)

EDIT: Okay, I found the 'deutsch' part, and I see some of it is already translated and some if it isn't so I am going to try to finish up the rest.  :D
« Last Edit: February 26, 2009, 02:49:50 pm by Sir Jeremy »

Offline Chebur

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #13 on: February 26, 2009, 03:54:27 pm »
Good.. good except one thing. Why the heck did u not include Voland? I just don't get it, Voland is not one of those maps u can through away from the game. Its like deleting Ash or Laos. Its one of the old school maps. Its one of the very few map in the game where skill, and not the lag matters. Why don't u delete Kampf Viet Snakebite, all those maps, where goddamn spray and lag rulez, but not the skill. Very, extremely dissapointed. MFM2 looks somewhat like voland, but its no match to it. Think about it twice before releasing the official version.
PS
Srsly no offence, u've done the great job on that one... but thats the one thing u r going to make a big mistake on.

Offline PaFel

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #14 on: February 26, 2009, 03:58:03 pm »
That have to be some mistake. Just copy it from older version.

Offline EnEsCe

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #15 on: February 26, 2009, 04:00:02 pm »
No maps are being removed. Any missing maps are the mistake of the beta testers who packed the map list, just report them without jumping to conclusions.

Offline Chebur

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #16 on: February 26, 2009, 04:01:01 pm »
sry about that one then...

Offline Shoozza

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #17 on: February 26, 2009, 04:15:17 pm »
got some weird bugs looking forward to see a stable bugfree version :P
added them on mantis. However I still miss one feature i asked for alot of times:

Toggle weaponsmenue status for next respawn with ctrl+tab.
Btw nice new effects.

here my version of the German translation. Thx bp for reviewing it.
« Last Edit: February 26, 2009, 05:21:39 pm by Shoozza »
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Offline F4||3N

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #18 on: February 26, 2009, 04:39:02 pm »
Firstly this is probably off topic. And Most of this shiz has been talked about and denied. Ban me for a week, whatever.

Soldat really needs more changes than just bug fixes.
1. Moving polys. (I'm not a programmer, but people figured out how to do it twenty years ago, surely you can). :-X
2. Maybe, new weapons. Not just 1% more damage for spaz, or shiz. :-X
3. New game types. I dunno. Use your imagination! :-X
4. Maybe make all these scripts people are making into normal server settings.
So not just programmers can have good servers. And than you could fix many script bugs alot easier, making this shiz way more fun. Oh noes. I said Shiz. :-X
5. I have much "MOAR" shiz, but it would probably change Soldat way too much. Plus I stayed up all night.  :-X

Oh, first thing on topic.
I'll download it when my internet cap restarts. I should stop downloading 50 minute lez porns.
Oh. And  a bug I don't think you fixed. Bots not firing when they hold flag. =\

ily. [pigtail]

Offline Sir Jeremy

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #19 on: February 26, 2009, 04:44:26 pm »
Yeah, in the current version bots dont fire when they are holding a flag either.  I think it should be fixed so they can shoot and hold the flag, especially if you put bot strength to like "advanced".