Author Topic: Soldat 1.5.0 Beta Release Candidate  (Read 57580 times)

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Offline Tinysmurf

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #100 on: March 03, 2009, 03:56:25 pm »
Will there be a different weapons mod to seperate R/S and Realistic? Because making the barret better just makes it so that now 99.9% of R/Sers use sniper instead of the 99% from last updated version. I know a lot of you don't care about R/S but you'll be making the game worse for more than 100 people and that's like saying you don't care about anyone but yourselves. Just trying to look out for everyone playing soldat. You created the R/S version so if you aren't going to work on it, you might as well remove it. Just my 2 cents. Thanks for the new version and looks good so far in terms of fixes.



Offline Bardg

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #101 on: March 03, 2009, 05:18:33 pm »
Will there be a different weapons mod to seperate R/S and Realistic? Because making the barret better just makes it so that now 99.9% of R/Sers use sniper instead of the 99% from last updated version. I know a lot of you don't care about R/S but you'll be making the game worse for more than 100 people and that's like saying you don't care about anyone but yourselves. Just trying to look out for everyone playing soldat. You created the R/S version so if you aren't going to work on it, you might as well remove it. Just my 2 cents. Thanks for the new version and looks good so far in terms of fixes.

AYE AYE
Agree.
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Offline SpiltCoffee

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #102 on: March 03, 2009, 06:40:34 pm »
As far as slot ID's go, there's no difinitive connection between a certain slot joining and the drop bug occuring to someone.

I have noticed this, however (posted on ASF).
Quote
Well, say you're in the server already, with someone else (we'll call this person Danko), and you happen to be near the centre point of the map, or the origin (as in the coordinates 0,0). Another someone joins (name them Billy), and the drop bug occurs to Danko. If you don't happen to blink at the same time that Billy joins, you'll notice that Danko will warp to the origin without any weapons, and then warp back to his original point.

The drop bug occurs because the server has warped you to the centre as a blank gostek. You won't ever notice the warp occur, though, as it's not coded into the server to send a packet about this movement.

The flag drop bug can be explained here, too. Say Danko had the flag when this happened, and Billy joins the opposing team to Danko. Billy will end up returning the flag, but no message is ever sent to inform players because this occurs as Billy joins, which means the server won't recognise correctly that it WAS returned.
« Last Edit: March 04, 2009, 03:15:41 am by SpiltCoffee »
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Offline Boots

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #103 on: March 04, 2009, 02:10:39 am »
nice, more bugs, worse netcode! just what soldat needs!
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Offline scarface09

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #104 on: March 04, 2009, 02:51:41 am »
We will see how it is after the actual version is released...so for now stop complaining.
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Offline SpiltCoffee

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #105 on: March 04, 2009, 03:15:18 am »
nice, more bugs, worse netcode! just what soldat needs!
Stop whining and help, then.

I doubt the netcode is any worse than last version, too.
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Offline scarface09

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #106 on: March 04, 2009, 03:32:14 am »
Look, the developers are working probably as hard as they can on the game. If people just report bugs and stop whining about this and that, they can actually get fixed. Just let them do what they have to do and make soldat prosper.
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Offline Boots

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #107 on: March 04, 2009, 04:38:51 am »
nice, more bugs, worse netcode! just what soldat needs!
Stop whining and help, then.

I doubt the netcode is any worse than last version, too.
doubt I could help even a little bit. this type of stuff is my cup of tea. all this extra shit added on is pointless.
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Offline zalalife

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #108 on: March 04, 2009, 07:59:12 am »
Look, the developers are working probably as hard as they can on the game. If people just report bugs and stop whining about this and that, they can actually get fixed. Just let them do what they have to do and make soldat prosper.
Sorry, do you mean developer? Well thats Enesce, Michal has no time for that, all he does is writing manipulating posts about "free register", in nex line he says "its not really free". Where is all our money we paid for the registrations?

Offline homerofgods

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #109 on: March 04, 2009, 08:52:23 am »
omfg, I didn't mean to say it like that..  The money has allways been to support Michael. People, there is whiny whine, and constructive whine.
and Enesce does a brilliant job for free.
fatale said what we all feel about lagg and bugs in soldat, but I think the best thing we can do is to report bugs and support the job that is done.
when that is said, I hope and believe that enesce understand that a bug free version is better then new features.(ofc I love new features too)
as an example: just look at age of conan, destroyed by buggs.(don't bring up AOC discussion)
« Last Edit: March 04, 2009, 09:00:38 am by homerofgods »

Offline zalalife

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #110 on: March 04, 2009, 09:09:36 am »
omfg, I didn't mean to say it like that..  The money has allways been to support Michael. People, there is whiny whine, and constructive whine.
and Enesce does a brilliant job for free.
fatale said what we all feel about lagg and bugs in soldat, but I think the best thing we can do is to report bugs and support the job that is done.
when that is said, I hope and believe that enesce understand that a bug free version is better then new features.(ofc I love new features too)
as an example: just look at age of conan, destroyed by buggs.(don't bring up AOC discussion)
Yeah, to support Michal so he can fully enjoy hotles with 6 stars. Dont u think some cash should be invested into the game? Of course enesce is doing a great job but hes just a human i guess, for a game like that you need a crew and developers. You have no idea how much cash he has but he cant even hire a few developers. Cool huh?
« Last Edit: March 04, 2009, 09:13:53 am by zalalife »

Offline Furai

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #111 on: March 04, 2009, 10:34:56 am »
Quote from: jettlarue
MM is tied with other projects, you would know if you checked his blog: mm.soldat.pl. Anyways it's a tradition of making the release date mysterious. (...) The small cost of registration doesn't or barely would pay just for hosting and obviously does not pay for the countless hours of dedication. (...)
So, will you stop talking sensless and do your best to make new ver of soldat as playable as it can be? It's really simple, just search bugs on your spare time - report them...nothing more or less.
« Last Edit: March 04, 2009, 02:58:03 pm by Wookash »
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Offline scarface09

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #112 on: March 05, 2009, 08:22:03 am »
Just try to ignore whatever flames is happening....
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Offline muzikman

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #113 on: March 05, 2009, 08:24:12 am »
Nice upgrade, and is it me or is the 75% bullet push a lot less noticeable than I expected...

Offline scarface09

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #114 on: March 05, 2009, 08:25:40 am »
I noticed it heaps...it's way better...helpful alot for me.
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Offline Furai

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #115 on: March 05, 2009, 08:48:20 am »
Does anyone check Mantis for new bug reports?
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Offline muzikman

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #116 on: March 05, 2009, 09:32:42 am »
Lol, I guess it is after playing a while, just not concioussly-  I just seem to play a lot worse, because all my arcs are wrong, especially the mp5- it's like I never even learnt the gun at all


Not saying that's a bad thing btw, I just take an instant disliking to it because I'm not used to it- but that would proabably be true with any change

Offline Bugs Revenge

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #117 on: March 05, 2009, 11:41:00 am »
Does anyone check Mantis for new bug reports?
Yeah EnEsCE is still checking there..

Offline Splinter-Snake

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #118 on: March 05, 2009, 08:37:16 pm »
I was expecting the knife throw+ pick up weapon bug to be fixed. I hate throwing my knife, picking up a new weapon only to have it be thrown as if it's a knife as well. Then I get killed.

Offline TradeMAAK

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #119 on: March 09, 2009, 08:40:37 pm »
Quote
Soldat really needs more changes than just bug fixes.
1. Moving polys. (I'm not a programmer, but people figured out how to do it twenty years ago, surely you can). :-X
2. Maybe, new weapons. Not just 1% more damage for spaz, or shiz. :-X
3. New game types. I dunno. Use your imagination! :-X
4. Maybe make all these scripts people are making into normal server settings.
So not just programmers can have good servers. And than you could fix many script bugs alot easier, making this shiz way more fun. Oh noes. I said Shiz. :-X
5. I have much "MOAR" shiz, but it would probably change Soldat way too much. Plus I stayed up all night.  :-X
BS! From all that stuff Soldat needs only 1st - moving polys and something you didn't mention - VEHICLES! Yes, I know it's been discussed throughout, but with these two things soldat will be pretty much perfect. Everything else you can mod yourself except THESE two things. Which we can probably expect to encounter in Soldat 2.0 if some brave soul ever decides to remake original Soldat in v2.0.

LOL I just noticed another BIG reason this is a FAIL! You never fixed THE EATERS. I just stepped on my own nade and got 0 damage! GJ, all this time to add stupid shit and not fix the real bugs.
« Last Edit: March 09, 2009, 08:48:54 pm by TradeMAAK »
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