Author Topic: Soldat 1.5.0 Beta Release Candidate  (Read 57677 times)

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Offline jrgp

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #160 on: March 20, 2009, 03:54:46 pm »
When do we get the new release?
Soon enough, have patience.
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Offline scarface09

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #161 on: March 20, 2009, 06:42:56 pm »
Too bad the game is nothing like the website.
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Offline EnEsCe

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #162 on: March 22, 2009, 12:15:10 am »
Updated received translations list.
 Czech
 Dutch
 German
 Hebrew
 Brazilian (Portuguese)

Offline Furai

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #163 on: March 22, 2009, 02:55:07 am »
At least new version is in progress as you can see so stop going on about when it will be up...
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Offline jbigz

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #164 on: March 25, 2009, 12:26:20 am »
I am not sure whether this is the correct place to comment on this, but...

I am very pleased with the small tweaks that have been done to Soldat, especially the separation from caps and kills. I look forward to using the Chat as well, although I have not been able to make it work yet.

Offline Will

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #165 on: March 29, 2009, 12:31:24 pm »
Is it just me, or is LAW registering only impact and not the damage 70% of the time?

Offline homerofgods

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #166 on: March 29, 2009, 01:58:13 pm »
Is it just me, or is LAW registering only impact and not the damage 70% of the time?
mine is 100%

Offline Furai

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #167 on: March 29, 2009, 03:37:55 pm »
Is it just me, or is LAW registering only impact and not the damage 70% of the time?
mine is 100%
It's just lag hit. I don't like it but it happens all the time. I got used to it.
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Offline Meteorisch

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #168 on: March 30, 2009, 06:47:01 am »
I bet no one cares about the Realistic & Realistic Survival weapon mods.

That would be sick and letting down more then 200/300 people.

If you create these modes. Then also edit it. Otherwise just delete the mode.
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Offline Colonel ONeill

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #169 on: March 30, 2009, 07:20:00 am »
Survival and realistic are very nice for INF :d

Offline Dusty

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #170 on: March 30, 2009, 08:00:15 am »
I bet no one cares about the Realistic & Realistic Survival weapon mods.

That would be sick and letting down more then 200/300 people.

If you create these modes. Then also edit it. Otherwise just delete the mode.
Is there anything to do with them? Why fix something which ain't broken?

Offline Setsuna

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #171 on: March 30, 2009, 08:59:03 am »
I bet no one cares about the Realistic & Realistic Survival weapon mods.

That would be sick and letting down more then 200/300 people.

If you create these modes. Then also edit it. Otherwise just delete the mode.
Is there anything to do with them? Why fix something which ain't broken?

That so true. So you either improve or leave it alone. Only problems with r/s is that bullets dont show when its suppose to and other little glitches if dont remember. I myself play r/s.
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Offline Shadow_Knight

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #172 on: March 30, 2009, 10:41:17 am »

I bet no one cares about the Realistic & Realistic Survival weapon mods.

That would be sick and letting down more then 200/300 people.

If you create these modes. Then also edit it. Otherwise just delete the mode.
[/quote]

well, those who don't play, ain't got any fault in not reporting bugs related to r/s. You got some, post them.


One thing that came up to me the other night, there are several scripts/sub-mods in servers that could become optional ingame as default. For example, the killing sprees stuff, caps not counting as points, first blood script, the death info script, zombies, and other stuff like that.
If you have them optional on the game instead of having to use the script, it would be a lot easier for people to create simple servers and there would be less problems with using scripts and creating servers and stuff.

« Last Edit: March 30, 2009, 10:44:55 am by Shadow_Knight »

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Offline Setsuna

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #173 on: March 31, 2009, 08:54:38 am »
I bet no one cares about the Realistic & Realistic Survival weapon mods.

That would be sick and letting down more then 200/300 people.

If you create these modes. Then also edit it. Otherwise just delete the mode.

well, those who don't play, ain't got any fault in not reporting bugs related to r/s. You got some, post them.


One thing that came up to me the other night, there are several scripts/sub-mods in servers that could become optional ingame as default. For example, the killing sprees stuff, caps not counting as points, first blood script, the death info script, zombies, and other stuff like that.
If you have them optional on the game instead of having to use the script, it would be a lot easier for people to create simple servers and there would be less problems with using scripts and creating servers and stuff.

If you did it like that. There would be a slight problem trying to update that certain script or just to upgrade it a little bit more. Like say add some more skills or make it run more smoothly. So i disagree with that. Just keep it as a script. Plus, i dont want alot of servers full of mods instead of a regular server. Just saying, it would be better for the people who know how to use scripts and install themselfs. Than having it as a default. It would cause to much chaos. Like trying to change it up. Unlike the script, where you can just go in and change a little bit of coding. It would be harder to change a default for people that dont know where the default script is located at and how to change it. So for people and server sake. Keep as a script with no default. Thxs Just my opinion.
« Last Edit: March 31, 2009, 08:57:17 am by Setsuna »
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Offline scarface09

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #174 on: March 31, 2009, 06:23:59 pm »
April 1st in Australia! Hope the new soldat comes out soon :D! Should be awesome ppl.
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Offline xurich

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #175 on: March 31, 2009, 08:29:12 pm »
april fools

Offline Shadow_Knight

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #176 on: April 01, 2009, 06:12:02 am »
ITS OUT!!!!




















(Aprils fool :P)





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Offline Setsuna

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #177 on: April 01, 2009, 08:33:31 am »
ITS OUT!!!!



















(Aprils fool :P)
You got me!!! I didn't see the April Fools Down Below XP LOL
« Last Edit: April 01, 2009, 08:35:54 am by Setsuna »
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Offline Nequil

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #178 on: April 01, 2009, 09:13:53 am »
« Last Edit: April 01, 2009, 02:16:51 pm by Nequil »

Offline Setsuna

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #179 on: April 01, 2009, 09:19:19 am »
http://enesce.com/soldat/soldat-150-almost/

april fools or not? :)

Not sure. Hope not. I just post that post of his on this forums. XD Hope it aint. Seems pretty real to me since it is not on this forum as a topic post.
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