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[USSOCOM]Damage=174FireInterval=12Ammo=12ReloadTime=65Speed=180BulletStyle=1StartUpTime=0Bink=0MovementAcc=1Recoil=0[Desert Eagles]Damage=180FireInterval=23Ammo=7ReloadTime=90Speed=190BulletStyle=1StartUpTime=0Bink=0MovementAcc=1Recoil=0[HK MP5]Damage=103FireInterval=6Ammo=30ReloadTime=105Speed=189BulletStyle=1StartUpTime=0Bink=0MovementAcc=1Recoil=0[Ak-74]Damage=102FireInterval=10Ammo=40ReloadTime=150Speed=240BulletStyle=1StartUpTime=0Bink=-7MovementAcc=2Recoil=0[Steyr AUG]Damage=74FireInterval=7Ammo=25ReloadTime=115Speed=260BulletStyle=1StartUpTime=0Bink=-19MovementAcc=2Recoil=0[Spas-12]Damage=122Fireinterval=32Ammo=8ReloadTime=175Speed=139BulletStyle=3StartUpTime=0Bink=0MovementAcc=1Recoil=0[Ruger 77]Damage=246FireInterval=40Ammo=4ReloadTime=90Speed=330BulletStyle=1StartUpTime=0Bink=0MovementAcc=3Recoil=0[M79]Damage=165000FireInterval=6Ammo=1ReloadTime=180Speed=107BulletStyle=4StartUpTime=0Bink=40MovementAcc=3Recoil=0[Barret M82A1]Damage=495FireInterval=225Ammo=10ReloadTime=300Speed=550BulletStyle=1StartUpTime=25Bink=100MovementAcc=7Recoil=0[FN Minimi]Damage=85FireInterval=9Ammo=50ReloadTime=250Speed=270BulletStyle=1StartUpTime=0Bink=-7MovementAcc=3Recoil=0[XM214 Minigun]Damage=51FireInterval=3Ammo=100ReloadTime=366Speed=290BulletStyle=1StartUpTime=45Bink=-3MovementAcc=1Recoil=0[Flamer]Damage=1900FireInterval=6Ammo=200ReloadTime=5Speed=105BulletStyle=5StartUpTime=0Bink=0MovementAcc=1Recoil=0[Rambo Bow]Damage=1200FireInterval=10Ammo=1ReloadTime=25Speed=210BulletStyle=7StartUpTime=0Bink=0MovementAcc=1Recoil=0[Flamed Arrows]Damage=800FireInterval=10Ammo=1ReloadTime=39Speed=180BulletStyle=8StartUpTime=0Bink=0MovementAcc=1Recoil=0[Combat Knife]Damage=215000FireInterval=6Ammo=1ReloadTime=3Speed=60BulletStyle=11StartUpTime=0Bink=0MovementAcc=1Recoil=0[Chainsaw]Damage=2100FireInterval=2Ammo=150ReloadTime=60Speed=76BulletStyle=11StartUpTime=0Bink=0MovementAcc=1Recoil=0[M72 LAW]Damage=150000FireInterval=30Ammo=1ReloadTime=420Speed=230BulletStyle=12StartUpTime=17Bink=0MovementAcc=1Recoil=0[Punch]Damage=33000FireInterval=6Ammo=1ReloadTime=3Speed=50BulletStyle=6StartUpTime=0Bink=0MovementAcc=1Recoil=0[Grenade]Damage=150000FireInterval=80Ammo=1ReloadTime=20Speed=50BulletStyle=2StartUpTime=0Bink=0MovementAcc=1Recoil=0[Stationary Gun]Damage=180FireInterval=10Ammo=100ReloadTime=366Speed=360BulletStyle=14StartUpTime=0Bink=0MovementAcc=1Recoil=0
wasn't these changes already used in the european gather?
Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
Donate to enesce
// Changes from 1.4.2 -> 1.5// Deagles ok// HK MP5 ok// Ak dmg +2, ammo -10, reload -15// Steyr no,the aug of the 1.4.2 is better.// Spas ok// Ruger dmg -6, ammo +1// M79 startup +10, speed +10 // Barret ok// Minimi ok// Minigun dmg +1, bink +5, startup -5,ammo +80// Socom dmg +1(its a "secundary" weapon,+3 = overpowered), or dmg+3 ,FireInt.+5// Knife ok// Chainsaw ok// LAW ok
[Ak-74]Damage=102FireInterval=10Ammo=40ReloadTime=150Speed=240BulletStyle=1StartUpTime=0Bink=-16MovementAcc=2Recoil=0[Ruger 77]Damage=251FireInterval=52Ammo=4ReloadTime=115Speed=330BulletStyle=1StartUpTime=0Bink=0MovementAcc=4Recoil=0[FN Minimi - Type 1]Damage=85FireInterval=9Ammo=50ReloadTime=250Speed=270BulletStyle=1StartUpTime=0Bink=-35MovementAcc=4Recoil=0[FN Minimi - Type 2]Damage=85FireInterval=9Ammo=50ReloadTime=250Speed=270BulletStyle=1StartUpTime=0Bink=0MovementAcc=5Recoil=0
[Type 1]Damage=69FireInterval=7Ammo=25ReloadTime=115Speed=260BulletStyle=1StartUpTime=0Bink=-19MovementAcc=2Recoil=0[Type 2]Damage=72FireInterval=7Ammo=25ReloadTime=118Speed=260BulletStyle=1StartUpTime=0Bink=-35MovementAcc=3Recoil=0
[USSOCOM]Damage=174FireInterval=12Ammo=12ReloadTime=65Speed=180BulletStyle=1StartUpTime=0Bink=0MovementAcc=1Recoil=0[Desert Eagles]Damage=183FireInterval=22Ammo=7ReloadTime=90Speed=190BulletStyle=1StartUpTime=0Bink=0MovementAcc=1Recoil=0[HK MP5]Damage=104FireInterval=6Ammo=30ReloadTime=105Speed=190BulletStyle=1StartUpTime=0Bink=0MovementAcc=1Recoil=0[Ak-74]Damage=110FireInterval=10Ammo=40ReloadTime=150Speed=240BulletStyle=1StartUpTime=0Bink=-16MovementAcc=2Recoil=0[Steyr AUG]Damage=73FireInterval=7Ammo=30ReloadTime=118Speed=260BulletStyle=1StartUpTime=0Bink=-22MovementAcc=2Recoil=0[Spas-12]Damage=124Fireinterval=31Ammo=8ReloadTime=175Speed=139BulletStyle=3StartUpTime=0Bink=0MovementAcc=1Recoil=0[Ruger 77]Damage=252FireInterval=50Ammo=4ReloadTime=90Speed=330BulletStyle=1StartUpTime=0Bink=0MovementAcc=3Recoil=0[M79]Damage=165000FireInterval=6Ammo=1ReloadTime=180Speed=107BulletStyle=4StartUpTime=0Bink=40MovementAcc=3Recoil=0[Barret M82A1]Damage=495FireInterval=215Ammo=10ReloadTime=270Speed=550BulletStyle=1StartUpTime=25Bink=90MovementAcc=7Recoil=0[FN Minimi]Damage=86FireInterval=9Ammo=50ReloadTime=250Speed=270BulletStyle=1StartUpTime=0Bink=0MovementAcc=3Recoil=0[XM214 Minigun]Damage=55FireInterval=3Ammo=100ReloadTime=335Speed=290BulletStyle=1StartUpTime=40Bink=-3MovementAcc=1Recoil=0[Flamer]Damage=1900FireInterval=6Ammo=200ReloadTime=5Speed=105BulletStyle=5StartUpTime=0Bink=0MovementAcc=1Recoil=0[Rambo Bow]Damage=1200FireInterval=10Ammo=1ReloadTime=25Speed=210BulletStyle=7StartUpTime=0Bink=0MovementAcc=1Recoil=0[Flamed Arrows]Damage=800FireInterval=10Ammo=1ReloadTime=39Speed=180BulletStyle=8StartUpTime=0Bink=0MovementAcc=1Recoil=0[Combat Knife]Damage=215000FireInterval=6Ammo=1ReloadTime=3Speed=60BulletStyle=11StartUpTime=0Bink=0MovementAcc=1Recoil=0[Chainsaw]Damage=2100FireInterval=2Ammo=250ReloadTime=60Speed=76BulletStyle=11StartUpTime=0Bink=0MovementAcc=1Recoil=0[M72 LAW]Damage=150000FireInterval=30Ammo=1ReloadTime=375Speed=230BulletStyle=12StartUpTime=17Bink=0MovementAcc=1Recoil=0[Punch]Damage=33000FireInterval=6Ammo=1ReloadTime=3Speed=50BulletStyle=6StartUpTime=0Bink=0MovementAcc=1Recoil=0[Grenade]Damage=150000FireInterval=80Ammo=1ReloadTime=20Speed=50BulletStyle=2StartUpTime=0Bink=0MovementAcc=1Recoil=0[Stationary Gun]Damage=180FireInterval=10Ammo=100ReloadTime=366Speed=360BulletStyle=14StartUpTime=0Bink=0MovementAcc=1Recoil=0
+2 Damage for AUG compared to AK in 1.5, despite ammo nerf, this is completely unjustified IMO. No chance for AK in 1v1 situations.
ak - +precision,+damage, +FireInterval, slow reloadSteyr - +speed,-damage, -FireInterval, fast reload40 ammo for ak it is very. need ammo and firepower? it uses minimi-------------Ruger > good in medium range, regular in long range, the extra ammunition that helps in diverse situations (miss, to finish enemy..)Socom > it does not need much damage, its a secundary weapon.
Actually the Steyr Aug had a +1 damage (72 --> 74), not +2.
Thing is the AUG hasn't actually been nerfed, it's been boosted. Unless you are a retard killing in sub 25 shots is stupidly easy. Sure you'd be hard pressed to kill 2 people in 25 shots, however in a CTF game you end up in a 1v2 situation you can just nade on of the opponents to bring down their health levels to the point where it is easily achievable, it is also worth bearing in mind that in a 1v2 situation with any gun you are pretty much screwed unless you can land a nade.