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auto wins because of nades. not because the gun itself is really great.No startup law will be just too amazing. It would become the new knife. I don't think we would want that. A small delay should be implemented.
And how does LAW, or any other weapon, fire when changing the weapon?
You wanted fast gameplay, but then refuse to make it fast? More damage means less hits. Less skill. More spray. Thats why everyone thinks "I was so good in 1.2.1", because everyone could make kills.If nades are the problem, then why does everyone disagree with nerfing them?
...Then what about the DEs and the Spas? They have very good DPS/DOT, able to beat autos, yet they are at the bottom, why? There are definitely other factors, you can't say its just DPS against single opponents....
Damage nerf for the nades, shorter time to explosion, unnoticeably shorter range. These should be hardcoded and not mentioned in changelog, no one would notice or complain.Oeh, disabling nades while firing would be a major setback for nades. But tbh, It would be interesting to see how the game would be after the change. And no, weapons can not be shot with while the animation goes. Try with the LAW and StartupTime 0, or any other weapon. Autos etc.
I really don't like any further changes to Soldat besides bug fixes / netcode improvements - I think there have been far too many gameplay altering patches and though the current patch is certainly not the best, I think it should be left at that.
And no, weapons can not be shot with while the animation goes. Try with the LAW and StartupTime 0, or any other weapon. Autos etc.
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It does not matter how long it reloads. You will be dead by the time you'd run out of ammo. The only thing that matters is the DPS weapon can provide when in 1v1 situation. When weapon has high DPS, it will be used because it can kill faster. The only thing you care about when selecting weapon is the time it takes to kill the enemy. Faster you kill, more you have HP and easier it is to make more kills.Though, Minimi is quite an exception for some reason, no one likes it, even though it is superior to other autos when not moving.
Yes, I'd cripple autos, and for a reason. The reason being that semis are harder to use and hence should have small edge over autos. Besides, the balance should be: Semis > autos > 1shot kills > semis ...How would I make LAW insanely good? Who would that hurt? Knife users? How knife is now, if not insanely good?Knife holds 80% of the secondary kills in SCTFL matches. No wonder I want to make LAW GOOOD and USABLE to gain balance among the Secondaries.Maybe I am too extrimist with my opinions, though. But current balance is way off IMO. WAY off. And so is 1.5.One step towards faster gameplay would be faster secondaries. Knife has HUGE advantage since it can be used everywhere compared to LAW. Hence LAW without delay would fit into the game quite well IMO.
Quote from: Clawbug on March 05, 2009, 08:47:48 amIt does not matter how long it reloads. You will be dead by the time you'd run out of ammo. The only thing that matters is the DPS weapon can provide when in 1v1 situation. When weapon has high DPS, it will be used because it can kill faster. The only thing you care about when selecting weapon is the time it takes to kill the enemy. Faster you kill, more you have HP and easier it is to make more kills.Though, Minimi is quite an exception for some reason, no one likes it, even though it is superior to other autos when not moving.Quote from: Clawbug on March 05, 2009, 09:45:29 amYes, I'd cripple autos, and for a reason. The reason being that semis are harder to use and hence should have small edge over autos. Besides, the balance should be: Semis > autos > 1shot kills > semis ...How would I make LAW insanely good? Who would that hurt? Knife users? How knife is now, if not insanely good?Knife holds 80% of the secondary kills in SCTFL matches. No wonder I want to make LAW GOOOD and USABLE to gain balance among the Secondaries.Maybe I am too extrimist with my opinions, though. But current balance is way off IMO. WAY off. And so is 1.5.One step towards faster gameplay would be faster secondaries. Knife has HUGE advantage since it can be used everywhere compared to LAW. Hence LAW without delay would fit into the game quite well IMO.Do you have any good reason to unashamibly cripple the autos other than "semis are harder to use" and thus apparently weaker? Even though you're already contradicting your one point as Semis- especialy the Ruger, have the highest DPS in the game bar 1-hit-killers. Yet apparently the autos still need crippleing despite DPS being "The only thing that matters".
The fact that the balance is intended to be semis > autos > 1shot killers, MM said so.Yes, Rugers DPS is high. But Ruger is unreliable. Autos are not. Autos dont need the high DPS since they can steadibly perform "quite well" everywhere, whereas semis can be "damn good" or "bah I suck", 1shot killers then "omfg pwnage" or "omfg noob". This all depends on the accuracy of the user.