Author Topic: different mods for different maps.  (Read 1921 times)

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Offline wolfbr

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different mods for different maps.
« on: February 26, 2009, 03:36:13 pm »
please, they add the possibility to use one I specify mod for a specific map.

how to use this?
simple, sees the example:

---
open the file:
c:\soldat\mapmod.ini

--------------------------------------------------------
[dm,tm,rm]
Jungle Terror 1.1, Crysis mod (in this map, the game run the crysis mod, [c:/soldat/mods/Crysis mod])
Metroid Arena, mecha soldat mod

[ctf]
ctf_Afghanistan, Deset combat mod
ctf_viet, vietnam mod
ctf_Wizard, heretic mod

[inf]
inf_doomovie2, Doom mod
inf_OmahaB, ww2 mod

[htf,pm]
htf_Industrial, Fear mod

--------------------------------------------------------


in this way the game is more Fun, game will have different weapons, gosteks and effects in each map.

good idea?
« Last Edit: February 26, 2009, 03:51:59 pm by wolfbr »

Offline PaFel

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Re: different mods for different maps.
« Reply #1 on: February 26, 2009, 03:43:32 pm »
Yea. Could be made a little file in which it would be set. Not a bad idea.

Offline croat1gamer

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Re: different mods for different maps.
« Reply #2 on: February 26, 2009, 04:33:03 pm »
well, i thought if it would be possible that you have a mod which you can dl and play with it, but the problem is in the size, if the mod has a setup (yknow, more weps made that the usual ones), and if the used wants to download it (should be optional)

and there comes also the part where some mods have some buggy parts like the weapon holding one, goto modding helps, and youll see, my topic describes it

and the biggest problem is that the gfxes and sfxes are being loaded in the when you start soldat, and you can change the current mod only by exiting and loading an another one
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Offline Xxypher

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Re: different mods for different maps.
« Reply #3 on: February 26, 2009, 04:42:14 pm »
You can have the server just check for the map name, and run a certain mod for it.

Offline wolfbr

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Re: different mods for different maps.
« Reply #4 on: February 26, 2009, 10:59:12 pm »
mods would be loaded in each map (seemed with wolfet,quake,CS,dod,true combat elite.....),the Dl of mod would be optional , weapon mod would be loaded.

Offline STM1993

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Re: different mods for different maps.
« Reply #5 on: February 27, 2009, 05:35:13 am »
Interesting, but unnecessary idea. I'd F12, though I'd like to see it under low priority.