Poll

While you guys don't matter (the devs really are the ones to decide), do you support it?

Yes
18 (75%)
No
6 (25%)

Total Members Voted: 24

Author Topic: Stick a gravity option in the map format (1.5 suggestion)  (Read 2071 times)

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Offline iDante

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Stick a gravity option in the map format (1.5 suggestion)
« on: February 26, 2009, 09:29:56 pm »
Ok I know it's a little against the rules, but I was playing around with gravity and there are some awesome opportunities for climbing maps there, as well as other type things. We might finally have some original climbing maps!

So why not just stick a float in the options part of a PMS file to hold gravity? It wouldn't be all that hard or time consuming to do (unless I'm totally wrong), nor would it be hard to make a quick change to polyworks to support it.

Offline Xxypher

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #1 on: February 26, 2009, 09:35:08 pm »
F12.
Maybe something like 50%-150%

Offline The Epic Guy

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #2 on: February 26, 2009, 10:01:25 pm »
I dont know... I kinda like these sort of things to be consistant.

Offline tehsnipah

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #3 on: February 26, 2009, 10:04:37 pm »
This sounds really nice for climbing maps as you said!

I voted F12
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"


Offline scarface09

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #5 on: February 27, 2009, 01:52:35 am »
but we all want it :D F12 ftw!
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline echo_trail

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #6 on: February 27, 2009, 02:03:11 am »
I don't really want it. As I see it, there are already too many servers out there that differ from the original settings.
I fucking miss all you cunts!

Offline demoniac93

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #7 on: February 27, 2009, 04:54:17 am »
But still isn't soldat supposed to become more fun? YOU admins yourself always post on those ideas that make it unfair, that it wouldn't be fun, well this would, and good idea there man.

f12
b&

Offline LORD KILLA

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #8 on: February 28, 2009, 04:23:24 am »
In new beta version this is already implemendet
O.o
Well done !

Offline homerofgods

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #9 on: March 02, 2009, 05:24:22 pm »
In new beta version this is already implemendet
O.o
Well done !
no, notreally

Offline ~Niko~

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #10 on: March 02, 2009, 05:46:07 pm »
I couldn't get used to other gravities than the original. I just couldn't.

Offline homerofgods

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #11 on: March 02, 2009, 05:47:52 pm »
I couldn't get used to other gravities than the original. I just couldn't.
true, imagine the spacemode :p

Offline scarface09

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #12 on: March 03, 2009, 12:37:04 am »
Other gravities would make soldat more fun...just think about the different gamemodes we could have!
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline TradeMAAK

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #13 on: March 09, 2009, 09:06:03 pm »
F12, but this is too cool and won't get implemented. Only shit stuff gets implemented.
destroy

Offline Furai

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #14 on: March 10, 2009, 12:31:10 pm »
F11, I don't like playing with gravity.
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Offline adam01526

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Re: Stick a gravity option in the map format (1.5 suggestion)
« Reply #15 on: March 20, 2009, 05:05:07 pm »
I think that it should be implemented because it would be a fun diversion. I can't wait for the spaceman mod!