Author Topic: MM's presentation  (Read 6663 times)

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Offline y0da

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MM's presentation
« on: March 05, 2009, 05:55:42 pm »
Found on Soldat.Eu.Com:

http://blip.tv/file/1598357/

Could it be true, that:
1. Soldat has about 0,5 million players?
2. Soldat gained nearly 92k $?

Didn't translate it, 'cause dunno if it's worth it. :P
But the guy's MM actually, believe me.

Offline scarface09

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Re: MM's presentation
« Reply #1 on: March 05, 2009, 06:45:10 pm »
So...where's all that $92000 going to? Hes making EnEsCe do all the work for free? This all seems very confusing and very suspicious. Soldat has 0.5 million players? Maybe 0.5 million registered?
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline Snow

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Re: MM's presentation
« Reply #2 on: March 05, 2009, 08:08:56 pm »
Well, since 2002, when Soldat came out, 92000 split by 7 = $13143.00. That's nothing per year. Also, if it's $92000 in Poland's
currency, you're looking at just less than $26000US over the past 7 years. That's really nothing. There may be or have been up
to 0.5 million players over the past 7 years. That too is not an outlandish number. I'm sure there were small spikes in numbers,
because of newbies trying it out after seeing an article in a magazine or on TV.

It's interesting to see Michal talk about advertising and merchandising, even before his next games are out. Usually in any form
of entertainment, you save any thought of merchandising until you have gained sufficient popularity. However, I'd still buy a
Link-Dead shirt, or gun (if he could actually sell guns).

Speaking of hearing Michal talk, it's strange how there are some Frisian (which I speak) words in Polish and how a lot of syntax and words are
pronounced the same way. Our peoples must have been close in the past. Cool.
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Offline -Major-

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Re: MM's presentation
« Reply #3 on: March 05, 2009, 08:18:59 pm »
Snow you're doing it wrong. the polands currency should be weak, if they don't use euro, meaning he earns more.

Offline Espadon

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Re: MM's presentation
« Reply #4 on: March 05, 2009, 08:22:19 pm »
He's saying it may not be 92000 USD/euro, which would mean he has less when converted to USD/euro.
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Offline -Major-

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Re: MM's presentation
« Reply #5 on: March 05, 2009, 09:06:28 pm »
why would you type it with a dollar mark if it's not a dollar?


Offline -Major-

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Re: MM's presentation
« Reply #7 on: March 05, 2009, 10:35:04 pm »
This needs a transcript.
you have no idea how bored I was, couldn't watch more than 3 seconds.

Offline scarface09

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Re: MM's presentation
« Reply #8 on: March 06, 2009, 12:19:15 am »
I'm confused :S...
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline Lumen-Shroom

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Re: MM's presentation
« Reply #9 on: March 06, 2009, 12:29:33 am »
So...where's all that $92000 going to? Hes making EnEsCe do all the work for free? This all seems very confusing and very suspicious. Soldat has 0.5 million players? Maybe 0.5 million registered?

He doesn't "Make" EnEsCe do anything, he's a volunteer.

It's none of your business what he does with his money.

Offline Keldorn

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Re: MM's presentation
« Reply #10 on: March 06, 2009, 03:21:46 am »
Wait... If MM's only earned like 92000 (whatever currency), how the hell has he been able to live on that? Does he have other assets? Is he one of those starving African children you always see on the T.V?
Anyone play KOL?

Offline STM1993

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Re: MM's presentation
« Reply #11 on: March 06, 2009, 05:17:28 am »
He must have other jobs etc as well. For example, if I'm not mistaken, he is part of a band.

Offline Luke Strife

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Re: MM's presentation
« Reply #12 on: March 06, 2009, 05:37:27 am »
Well I suppose it's like cartoonists. That's not their main job, because it's not enough to support them. So in very much the same way I'd very much doubt Soldat is MM's sole income, especially since it relies on new registrations, rather than say World of Warcraft which has monthly payments.
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Offline Keldorn

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Re: MM's presentation
« Reply #13 on: March 06, 2009, 06:05:16 am »
He must have other jobs etc as well. For example, if I'm not mistaken, he is part of a band.
Which band is he in? Is it the same band which produced the music for Soldat?

Well I suppose it's like cartoonists. That's not their main job, because it's not enough to support them. So in very much the same way I'd very much doubt Soldat is MM's sole income, especially since it relies on new registrations, rather than say World of Warcraft which has monthly payments.

Matt Groening?
Anyone play KOL?

Offline STM1993

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Re: MM's presentation
« Reply #14 on: March 06, 2009, 06:58:03 am »
Which band is he in? Is it the same band which produced the music for Soldat?

Should be that same band.

Offline jrgp

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Re: MM's presentation
« Reply #15 on: March 06, 2009, 07:00:19 am »
Which band is he in? Is it the same band which produced the music for Soldat?

Should be that same band.
No, it's not. A guy came from out of no where to MM and offered to make Soldat music, did, then gave him the files. If you looked at the credits you'd know that. >.>
There are other worlds than these

Offline STM1993

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Re: MM's presentation
« Reply #16 on: March 06, 2009, 07:06:21 am »
No, it's not. A guy came from out of no where to MM and offered to make Soldat music, did, then gave him the files. If you looked at the credits you'd know that. >.>
Oh... my mistake then.

Whatever it is, it is obvious that MM has another source of income, but we don't need to know anything about that.

Offline Xxypher

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Re: MM's presentation
« Reply #17 on: March 06, 2009, 07:41:13 am »
That image shows a really fancy Soldat website.
I don't see a really fancy Soldat website.

Offline jrgp

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Re: MM's presentation
« Reply #18 on: March 06, 2009, 08:12:49 am »
That image shows a really fancy Soldat website.
I don't see a really fancy Soldat website.
That's going to be released with 1.5, or a little later or before.
There are other worlds than these

Offline Rook_PL

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Re: MM's presentation
« Reply #19 on: March 06, 2009, 08:15:25 am »
OK. I volunteer. In square brackets my comment and time to check the photos.

title: "Soldat - Polish multiplayer game with community. Can one

make a living out of that?

MM:" In high school I drank much alcohol"
audience:"HAHAHA"
MM:"But seriously, in high school there was a game called Liero, do

you know it?"
audience:"Yeah, sure"
MM:"There were two players on one computer, and it inspired me.

We played it whole time in highschool. I had a hobby back then - I

was coding and making some little games. I thought then "why limit

the game to two players? Why not make it playable to whole class?

World even?" This idea was a beginning of SOLDAT. This was a

game I created in my spare time, in bedroom that is my office, early"
audience :"haha"
MM:" And the game is about little soldiers walking in 2 dimensional

arenas fighting each other. There is a lot of shooting, explosions and

fun. It was released in 2002. At first there was very few players, but it

grew fast without any marketing..."
audience guy 1:" How it was released?"
MM:"Through the internet"
audience guy 1:" For free? It was downloadable?"
MM:" Yes, I just uploaded it on some web page, forums... and it went.

Download went up, and this year It has 500000 players [times

downloaded I suppose - translator]. My dream came true, it's played

worldwide, it was described in many magazines in Europe and USA

many gaming sites, few television stations in UK and Poland and so. I

didn't expect the growth of community, and these are people not only

playing, but also making mods, addons, tools for murder

statistics..."
audience:"HAHA"
MM:" They make map creating programs, but also things for fun -

like comics"
audience:"haha"
MM:" People make tournaments, LAN parties or just meet and play -

few photos... There's a girl playing my game"
audience:"HAHA" applause
audience guy 2:" The only in half a milion players?"
MM:"The only documented. Two years ago we met in Poznań with

Polish fans and we played and talked. And these are my grouppies

[3:15]"
audience:"HAHA"
MM:" this women also [3:22]"
audience:" ooooo!"
MM:" She's my fan too. Now let's talk about business. You probably

wonder if there's any money out of it. My game is free. No one has to

pay for it, but I still can make a living out of it. Soldat since it's release

made, let's say 92 000 $, and it's a decent result as for it"
audience guy 3:" What were the costs?"
MM:"At the beginning - none"
audience guy 3:" But all in all"
MM:"umm"
audience guy 4:" 91 000 haha"
audience:"haha"
MM:" I made it alone at the beginning there was me, my computer

and internet - and that was all the costs - and to the day we speak I

didn't spent any..."
audience guy 3:" but you didn't earn in that time"
audience talking, hard to understand
MM:" but these aren't any real costs."
audience guy 2:" So how you made money?"
MM:" I'll say later. In comparison to other games, Tribal trouble made

60 000$, and that game is not free - you have to pay, similar Gish

121 000 $ and they had much larger production costs... [MM

mantions other games some have few hundred thousand $ a moth

with milions of downloads]. What's the future of gaming market and

do I want to, is it worth to attend to it. And the question "sellery in time

of crysis" [last word not shown on slide show] too large font"
audience:"haha"
MM:" We had to cut the costs"
audience:"haha"
MM:" In my opinion games are one of few market generating income

in times of recession, and that's because people need fun in these

dark times, when they're losing money on stock-exchange. Statistics

confirm this. The chart cannot be seen, it has been cut... In October

this year [2008] game selling increase3d by 18%, an expansion pack

for world of warcraft has been released, there were enormous

queues in shops and the record for number of copies sold on first

day  was highest ever. So what are my planes. I started Soldat alone,

but over time few people gathered around me, form the community

and these are people who wanted not only to play but they had the

talent and ambition so we started cooperation to make other games.

They contact me via email, we started talking and created a group.

We called it the Transhuman Design. It's a group of visionaries ts who

want to dominate the entertainment market."
audience:"haha", applause
MM:" In order to show it, it's not a typical firm/company, we have a

different philosophy. I'll show it in analogy of metal band. Metal band

is a group of let's say five people who meet and want to make some

project. They go to studio, record the album and then go for a

tournee - that's the way they work. And so do we, but instead of

music we create computer games. And we have a few members, and

interesting thing is that I didn't met anyone of them besides one

face to face. [talks about the crew and from where they are]. And the

most important part are the players - we live because of them. Our

philosophy is - we make our games free [8:20]. We want to have as

many players as we can. They play for free and make marketing for

us by telling a friend about our great game and so. And we make

money on loyal fans, who are ready to pay us. That's not a donation

but a pro version. We sell professional version - a upgrade for the

game, addon. In Soldat for instance, if you pay 14$ you'll get in-game

profiles, statistics, MP3 player, minimap, yeah it was a request, they

wanted it so I gave them what they want - they pay me for it."
audience:"HAHA"bla,bla
(...)
MM:" Additionally we want to sell gadgets - currently I sell t-shirts but

we plan some more: CD's good for a present, albums with graphics,

design documents [I have no idea what he has in mind]. And the

advertisements of course - that's the way of income too. I have a

possibility of placing an add in loading screen and on servers menu -

players spend quite a time in this menu. Also adds in forums, web

sites and so. What's next? Well, in time speaking we're making three

games: Link-Dead a realistic post apocalyptic war simulation,

Berserker a realistic hand to hand fighting game"
audience:"haha"
MM:" And Hunter-Killer which is a realistic secret project and I can't

say much about it now. It's first time mentioned in public.
Teacher/dude behind the desk:" Are you planning to make some

games for children?"
audience:"haha"
MM:"They shouldn't play it, but it's good when they play it" [?]
audience:"HAHA"
MM:" also a community website is planned where we will gather all

the players and they will be able to check statistics there, talk, make

tournaments and so. A quesion was asked what problems I ran into

when making that game. There are only problems, so I don't have much to say.
audience:"haha"
MM:" I'll say what I've learned through these actually five years. I learned how to gather and make a team, creating a community around the game, how to organize people around some idea, how to fight evil people - hackers which really want to destroy this game. Also selling and marketing. But most of all I learned to trust my instincts. I didn't really learn anything from books and to be honest I don't know what kind of and where to look. I had to trust my instincts.
So... Do you want to make games? ym, maybe not games but any projects, whatever really on your own. And what do you need for what? [word "need" has not shown, like some time before, on the slide show]"
audience:"HAHA" (...)
MM:" While working on such a project you'll have a constant problem and if you want to make anything valuable in your life, so have to meet the obstacles. And in order to overcome them you have to use all your strength, will, intelligence and heart actually. I think it's very hard to achieve something having only money in mind, because it's not sufficient motivation. In order to make your dream come true, You have to like what you're doing. You have to have a bigger goal in all of this. You really have to like what you're doing, love it even. And not only the top goal, but every day work you have to do to reach it. And that's why I make games. Because I like it. And I want to make the best game ever. My philosophy is that the smiles and energy of players come back to me and ... That's it"
audience: great applause

END.
damn. please be understanding, translating is not the thing I do every day. :)
« Last Edit: March 06, 2009, 10:22:01 am by Rook_PL »