Author Topic: ctf_Faos  (Read 1213 times)

0 Members and 1 Guest are viewing this topic.

Offline bhs

  • Major(1)
  • Posts: 43
    • My Artdump
ctf_Faos
« on: March 08, 2009, 12:30:40 am »
ctf_Faos

By saintdraco
__________________

Remake of ctf_Laos, I originally made this map for sawing but I guess it could be used for gunning.
My first ctf map so feedback is always appreciated.


(^Click To Enlarge^)

Screenshots:



________________________________________

Download / Rate on TMS
________________________________________

This map is hosted by jrgp's Soldat Mapping Showcase

DarkCrusade

  • Guest
Re: ctf_Faos
« Reply #1 on: March 08, 2009, 03:07:56 am »
For a first map it is really good, but I see there some things you could improve on this map:

- you wanted the gameflow to be with much speed, but going on lower route with this amount of speed is not good possible, because you´ve got there those bars looking like this "/" .You hang aroung there often at playing if you run into it, I would suggest just to move one edge of the poly into the other direction

- when you look on the map, it looks some kind of boring, I would suggest to give it some more scenery espicially on the lower route

- on normal ctf-maps the routes have special gameflows, you have to two speedroutes and one jetting route (fast too). For this I would suggest to make it a bit harder to take the lower route by giving it some gaps with ramps to come over them. On low route you can spray so easily, that sawing is just shit on this route, I think online a player could take a second minigun and spray lower route all over, that would be very annoying ;D

-polysupport: polygons with doesnt collide are a good element for making a map interesting! Look on polysupport and polyart on some maps by chakapokomaker, many of his maps you can find on the default maplist so you can find him easily (e.g. Ash ). Work on your polysupport for the top route and think about support for the lower route, that would be good :)

To come to an end: I am making at the moment a remake of Laos, too, you can find a screen of it in the attachment ;D Anyway, good work till now [pigtail]




Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: ctf_Faos
« Reply #2 on: March 08, 2009, 08:07:13 am »
played this map at #soldat.mapping and I must say I like it, way better then normal Laos(which I don't really like but oh well), I really like the speed and smoothness of the map.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline bhs

  • Major(1)
  • Posts: 43
    • My Artdump
Re: ctf_Faos
« Reply #3 on: March 08, 2009, 12:06:04 pm »
Thanks for the feedback guys it really helps, and your remake is looking nice.

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: ctf_Faos
« Reply #4 on: March 08, 2009, 02:24:59 pm »
Hm, I always liked Laos.

Yes, and nice work.  Remaking something seems to be a good start for a mapping extravaganza, if that's what you intend to continuously/eventually display.
« Last Edit: March 08, 2009, 02:28:12 pm by Blacksheepboy »

Offline Dragstie

  • Camper
  • ***
  • Posts: 250
  • Soldat mapper
Re: ctf_Faos
« Reply #5 on: March 08, 2009, 02:29:45 pm »
also remember that its a very bad idea to copy all the map (in this i dont mean polygons cause that is good:) im talking about including the sceneries in the copying

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: ctf_Faos
« Reply #6 on: March 08, 2009, 04:12:58 pm »
^Indeed (agreed)^

Add your own sense of style to it.