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I like realism therefore I vote yes!
This actually goes together with my other recommendation which is when you are really close to ground and press crouch in the right time, you roll evading damage. This would be very fun for a realistic arcade game because would let you jump from big heights and leave everything in your hands - the faster you fall the less chance of rolling and surviving, but you still have chance so you might as well try it. I think it would make the game a lot more fun, dynamic and cooler in general.
choose realistic modewhen you fall down you get a damage
The thing is. If you fall from great heights in soldat, sometimes if you do not move a muscle, you just fall on ground and get some damage but survive.This is because when falling you achieve certain fall speed and then do not accelerate any more. This makes the falling look kind of silly and not quite realistic. I think it is easy to code and would improve the game as there would be less fall survivors in realistic games.
Quote from: excruciator on March 09, 2009, 09:13:37 pmI like realism therefore I vote yes!Like realism ey? Read up on terminal velocity
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
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According to physics, you fall until you reach a certain speed, then you stop accelerating. F11.
Think about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.
Quote from: Xxypher on March 11, 2009, 08:47:41 pmThink about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.True, but you must admit that sometime you wish that you could land a little faster.
Quote from: excruciator on March 12, 2009, 07:16:49 amQuote from: Xxypher on March 11, 2009, 08:47:41 pmThink about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.True, but you must admit that sometime you wish that you could land a little faster.True. But the bug possibilities would be worse then the wait. Getting stuck on polies takes longer to get out of then waiting to land.
Quote from: Xxypher on March 12, 2009, 10:11:33 amQuote from: excruciator on March 12, 2009, 07:16:49 amQuote from: Xxypher on March 11, 2009, 08:47:41 pmThink about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.True, but you must admit that sometime you wish that you could land a little faster.True. But the bug possibilities would be worse then the wait. Getting stuck on polies takes longer to get out of then waiting to land.Right, but you get killed while landing, but you don't while stuck.
Quote from: excruciator on March 12, 2009, 09:01:27 pmQuote from: Xxypher on March 12, 2009, 10:11:33 amQuote from: excruciator on March 12, 2009, 07:16:49 amQuote from: Xxypher on March 11, 2009, 08:47:41 pmThink about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.True, but you must admit that sometime you wish that you could land a little faster.True. But the bug possibilities would be worse then the wait. Getting stuck on polies takes longer to get out of then waiting to land.Right, but you get killed while landing, but you don't while stuck.That is only on realistic mode. This would most likely go into the entire game if implemented.
Quote from: Xxypher on March 13, 2009, 09:56:36 amQuote from: excruciator on March 12, 2009, 09:01:27 pmQuote from: Xxypher on March 12, 2009, 10:11:33 amQuote from: excruciator on March 12, 2009, 07:16:49 amQuote from: Xxypher on March 11, 2009, 08:47:41 pmThink about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.True, but you must admit that sometime you wish that you could land a little faster.True. But the bug possibilities would be worse then the wait. Getting stuck on polies takes longer to get out of then waiting to land.Right, but you get killed while landing, but you don't while stuck.That is only on realistic mode. This would most likely go into the entire game if implemented.The key to that sentence is while landing. Not at landing.I meant you get shot while landing, but you don't while stuck.
Quote from: Banksey on March 09, 2009, 09:50:37 pmQuote from: excruciator on March 09, 2009, 09:13:37 pmI like realism therefore I vote yes!Like realism ey? Read up on terminal velocityYeah it doesn't reach terminal that fast.
I swear, apart from L[0ne]R, few of you seem to think about terminal velocity.You DO accelerate with gravity, but you reach your terminal velocity too soon.Increase the terminal velocity. This will allow you to reach a greater speed when falling, but there is still a reasonable limit to how fast you will travel. Collisions in games take into account your velocity to calculate where you will be in the next frame/instance and check whether that position is at/in a wall and then offsets you accordingly. In other words, just because you are travelling a little bit faster wont cause the game's collision detection to collapse into itself. You will always get polybugs in some situations because thats the maps design, not the physics.I support this idea. Faslling a little faster is a good thing, and it adds something dynamic to how people must aim at falling targets, because their speed can vary.
There NEEDS to be a point at which you dont accelerate. Actually, I dont like this at all.F11
There NEEDS to be a point at which you dont accelerate.
That would ruin TW for me and many others.