Poll

Should Soldat have accelerating fall speed?

F12
33 (71.7%)
F11
13 (28.3%)

Total Members Voted: 46

Author Topic: Accelerating Fall Speed.  (Read 6909 times)

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Offline kenkitsume

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Re: Accelerating Fall Speed.
« Reply #40 on: March 21, 2009, 05:33:47 pm »
I swear, apart from L[0ne]R, few of you seem to think about terminal velocity.

You DO accelerate with gravity, but you reach your terminal velocity too soon.
Increase the terminal velocity. This will allow you to reach a greater speed when falling, but there is still a reasonable limit to how fast you will travel.

Collisions in games take into account your velocity to calculate where you will be in the next frame/instance and check whether that position is at/in a wall and then offsets you accordingly.

In other words, just because you are travelling a little bit faster wont cause the game's collision detection to collapse into itself. You will always get polybugs in some situations because thats the maps design, not the physics.

I support this idea. Faslling a little faster is a good thing, and it adds something dynamic to how people must aim at falling targets, because their speed can vary.
 

Great point!

Offline Lt. Sprizz

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Re: Accelerating Fall Speed.
« Reply #41 on: March 21, 2009, 09:17:52 pm »
f12. I like the concept, and I don't believe in real life you reach terminal velocity in less than a second.

I would like to see this put to use.
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Offline Minifig

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Re: Accelerating Fall Speed.
« Reply #42 on: September 06, 2009, 04:00:18 pm »
This actually goes together with my other recommendation which is when you are really close to ground and press crouch in the right time, you roll evading damage. This would be very fun for a realistic arcade game because would let you jump from big heights and leave everything in your hands - the faster you fall the less chance of rolling and surviving, but you still have chance so you might as well try it.

I think it would make the game a lot more fun, dynamic and cooler in general.
Heh, that reminds me of zelda.  You jump off of an insanely tall building, but take no damage because you roll when you hit the ground. :p
I do like this idea! F12
« Last Edit: September 06, 2009, 09:08:22 pm by Minifig »
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Offline scarface09

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Re: Accelerating Fall Speed.
« Reply #43 on: September 06, 2009, 05:30:22 pm »
Cool, we will see if this gets implemented.
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Offline Xxypher

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Re: Accelerating Fall Speed.
« Reply #44 on: September 06, 2009, 05:31:16 pm »
There NEEDS to be a point at which you dont accelerate.
Actually, I dont like this at all.
F11

Offline bhs

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Re: Accelerating Fall Speed.
« Reply #45 on: September 06, 2009, 06:46:14 pm »
There NEEDS to be a point at which you dont accelerate.
Actually, I dont like this at all.
F11
I agree, but I believe that point should be raised, a lot.
F12

Offline Xxypher

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Re: Accelerating Fall Speed.
« Reply #46 on: September 06, 2009, 09:17:20 pm »
That would ruin TW for me and many others.

Offline STM1993

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Re: Accelerating Fall Speed.
« Reply #47 on: September 06, 2009, 09:43:32 pm »
There NEEDS to be a point at which you dont accelerate.
Actually, I think that is already the case for Soldaten (and the time to reach a constant velocity is pretty small). For weapons however, it'd just keeps increasing as far as I see.
« Last Edit: September 06, 2009, 09:45:41 pm by STM1993 »

Offline tehsnipah

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Re: Accelerating Fall Speed.
« Reply #48 on: September 07, 2009, 12:52:33 am »
That would ruin TW for me and many others.
Since where in the hell were there high places in TW maps? You seldomly need to think about height in TW.
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Offline scarface09

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Re: Accelerating Fall Speed.
« Reply #49 on: September 07, 2009, 01:00:25 am »
Maybe we should set it on specific gamemodes? Could be handy in a few tho.
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Offline LtKillroy

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Re: Accelerating Fall Speed.
« Reply #50 on: September 07, 2009, 07:23:41 pm »
If you add it, only in realistic. But I fail to see this effecting gameplay unless it is a very large amount.
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Offline Xxypher

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Re: Accelerating Fall Speed.
« Reply #51 on: September 07, 2009, 08:23:29 pm »
I like being able to survive large falls by shooting downward and then rolling. This will destroy that.