Author Topic: Injured Players Become Slower  (Read 3299 times)

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Offline UnknownSniper

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Re: Injured Players Become Slower
« Reply #40 on: March 25, 2009, 11:01:44 am »
Pretty much any idea that involves the word "Slow" won't get implemented.

Minimized speed?
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Offline Furai

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Re: Injured Players Become Slower
« Reply #41 on: March 25, 2009, 12:59:50 pm »
Pretty much any idea that involves the word "Slow" won't get implemented.

Minimized speed?
To stop bugging...word "slow" and it synonyms.
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Offline demoniac93

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Re: Injured Players Become Slower
« Reply #42 on: March 25, 2009, 02:40:10 pm »
soldat is supposed to be fast, that's why i (again) agree with enesce, the word slow doesn't fit into soldat, unless you're a "newb" and don't know how to skip.
b&

Offline AussieJay

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Re: Injured Players Become Slower
« Reply #43 on: March 25, 2009, 06:36:59 pm »
I've decided to abandon this idea. You guys obviously don't see my point - the option part - so there's no point pushing for it.

EDIT: oh yeah, you guys are talking about becoming slower? I thought I said that accuracy could be affected instead of speed.
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Offline demoniac93

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Re: Injured Players Become Slower
« Reply #44 on: March 26, 2009, 07:53:34 am »
aussie, there is no such think as an idea without it's MULTIPLE points of view, so basically proposing this has many other dimensions to it.
b&

Offline AussieJay

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Re: Injured Players Become Slower
« Reply #45 on: March 27, 2009, 02:01:23 am »
Yes, I realised this when I posted it. I knew that the majority would say no, but you can't argue that the small guy needs to talk. Or whatever I mean.
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Offline Keldorn

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Re: Injured Players Become Slower
« Reply #46 on: March 29, 2009, 05:07:19 am »
I've decided to abandon this idea. You guys obviously don't see my point - the option part - so there's no point pushing for it.

EDIT: oh yeah, you guys are talking about becoming slower? I thought I said that accuracy could be affected instead of speed.

I would like to make one final post to end this topic.

The majority of people (I think everyone) disagrees with your idea. Since no one has mentioned it; if your aiming slows down when your injured, which is every 0.26 seconds, you're screwed. Only cheapass players who also have 100% mouse sensitivity would like this idea because it simply gives those with higher mouse sensitivity a massive advantage.

Also, no Admin would click the checkbox on their server. So it's just for people like you.
Anyone play KOL?

Offline demoniac93

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Re: Injured Players Become Slower
« Reply #47 on: March 29, 2009, 09:55:54 am »
Maybe you're right aussie i myself don't use high sensitivity but play good at times, as in good.
So i guess this ends the discussion since you quit your proposition? if so have an Admin lock this topic.
b&

Offline AussieJay

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Re: Injured Players Become Slower
« Reply #48 on: March 29, 2009, 11:33:07 pm »
I won't end this topic, I'll just let it remain as a dead thread. Maybe in a few years someone will actually consider this.
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Offline Keldorn

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Re: Injured Players Become Slower
« Reply #49 on: March 30, 2009, 02:33:35 am »
I won't end this topic, I'll just let it remain as a dead thread. Maybe in a few years someone will actually consider this.

Actually, in a few years time this thread will probably go to like page 100 of Game Improvements / Suggestions so it would be considered (insert a word which is used in this forum a lot, meaning to raise a topic which died a long time ago).

So locking it and keeping it open won't make a difference because people will just make a new thread.
Anyone play KOL?

Offline demoniac93

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Re: Injured Players Become Slower
« Reply #50 on: March 30, 2009, 05:45:41 am »
Aussie did you just reply to yourself? Admins!!! Lock this topic before more people go crazy! xD (jk)
b&

Offline AussieJay

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Re: Injured Players Become Slower
« Reply #51 on: March 31, 2009, 07:16:50 am »
No, I don't believe I did.

Keldorn I also believe it's called gravedigging. Don't worry it's used a lot on heaps of other forums. Very annoying too.
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Offline Zabijaka

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Re: Injured Players Become Slower
« Reply #52 on: March 31, 2009, 08:47:37 am »
Big f11 this is bad idea even for realistic mode.

Offline eYe

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Re: Injured Players Become Slower
« Reply #53 on: March 31, 2009, 07:24:19 pm »
This is Soldat, not Counter-Strike. You want gameplay homosexuality, go play CS. Soldat isn't a game for wusses, seriously.

Offline tehsnipah

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Re: Injured Players Become Slower
« Reply #54 on: March 31, 2009, 09:28:12 pm »
It will DEFINITELY ruin the game. Not even towards the realastic mode this time.

Players will always constantly get slowed down and get killed easily. This is NOT Urban Terror. I still hate the wound feature in that game.
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Offline AussieJay

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Re: Injured Players Become Slower
« Reply #55 on: March 31, 2009, 10:29:15 pm »
Quote
You want gameplay homosexuality, go play CS. Soldat isn't a game for wusses, seriously.
Dude calm down. This is just a suggestion, nothing more. I've tried CS, it's an OK game but I don't play it. Settle.

Quote
This is NOT Urban Terror. I still hate the wound feature in that game.
I haven't played it. I based my suggestion on a thought so I wanted comments by people. Obviously I got more than I bargained for.
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Offline Keldorn

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Re: Injured Players Become Slower
« Reply #56 on: March 31, 2009, 10:48:07 pm »


Quote
This is NOT Urban Terror. I still hate the wound feature in that game.
I haven't played it. I based my suggestion on a thought so I wanted comments by people. Obviously I got more than I bargained for.

 ;D
Anyone play KOL?

Offline jrgp

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Re: Injured Players Become Slower
« Reply #57 on: April 01, 2009, 06:08:45 am »
Locked by request via PM.
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