Author Topic: ctf_Slakt - Kampf-esque map  (Read 4570 times)

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Offline viggoloniggolo

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Re: ctf_Slakt - Kampf-esque map
« Reply #20 on: August 06, 2006, 06:53:26 am »
you just cant stop fucking up kampf cant you?
leave it alone mofo, let the default maps be.
the map looks like a map of all other maps, zero resemblance of kampf so I really have no idea why the hell is it even mentioning kampf...?

Offline Rambo_6

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Re: ctf_Slakt - Kampf-esque map
« Reply #21 on: August 06, 2006, 10:25:45 am »
I already said, the polygon placement is similar to kampf's.

And no, i won't "let the default maps be". I happen to like MM's mapping style.

Next time please think before contributing nothing.

Offline Keron Cyst

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Re: ctf_Slakt - Kampf-esque map
« Reply #22 on: August 06, 2006, 10:44:40 am »
Actually, the only thing I see truly similar right off the overview bat is the top-left boulder :P But it's a great map nonetheless.

And yea, MM's style rocks. Crude vestige paraphernalia FTW ;D

Offline Gold

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Re: ctf_Slakt - Kampf-esque map
« Reply #23 on: August 06, 2006, 07:09:18 pm »
Nice map. :)

Offline Rambo_6

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Re: ctf_Slakt - Kampf-esque map
« Reply #24 on: August 06, 2006, 09:27:52 pm »
Actually, the only thing I see truly similar right off the overview bat is the top-left boulder :P But it's a great map nonetheless.

And yea, MM's style rocks. Crude vestige paraphernalia FTW ;D

Well i meant like, the way the polygons were arranged. The layout itself is completely different.

Offline Demonic

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Re: ctf_Slakt - Kampf-esque map
« Reply #25 on: August 07, 2006, 11:20:53 am »
Guess who gets warned in this thread for flaming! That's right, it's viggolowhat'shisface!

Offline Keron Cyst

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Re: ctf_Slakt - Kampf-esque map
« Reply #26 on: August 07, 2006, 04:03:24 pm »
Oh, I didn't bother viewing it in Wireframe mode. I was looking more at the polygon colors in accordance to the background's, and the scenery placement.

Offline Rambo_6

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Re: ctf_Slakt - Kampf-esque map
« Reply #27 on: August 08, 2006, 10:53:46 pm »
Thanks to Eagles_Arrows, it now has waypoints. ;)